Lightweight mod which solves several connection problems like DecoderException, Packet size larget than X bytes, Payload too large and more.
All these are configurable:
- Login timeout
- Play timeout
- Detailed Network statistics
- Fix packet size exceptions during login/play
- Log data of too large packet to show sources
- Log warnings about too large data beeing sent
The mod is not required on both sides, but offers useful functionality for both sides.
Set this in the randompatches.toml config file so random patches does not crash when started alongside connectivity:
mixin_blacklist = ["ServerPlayNetHandlerKeepAlive"]
Connectivity has some overlap with randompatches and happens to apply first, which makes random patches crash.
Client: show outgoing traffic: /connectivity packetsClient
Server: Traffic of all players: /connectivity packetsAllPlayers
/connectivity packetsPlayer Dev
Server: Total traffic: /connectivity packetsSummary