You've got time

Small exploration oriented adventure with magic, colonies and origins + classes
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You've got time

Have you gotten tired of always working your way through the far stretches of continents that you somehow always end up on?
Wouldn't it be easier, if you started out like everyone else, you know, in a village, surrounded by people who doesn't care who you are?
Well, now you can, and you should, because who wants to end up all alone, or rather, who wants to start their adventure alone?

  

So, what can we do in this marvelous world?

I'm glad you asked, or read the above question.. anyway.
In You've got time, you get placed smack in the middle of a village when you start (after you've selected an origin and a class, to spice it up a little), and the goal is like always, you've got to slay The Dragon..

But who says you aren't allowed to take your time, after all, it is your adventure, no need to rush through it all, or you know.. if that's what you like, go ahead. Nobody is stopping you from speed running either..

 

Some small features, that I like

  • Want to set fire to things you hit? - Hold a torch in either your main hand or your offhand while hitting creatures, and you'll set them on fire, for that extra damage boost! Torch hit!
  • Aaarhg, I want to throw stuff! - Use the TrashSlot in your inventory, to get rid of extra materials that you "don't" need.
  • I need a fast way to get around - Well, have you seen these awesome stone pillars? Use a Waystone to get around to far away places.
  • I want it to look pretty! - Just toss a shader into the shaderpacks folder then, Rubidium and Oculus is included, among other mods that should help with the performance

 

Features I'm planning on adding

  • Quests, give the user a purpose, and a way to learn all the different mods in this pack
  • .. you want more?

 

Modlist

We have a lot of different mods added, ranging from magic, tech, automation, and so on.

The You've got time Team

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