Saves chunks continuously over time, reducing server lag and preventing lagspikes from saving too many chunks at once.
Vanilla 1.18: Server with 3 players. Chunk saving takes ~ 11% of the server tick.
With smooth chunk saving: 0.3% of the server tick
Depending on some varying factors this can give you up to 10% more server side performance effectively, with no downsides.
Server here also applies to playing in single-player worlds, as those are running an integrated server.
Requires Cupboard dependency to be installed in newer versions
- Set the time interval after which a chunk is saved
- Set how many chunks can get unloaded at once
- Enable debug logging
Only Required on server side(Integrated/Dedicated)
No known incompatibilities, should work fine with any mod.
If you enjoy this mod consider supporting the development, any support is greatly appreciated.
The development is an unpaid free-time activity, so any support helps being able to spend more time on it.
You can support me on Patreon or just spreading the word around.