Immersive Engineering is a tech mod with a certain charm, based on the ideas and concepts, and with most assets created by Damien Hazard.
Overall, it's about realism-inspired technology:
Instead of glowing red tubes, it offers actual, hanging powerlines.
Instead of one block that magically spits out dusts when ore is put in, it offers a crusher, a big multiblock (5x3x3) that features rotating wheels and spits out particles as it breaks the ore.
Instead of a Laser that turns power into magical light and ores, it offers an Excavator, another massive, resource intensive, multiblock (3x7x8) which digs ores out of the ground with a big rotating bucketwheel.
IE is about making tech mods more balanced and more pretty, and adding its own twist by going for retro-futurism (think BioShock, Order 1886, SkyCaptain and the World of Tomorrow) rather than clinical white+grey future cubes.
It uses the Forge Energy API, known from just about every other tech mod, but it can be played fully standalone. Unlike other mods, IE does not use powertransfer via lanes of blocks, but instead via cables spanned between connectors.
The mod features Power Generation in forms of waterwheels, windmills, biodiesel and more and many of its machines are multiblocks!
For all your documentation needs, you should look into this mods ingame documentation, the Engineer's Manual, crafted with a book and a lever.
Discord:
Come to Hazard's Corner to chat about the mod and other projects!
Modpack policy:
Go wild, as long as you do not monetize content that doesn't belong to you and abide the EULA and respect our license =)
And obviously, report your bugs on the issue tracker! :D
Porting this to another Modloader:
No, it's not happening. Immersive Engineering is not leaving the Forge API. We're not porting to Fabric, Quilt or whatever other loaders there are.
The reasons for this are multiple, but most importantly: This is a hobby and we literally don't have time to learn a new API.
In the "Porting to another Modloader" section, you might want to point out that the mod license does allow people to port it themselves if they really want a port that badly.
[18:12:41] [Client thread/ERROR] [TEXTURE ERRORS]: mod ImmersiveEngineering resources at D:\Games\Minecraft\Prism\instances\1.7.10\.minecraft\mods\ImmersiveEngineering-0.7.7.jar
[18:12:41] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
[18:12:41] [Client thread/ERROR] [TEXTURE ERRORS]: The missing resources for domain immersiveengineering are:
[18:12:41] [Client thread/ERROR] [TEXTURE ERRORS]: textures/revolvers/revolver_rose.png
[18:12:41] [Client thread/ERROR] [TEXTURE ERRORS]: textures/blocks/metal2_skycrateDispenser.png
[18:12:41] [Client thread/ERROR] [TEXTURE ERRORS]: textures/revolvers/revolver_tesla.png
[18:12:41] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
In reply to segoitch:
1.17.10 is not supported
Can you help me please? The improved blast furnace does not give away resources in 1.19.3. How can I fix this?
In reply to rb2kal:
Known issue, will be fixed by a future release
i found an issue in 1.19.2-9.2.0-162 , Engineer's crafting table textures are loaded incorrectly, top side of it has broken texture, also villager with profession, that uses Engineer's crafting table buys air for emeralds on level 1, and profession that uses anvil does not appear
In reply to gluewer:
Please file a detailed error report on our github.
I have a small question. Why there is no pumpjack on 1.18.2? Because I wanted to make a old town in my world
In reply to ruseczekugh:
The pumpjack is from the addon Immersive Petroleum. It was never part of IE.
Hi, I hope someone can help. I encounter a bug where whenever I put a blueprint into the blueprint workbench, my game crashes and then when I try to reload the game the crash occurs instantly meaning I essentially lose the world and have to start over.
You're either using Optifine or you have set
enableVBO
tofalse
in the IE client config (immersiveengineering-client.toml
). Removing Optifine and/or setting the option totrue
should fix the crash.I have just installed immersive engineering for 1.19.2 and this popping up incompatibility with the version of OptiFine HD U I1 it pops up on this version
2.0-162 but not on this one 1.2-159
In reply to Mistythecat:
Yeah, we added that warning, because Optifine breaks a lot of stuff and we're tried of getting people's reports =)
Do you have a plan to make a nightvision goggle in this mod? how about a jetpack?
In reply to willis1030:
Feel free to hop on our Discord to discuss these suggestions in greater detail ^_^
well ImmersiveEngineering-1.19.3-9.3.0-163 has a bug when you put a blueprint in the worktable it just makes a chunkban and crashes
In reply to hipopotampoaki:
File a proper report with the crashlog on github.
1.19.3 forge pls
In reply to britishtebag:
We put out a beta version 3 weeks ago, I don't know what you want...