Immersive Engineering is a tech mod with a certain charm, based on the ideas and concepts, and with most assets created by Damien Hazard.
Overall, it's about realism-inspired technology:
Instead of glowing red tubes, it offers actual, hanging powerlines.
Instead of one block that magically spits out dusts when ore is put in, it offers a crusher, a big multiblock (5x3x3) that features rotating wheels and spits out particles as it breaks the ore.
Instead of a Laser that turns power into magical light and ores, it offers an Excavator, another massive, resource intensive, multiblock (3x7x8) which digs ores out of the ground with a big rotating bucketwheel.
IE is about making tech mods more balanced and more pretty, and adding its own twist by going for retro-futurism (think BioShock, Order 1886, SkyCaptain and the World of Tomorrow) rather than clinical white+grey future cubes.
It uses the RedstoneFlux API, known from RF Tools, BuildCraft, EnderIO and many other mods, but can be played fully standalone. Unlike other mods, IE does not use powertransfer via lanes of blocks, but instead via cables spanned between connectors.
The mod features Power Generation in forms of waterwheels, windmills, biodiesel and more and many of its machines are multiblocks!
For all your documentation needs, you should look into this mods ingame documentation, the Engineer's Manual, crafted with a book and a lever.
Discord:
Come to Hazard's Corner to chat about the mod and other projects!
Modpack policy:
Go wild, as long as you do not monetize content that doesn't belong to you and abide the EULA and respect our license =)
And obviously, report your bugs on the issue tracker! :D
what are the villager tables for the jobs in 1.16 ?
In reply to ivoramlug:
https://twitter.com/BluSunrize/status/1247149831409319936?s=20
any plans to add the immersive cables for refined storage and applied energistics to the mod? they make inustrial villages look so much better cause i can run redstone, power, and storage cables on one pole
In reply to m_collepardi:
Absolutely not! RS and AE are vastly beyond the technological aesthetic that IE is styled with. It'd be completely out of place.
I cant find pumpjack formular in the menu mod 1.16.3
In reply to smiled0ghz:
isn't it from the immer petroleum?
Has anyone encountered issues with the Diesel Generator and burning biofuel? It accepts the biofuel into it but doesn't generate power. This was working in the past and stopped for seemingly no reason (1.16, latest mod version).
In reply to Elfenlocks:
Biofuel is not something we add. If you are experiencing cross-mod interaction issues, you're probably better off discussing this on discord:
https://discord.com/invite/SnUp97WUrN
In reply to BluSunrize:
Sorry, I meant to type Biodiesel - will take this to discord though, thanks
The newest version of our mod pack was just rejected due to having your mod in it?
This seemed hella weird given your policy above. Could you shed some light on it, please?
has been changed to Rejected
Modpacks containing these files will not be approved.
If you have any questions please contact our support team https://support.curseforge.com.
In reply to Code2200:
Delete the -core File. It is automatically extracted from IE's jar. That's how coremods work in 1.12.
edit: literally made it work the second i posted the comment pls disregard
Where did the 1.12.2 version go? I can't find it
In reply to theo_music_gr:
try clicking 'view all' in the files tab, and you should be able to see it!
If not, sadness!
In reply to theo_music_gr:
search through all files
Hi, in newest version I cant fill Mining Drill with Diesel from Immersive Petroleum. If you can, please fix it.
In reply to MaterexPL:
Report that to Immersive Petroleum. They're the ones adding Diesel. We just add Biodiesel.
Diamond ore from veins has been removed in 1.16.4?
In reply to gabryjust04:
Yes, it has.
In reply to BluSunrize:
is there a way to add it again?