FAQ:
- Fabric ? Yes, I'm working on it. No ETA yet but it's coming
You need more energy for your machines? Get an extreme amount of it
Extreme Reactors is the original port of the 1.7.10 mod Big Reactors, by Erogenous Beef, rewritten for MC 1.9.4 / 1.10.x / 1.11 / 1.12.2 and 1.16.3 / 1.16.4 / 1.16.5 / 1.17.1 / 1.18.1 / 1.18.2. The name was changed following Curse Forge deployment rules.
Giants Reactors to harness the power of the atom or mighty Turbines to turn steam into energy? Why not both?
Build huge multiblock machines to produce produce energy in a very efficient way. Extreme Reactor support natively the Forge Energy Power system with the Forge Energy Power Taps so you would be able to power the vast majority of modded machines. The mod is designed in such a way that, if needed, more power system can be supported. Just let me know!
PLAY ALONG WITH YOUR FRIENDS OR STREAM YOUR GAMEPLAY
I've partnered with BisectHosting!
If you're interested in hosting a server to play with Extreme Reactors and other mods or mods pack along with your friends, or in a robust server to play in while you stream your gameplay on You Tube or Twitch, click the image below!
BisectHosting offers quick, simple to use and high quality server hosting with over a dozen locations available across the world, ensuring low latency for you and your friends. I use one of their server myself to test Extreme Reactors and play Minacraft along with my friends.
They've got greath support to help you choose the best server for your mod pack, be that an existing pack or one that you put together yourself. After your purchase, the server is already configured and ready to use.
Remember to use the code "zero" to get 25% off your first month as a new client for any of their gaming servers. Enjoy!
CONTACTS
Since many of you have asked, I've opened a Discord server. Ask questions about my mods, share your Reactors designs and report issues. You can also find me on the Minecraft Forge discord server or the Direwolf20 one. Happy chat.
DEPENDENCIES
Extreme Reactor 2 require ZeroCore to work. Please add it to your mod folder.
To use the in-game manual you need the mod Patchouli in your pack.
THE EXTREME REACTOR API
The API jar is available on my maven rep: https://maven.zerono.it/
NOTABLE CHANGES SINCE 1.12.2
- Turbine Coils update! (versions 2.0.38 and following)
There are now three new (one is making its comeback) late/end game coils for extracting a huge amount of power from your Turbines: Ludicrite, Ridiculite and Inanite. You should expect around 45K / 75K / 115K FE/t from a full coil in a Reinforced Turbine from each of them.
Mod(-pack) authors can now use the /er coils command to fine tune any new coil they add to ER
- The Fluid Fuels update! (version 1.16.5-2.0.32 / 1.17.1-2.0.32 and following)
Extreme Reactors now support fuels (and wastes) reactants in fluid form that you can insert in your Reactors without any material loss using the new Fuel Injection Port set in inlet mode. Fluid wastes will be ejected into an Injection Port set in outlet mode.
How will you make fluid fuels? With a new multiblock machine: the Fluidizer!
You will need a Controller, a Power Port, an Output Port and the usual mix of Casing and Glass parts (if you like the Glass, right now the fluid is not rendered inside the multiblock). There are two kind of Injector Ports that will let you insert material in the Fluidizer:
- the Fluidizer Solid Injector for solid ingots or blocks
- the Fluidizer Fluid Injector for liquid fuels
One Solid Injector will let you convert your solid fuel to it's fluid form
Two Solid Injectors will let to convert and mix two different solid fuels into a new type of fluid fuel
Two Fluid Injectors will let you convert and mix two different fluid fuels into a new type of fluid fuel
Mixing fuels with usually give you a better fuel than the original ones
Please check in JEI for the recipes (more recipes can be added using Vanilla recipe system)
- All fuels and wastes in fluid form can be placed in the world. It will be probably not a good idea to swim in them
- Added the Verderium fuel. The top tier fuel
- Added the Rossinite waste. It will make you go fast like the GOAT
- Added /er command (op level 2+). Useful for pack authors to fine tune fuel values
- The Fuel Update (version 1.16.5-2.0.29 / 1.17.1-2.0.29 and following)
Extreme Reactors now support fuels reactants that produce fuels with different properties from each other. This allow ER and mods / modpacks to add different kind of fuels using the ER API (FuelProperties / ReactantsRegistry) or the API modpack-wrapper. If no fuel properties are specified for new fuels reactants, the default ones (Yellorium) are used. This will allow the creations of other fuels by mixing existing ones, once liquid fuels are finalized.
Blutonium is back as a full-fledged reactant and fuel, with a better yield than Yellorium (keep in mind that it's properties are not set in stone right now), and it's "crafted" by reprocessing Cyanite.
Blutonium will turn into Magentite, a new waste-type reactant, after being used in the Reactor. There is currently no use for it in the mod, but who knows what will happen in the future.
- The Reprocessor (version 1.16.5-2.0.29 and following)
A new multiblock machine that's able to reprocess wastes into new fuels. You will use it, for example, to craft Blutonium from Cyanite (check the recipe in JEI).
The Reprocessor is a 3x3x7 (x/z/y, external dimiensions) multiblock build using Reprocessor Casing blocks for the frame or faces. Reprocessor Glass blocks can be used
instead of Casing on the faces. You need one (and only one) of each of the other Reprocessor parts (Controller, Collector, Waste Injector, Fluid Injector, Output Port, Power Port). The Waste Inject goes in the top face, the Collector on the bottom face. The other ones can go on any vertical face.
The Reprocessor recipes use an item and a fluid to craft another item. Mods and modpacks authors can add they own recipes in the usal ways. The Reprocessor need 1000 FE to process a single recipe. You can check the available recipes in JEI.
1.16.x / 1.17.x
- In-game documentation is available with the The Extreme Book! (you need Patchouli too)
- The Reactor and Turbine comes in two initial variants: Basic and Reinforced
The Basic variant is your early game choice: cheap and small (5x5x5 max for the Reactor, 5x5x10 for the Turbine)
The Reinforced variant if your heavy duty one: machines as big as you want (check your server config file) and build from steel ingots (or a botload of iron if your pack lack steel)
- The internal buffers (energy / fluids) size of any Reactors and Turbines is a function of the machine size.
- There are now two general tipes of Power Taps and Fluid Ports: active and passive
- an Active one will send out power or fluids (or retrive them) automatically to the block connected to it
- a Passive one will send out power or fluids (or accept them) ony if the block connected to it request it
- using both types allow you to fine tune your energy or fluids distribution network
- The Access Port has gone Solid ... the old girl is not as good as it was in the past at converting fuel ingots to liquid fuel. But it's still does a good jot at it
- The Fuel Rod rendesing is even more FPS friendlier than before. You should have not rendering performance problems even with a huge number of Fuel Rods in your Reactors
- Reactor / Turbine Forge Energy Charging Port. Use it to charge items that use energy (FE) to operate. Open the GUI and put the item in the input slot in the center (more info in the book).
- Turbine Rotor can be build with any combinatios of blades you want (provided that their variant match the Turbine's and, well, it is a valid rotor :)) and will be animated using the shape you build
- New fancy and FPS friendly GUI because i like fancy stuff and you like your FPSs
- The Reinforced Computer Port support CC-Tweaked LUA program to help you manage your Reactors and Turbines
- Modpack authors can use the Creative Water Generator / Steam Generator to create self sustaining Turbines setups or as a rare loot for their players
- Ore-regen: the mod can re-generate it's ores by setting the "enableWorldRegeneration" config option to true.
Worldgen must be enabled too, and so does the specific ore options you want to re-generate. If you need to re-generate chunks again, increate the value of the config option "userWorldGenVersion"
ABOUT A JEI PLUGIN
As you may have noticed, ER do not come with a JEI plugin that list all the moderators, fuels, coils, etc and their properties. The reason is simple: I don't want to have one. It would be no fun having the answer to "what's work best" outside the game, instead have fun and experiment!
Since there are tons of blocks and items in any modern pack, in 2.0.6 I've added a tooltip to items and blocks that could be used as fuel or moderators for the Reactors or Turbine coils. It's an advanced tooltip so you need to enable them to spoil your fun :) There is also a client config option to disable them if needed
I'm planning to have an in-game method to test your Reactor designs without having to build a whole one. The key code is already in place and Reactors and Turbines can already run in simulation mod
Also, to my fellow modders: please DO NOT add an external JEI plugin that show fuels, moderators, etc, for my mod, thank you.
MODPACKS AND LET'S PLAYs AND OTHER PERMISSIONS
You can add Extreme Reactors 2 (and Zero Core 2) to your mod pack or use them in your let's play / live streams to your heart content, no need to ask for my permission: you got it.
If you like, post a comment here or on the main forum thread to let's us know what fun stuff you are doing with the mods so we can all share in the fun.
No one is authorized to repost my mods, or any part of them, on any other website other then Curse Forge. If you wish, you can link to this page (or the Zero Core 2 one) from your website to let your users download the mod.
A NOTE ON SAFETY
We release our mods only on the Curse client or the FTB launcher and on the following websites:
- Curse Forge : https://minecraft.curseforge.com
- Curse : https://mods.curse.com
If you found our mods on another website be sure that they do not come from us and we cannot guarantee that you are downloading something safe to use and that will work on your version of Minecraft. To keep things short: do not download those files and always use the Curse client or the FTB launcher or Curse / Curse Forge websites
HOW TO INSTALL EXTREME REACTORS
If you need any help installing Extreme Reactors in your Twitch Client or in MultiMC take a look at this how-to video my The KODO :
Just wondering what the minimum size is for a basic reactor? I am playing the new Direwolf20 pack for 1.18.2 and when I build one that is the 3x3 variant it says it is too small. Huh?
Nevermind. A relog fixed it and it formed correctly. Weird
In reply to YaNKee_R:
3x3x3
Make sure you are usiing the last versions of ER and ZeroCore
Hey... about the Coolant System with Fluids... is this possible, like Thermal Fluids did, with the old 1.12 version... example - Gelid Cryotheum and Redstone?!
In reply to helgenius:
Are Gelid Cryotheum and Liquid Redstone in the game? From which mod (and version)?
Z
In reply to ZeroNoRyouki:
that is what we talked about at discord ;) and for cryotheum... idk, if thermal team release them again :(
In reply to helgenius:
ah! lol
Can the energy generated from reactor can be use to power the Immersive Engineering machineries?
In reply to thollpj:
If they works with Forge Energy than yes
Havent really played with newer version of extreme reactors in awhile, Can reactors still use uranium as fuel source also?
In reply to Badjitsu:
I add anything tagged as an "uranium ingot" or an "uranium block" as a valid fuel source by default but then other mods and the mod pack can change that so, in the end, it will depend on the modpack you are playing
Any reason as to why the size for the reactors is limited?
Doesn't really feel that extreme when the reactor is limited to a 5x5 size.
The fact Big Reactors let you make ACTUAL big reactors was what made it a good mod, taking away that ability ruins 99% of the reason to use Big / Extreme Reactors. This shouldn't even be called a balance decision, as others pointed out, these are EXTREMELY expensive compared to how much they costed before, for less power generation too. Yes, before they may have been OP, but that was never an issue, because in Singleplayer you yourself couldve chosen to IGNORE BigReactors and use other energy generators if you felt they were too OP, and server hosters could edit the Mod Config, but as this is right now, being stupidly expensive to make and inefficient, with also the most improtant fact that you as the player are gimped to a 5x5 maximum size, makes this redundant.
I know that the power output can be edited with the config file, and with CraftTweaker the recipe can aswell, but with zero foresight coming into this, someone who used Big Reactors in 1.7.10 could search Big Reactors 1.18.1 and come across this and be dissapointed with the 3 main issues. I don't know if size can be increased via config files, so thats why its the main complaint, atleast for me.
In reply to reddey_:
Basic Reactors are limited to a max size of 5x5x5 because they are your cheap / early game Reactors.
Reinforced Reactors can be as extreme as you like (depending on the config file)
This is all explained in the in-game book and in the text above you know..
Z
PS: if you play in single player only, you can edit your config file too
In reply to ZeroNoRyouki:
Thank you for the reply and sorry if i came off a bit condenscending, I was tired when i finished gathering up the materials for the Basic Reactor i built and was really dissapointed it was limited by size.
I re-read the mod info and yeah i did indeed miss the size limiting bit so i am sorry once again, I didn't install Patchouli either so i had no indication there would be a size limit until i finished the reactor.
Once again, i am so sorry about the tone of the initial message and thanks for pointing it out.
In reply to reddey_:
Don't worry and have fun with ER
Z
Can they explode yet? Since that's one of the key features I thought the mod was missing like real repercussions!
In reply to mc_jojo3:
Not yet
Im using multimc and whenever I try to use Extreme reactors it crashes on startup can anyone help me or direct me to a place where I can get help to resolve this problem
In reply to lukey_pie:
#issues channel in the mod Discord server
Is there any reason extreme reactors is so oppressively expensive compared to big reactors?
For the same setup I'm getting almost exactly 25% less power (7000 RF/T vs 9450 RF/T). Fuel consumption is pretty much the same. For reference, this is a gold-block-filled reactor with 5x5 interior space that's filled with 4 control rods in order to be efficient rather than just a powerhouse. And this is a reactor that cost... 3000-ish iron (325% the cost of a bigreactor) ingots to make, 1000 of which are steel roughly.
Whilst I appreciate that this mod is to some degree, more balanced... But that insane hike in cost doesn't really make up for the 25% less power you're getting. That's 300% less cost-effective than a bigreactor. This just means that if there's pretty much any medium to large generation options besides extreme reactors, the mod ends up a lot less competitive. Diesel generators from immersive engineering alone, to give an example.
Is it possible to offer ways to either increase generation, fuel efficiency? Even just a way to figure out what blocks are best to use in a reactor as filler without having to look at external sources or in the code of the mod itself.
Lastly, if you need anyone to make textures for this mod, I'm willing to take a shot as a pixelartist.
In reply to Ketrai:
Like you guessed it's all about balance, and keep in mind that many considered BR/ER too op.
You (or a mod pack author) can already change the power output of Reactors and Turbines by changing the power multipliers in the mod config file. Recipes are a bit more difficult to change for the player but mod packs should have no problems doing that.