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Base implementation:
This is a minecraft mod that provides skinnable blocks to be used in buildings inside the game minecraft. The core of this mod is a reskinning supporting model loader that gets the skin information passed from a none ticking block entity.
Gameplay:
Craft an architects cutter and place the materials in as requested. Then select the type of skinned block in the middle, and pick up the result on the right.
In general terms the architects cutter is just a fancy stone cutter, nothing more, nothing less.
Vanilla compatibility:
By default, the mod creates a wide array of different compatibility tags that can be used to allow DO to skin its blocks with others. The tags listed here provide an overview of the tags DO uses to enable the compatibility, any modder can add his or her blocks to these to enable compatibility.
Vanilla compatibility (State):
State of the application: The current state of this mod is RELEASE. We have done thorough testing, however as with all mods, bugs can not be prevented so please report any of them.
Mod compatibility:
By default, a modder will need to add his blocks to the required material tags (see above), however most of these already extend from other tags, as such, it generally suffices to add
the planks or logs to the vanilla tag for DO to pick them up.
The way to install Domum Ornamentum differs if you are a player or a modder:
Installation of Domum Ornamentum as a player:
To install Domum Ornamentum as a player you need to perform the following steps:
- a) Download the correct version from CurseForge.
- b) Create a Forge based profile in your launcher of choice.
- c) Drop the Domum Ornamentum jar into the mods folder of your profile.
- d) Enjoy!
- e) Report any bugs you found.
There seems to be an issue with this and 'Building Gadgets' from what I can tell selecting 'framed planks' block with an Exchanging Gadget, then trying to exchange blocks with the framed planks, places down the version of the item from JEI. By that I mean, the colors are constantly cycling and when placed it shows up as a yellow wool framed thing. Don't know if this is a problem with Domum or Building gadgets, but I 'd thought i'd mention it.
i have an issue when uninstalling the mod, my minecraft crashes when i try to load it after taking the mod out. I tried disabling it too instead of uninstalling it but it would then uninstall the Structurize mod along with it. I do have Optifine installed so that may be an issue, i think it may also relate to another issue i have. When i scroll to the area in JEI where the items for this mod are, my game also then crashs.
In reply to Xylo_Comics:
update to the latest version of optifine (preview version)
Hi, some of my modded blocks do not go into the architects table. Is there a way I can manually add the tags to the modded blocks or something?
Does this work on Fabric?
For 1.19.2 it seems to conflict with OptiFine please fix
[The game crashed whilst unexpected error
Error: com.google.common.util.concurrent.ExecutionError: java.lang.NoSuchMethodError: 'boolean net.minecraft.client.renderer.block.model.BakedQuad.hasAmbientOcclusion()']
In reply to 4sm98:
You can fix this yourself: Either remove optifine, or update it to the latest version to support changes in forge.
In reply to OrionOnline:
Actually you are not going to want to install the latest version...
You are gonna wanna download forge's recommended install
Which is 1.19.2 - 43.1.7
Instead of it's latest which is 1.19.2 - 43.2.0
Downloading the latest version does not solve the issue
In reply to xAmnesiaGOLD:
wait so if i had the same error i have no solutions beside remove optifine?
if i had to are there a mod(or a combo of mods) that can help me with FPS?
the mod keeps crashing brcause the mod can't render specific items like the shingle in 1.19.2.
Please fix tis as fast as possible.
1.19 version doesn't load in 1.19.2. As this is a hard dependency, how are we supposed to run Minecolonies 1.19.2 which is released?
-- Ingredient being rendered
--Details: Mod Name: Domum Ornamentum
Registry Name: domum_ornamentum:fancy_door
Display Name: Fancy Oak Log Door
String Name: 1 fancy_door
error created when optifine 1.19.2 is installed
will there be a fix for this any time soon plz mod creator and if so when thank u
What is this Floating carpet use for?
Breaking these blocks is incredibly slow and there doesn't seem to be any tool that I can use to speed the process up. Am I missing something? If not, it's just a weird little nitpick, but it makes mistakes or changing my mind while building pretty tedious to clean up.
In reply to AwayukiPink
Exactly, I've been looking for a solution for this problem as well. Expected some kind of tool, but haven't found one.
In reply to stevenhoppes:
it seems the axe is the right tool, at least for the panels. i'm using the one probe and although it _says_ there's no designated tool, when i hold the axe it changes to a check mark and the block seems to break faster
my game crash when i load this block domum_ornamentum:double_crossed
can you eplain me why
In reply to arthurlelynx:
i find the problem it was optifine installed
why can't I put any block into the architect's cutter?
Edit: Nvm, apparently it was forbidden arcanus and valhesia core that caused it.
Is it going to get compatibility with Optifine soon?