Origins (Forge)
This is an unofficial forge port of the Origins mod for fabric. Please support the original work.
This mod is designed with feature parity with the fabric version in mind. As such, no content will be added or removed from the original mod.
Features
This mod adds 9 new origins to the game:
Enderian
- Can teleport
- Increased reach
- Takes damage in water or rain
- Cannot see entities wearing pumpkins
Merling
- Unlimited underwater breathing
- Increased sight underwater
- Has aqua affinity
- Swims faster
- Ignores gravity underwater
- Cannot breathe on land
Phantom
- Can phase through blocks in Phantom state
- Is invisible in Phantom state
- Burns in daylight while not in Phantom state
- Hungers faster in Phatom state.
- Only has 7 hearts.
Elytrian
- Has a built-in Elytra
- Can launch themself in the air
- Double damage while in elytra
- Can only wear up to Chainmail
- Takes more fall damage
- Gets slowness and weakness over time in small areas.
Blazeborn
- Immune to fire and lava
- Deals more damage when on fire
- Immune to Hunger and Poison
- Spawns in the nether
- Takes damage in water or rain
Avian
- Slow fall
- Increased speed
- Needs to sleep high in the world
- Can't eat meat
Arachnid
- Can climb like a spider
- Places cobwebs when attacks
- Isn't slowed by cobwebs
- Can see targets in foes in cobwebs
- Only has 7 health
- Can only eat meat
Shulk
- 9 Additional slots accessible by pressing the power key (Kept on death)
- Has builtin armor
- Can break stone without tools
- Can't use shields
- Hungers faster
Feline
- No fall damage
- Jumps higher when sprinting
- Sees slightly better in the dark
- Scares creepers
- Can only mine small clusters of stone
- Only has 9 hearts
Powers can be activated by a keybinding.
Compatibility
Addons designed for the fabric version of the mod will not work with the forge version.
Datapacks designed for the fabric version should work, if one doesn't, please report it as a bug.
Addons
LimonBlaze release Origins Classes for forge. Check it out!.
is there a normal human option to if i chose to have no powers and no problems
In reply to poopy_stinky123:
yes by default
Any plans for an Iron Golem or Snow Golem origin? (Golem in general)
I am incredibly sad that I cannot use the 2 addons that have it that are for Fabric, after spending 3-4 hours putting a pack together for a series I want to do
Also, a Sculk origin would be cool!
Would you be ok if i put this in a modpack im working on?
The feline origin cannot mine stone at all, and night vision does not function in caves (the fabric version does).
How can I edit existing origin? I'd like to lower the cooldown for Elytrian and Arachnid.
might be a stupid question, but is it intentional that the night vision on feline doesn't work in caves, on the most recent version?
How do I reselect?
Is it possible to get for 1.12.2?
The mod is licensed under MIT, you're free to use the code however you want, including spending ~200 hours trying to remake entire vanilla systems that are missing. Good luck with that.
In reply to EdwinMindcraft:
what system is it?
1.7 10?
I'm going to assume this is a joke and simply state that I'll backport to 1.7.10 the day Reika updates their mods to exactly MC 1.10.
If it's not a joke, please refer to my above statement, but add another ~150 hours when you realize that block states aren't a thing in 1.7.
In reply to EdwinMindcraft:
Can I DM/PM you? I want to try to make something like this for my first mod.
In reply to skywolftheblack:
AND I JUST WANT TO ADD THAT I'D BE VERY GRATEFUL FOR ANY SUPPORT YOU COULD PROVIDE ME.
Sure. You'll probably have a higher chance to reach me on discord than on curseforge, but I don't mind helping out.
It is possible to port the version 1.4 of the mod to minecraft 1.16?
In reply to tetra_plegico:
Yeah, it would be very helpful to have some newer features in 1.16.5, I agree. I hope the mod author will find the time to do that ^^"
The short answer is yes, it's possible, but not without breaking every single addon for 1.16.5, and not without enforcing java 17 on 1.16, which isn't the default and will cause confusion for most people.
In reply to EdwinMindcraft:
So, it will probably not happen then, very sad, but understandable
Edit: Will there be bug fixes for 1.16 though?