Collective

Mods
2,528,807 Downloads Last Updated: Mar 8, 2021 Game Version: 1.16.5

If you want to support the development of my mods feel free the visit my Patreon page. Currently as a reward you'll be mentioned in the credits of each mod file release and in the changelog on curseforge. Not being mentioned is of course not a problem. New rewards are planned. Thank you and please enjoy the mod collection! The size of it has gotten a little out of hand but I love making them. 🙃 -Rick

 

Collective is a shared library mod with common code for all of Serilum's mods. It also optimises multiple mods using the same event by combining them.

Configurable
The config values usually don't have to be changed, unless you experience issues with the current configuration. And if that's the case, I'll have to change something. But of course feel free to tweak it to your own preferences. :)

transferItemsBetweenReplacedEntities
 (default = true): When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
loopsAmountUsedToGetAllEntityDrops (default = 100, min 1, max 200): The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
findABlockcheckAroundEntitiesDelayMs (default = 30000, min 0, max 3600000): The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.

enableAntiRepostingCheck (default = true): Please check out https://stopmodreposts.org/ for more information on why this feature exists.
enablePatronPets (default = true): Enables pets for Patrons. Will be added in a future release.






b1
c1c2c3