Immersive Engineering is a tech mod with a certain charm, based on the ideas and concepts, and with most assets created by Damien Hazard.
Overall, it's about realism-inspired technology:
Instead of glowing red tubes, it offers actual, hanging powerlines.
Instead of one block that magically spits out dusts when ore is put in, it offers a crusher, a big multiblock (5x3x3) that features rotating wheels and spits out particles as it breaks the ore.
Instead of a Laser that turns power into magical light and ores, it offers an Excavator, another massive, resource intensive, multiblock (3x7x8) which digs ores out of the ground with a big rotating bucketwheel.
IE is about making tech mods more balanced and more pretty, and adding its own twist by going for retro-futurism (think BioShock, Order 1886, SkyCaptain and the World of Tomorrow) rather than clinical white+grey future cubes.
It uses the Forge Energy API, known from just about every other tech mod, but it can be played fully standalone. Unlike other mods, IE does not use powertransfer via lanes of blocks, but instead via cables spanned between connectors.
The mod features Power Generation in forms of waterwheels, windmills, biodiesel and more and many of its machines are multiblocks!
For all your documentation needs, you should look into this mods ingame documentation, the Engineer's Manual, crafted with a book and a lever.
Discord:
Come to Hazard's Corner to chat about the mod and other projects!
Modpack policy:
Go wild, as long as you do not monetize content that doesn't belong to you and abide the EULA and respect our license =)
And obviously, report your bugs on the issue tracker! :D
Porting this to another Modloader:
No, it's not happening. Immersive Engineering is not leaving the Forge API. We're not porting to Fabric, Quilt or whatever other loaders there are.
The reasons for this are multiple, but most importantly: This is a hobby and we literally don't have time to learn a new API.
will this be updated to minecraft java 1.19 anytime soon? I been watching videos on it and I'm very interested on playing it.
please 1.17.1, i want to make a modpack about immersive engineering but then i discovered that i cant play it in my favorite version, please add 1.17.1 (its added in 1.18 it shouldnt be imposible)
In reply to mrCATatomic:
No, we skipped releases on 1.17 because Mojang updated to 18 before we got a finished version. We do not move back.
The Core sample that comes out of the core sample drill doesent have a texture in 1.12.2
In reply to ribo_2009:
You're probably using optifine or some other mod that messes with rendering. Also we stopped supporting 1.12 over two years ago.
Is there a way to obtain diamonds with the excavator?
In reply to nessuno64:
Nope, the diamond vein was removed because IE itself basically never uses diamond as material, so large amounts of it are not useful.
In reply to BluSunrize:
But is there a way to add them?
Just a comment but it would be nice if the jerrycan does the bucket pick/put fluid sound when interacting with fluids so you know when you are picking fluids from inventories with it.
im making a modpack, is there a way to disable any of the multiblock structures? specifically the assembler, but sparing the auto workbench
1.12.2 | 0.12.98
In reply to Sethgno:
Nope, there is no way to disable them, IE is designed to be used as a complete product.
oh well, thanks for answering. nonetheless, thank you for sticking true to your design goals
In reply to Sethgno:
Maybe what you could do instead as a sort of work around is to disable the crafting recipes so that players can't make it anymore. it is not a perfect solution, but it might be good enough for you.
In reply to Pheubel:
thanks yeah, im already on my 100th level of work-arounds but i found a way to disable them. theres a crafttweaker addon called gamestages and a gamestages addon called multiblockstages, which funnily enough provides support for disabling the construction of IE multiblocks and literally nothing else.
so chyeah problem solved! <3
In reply to Sethgno:
Well, technically you can "prevent" the multistructures from happening. The .nbt of the structures can be located in the files. The blocks and structure can be changed with datapacks. Example, exchange all the blocks of the multistructure to bedrock, this will make it impossible for the multistructure to ever happen.
I'm in the 1.18.2 with the mod KubeJS btw. I dunno about 1.12.
I'm making an engineering modpack and and attempting to use this however it seems that this Steam turbine is no longer in the mod and I went and did some research and the mod Immersive Tech that at some point had added the Steam turbine, it is heavily outdated doesn't work if you the mod maker(s) could please help/explain I would be appreciative.
In reply to quarryqt:
The Steam Turbine was never part of Immersive Engineering. It was added by a different addon which is not developed or maintained by the IE team.
I can't help you.
In reply to BluSunrize:
Alright thank you.
In reply to BluSunrize:
Actually I still have one question if its an addon how come the steam turbine was included in the mod right up till this update because when I got the mod a little over a month ago it included the steam turbine?
In reply to quarryqt:
It didn't. It never did. There has never been a steam turbine in Immersive Engineering. You are thinking of an addon.