About Twilight Forest
"Imagine stepping through a portal into a twilight realm, filled with trees as far as the eye can see. Breathtaking vistas and amazing discoveries await you around every corner. But beware! Not all denizens of the forest respond to your intrusion lightly."
Twilight Forest is a dimension exploration mod focused on adventure that will take you on a journey to meet strange creatures, exploring dungeons, and much more. Some of the major features include:
• Fully Fledged dungeons.
• Diverse boss battles with elaborate mechanics.
• Items and loot with unique traits and functionality.
• Ongoing development. We never stop!
• Street cred; OG 2011 modding represent!
Getting Started
To get started in the mod, you first need to create a portal to access the Twilight Forest, after doing so you're ready to explore!
The portal can be assembles in any shape and size you want, the image above is just the minimum size requirement and the portal can be made in many different shapes and sizes. The portal functions as long as the following conditions are met:
1.) The frame is made out of Grass, Dirt, Podzol, Mycelium, etc.
2.) On top of the grass are flowers, mushrooms, leaves, plants, etc.
3.) The frame must be completely filled with water.
The Future
We as TeamTwilight will continue to work on Twilight Forest and provide content updates at our own pace. This means that even after we finish something like the Final Castle we will continue to put out content, there is a vast amount of ideas and features in our design documents still!
Integrations
These are the optional mods we add content for if they are used alongside Twilight Forest, do however always get ConnectedTexturesMod for the best experience and awesome textures.
• ConnectedTexturesMod Is the most important one to get, as it is used to help us have the awesome looking and fancy texture-works we create.
• Tinkers' Construct We now natively have added support for our materials to have tools made out of them, no longer requiring low effort third party mods. Each of our materials also adds unique & one of a kind traits to your tools, try them out!
• Thaumcraft Just like many years ago in previous versions we added Thaumcraft aspects to each and every one of our items for all your thaumaturgical needs.
• Chisel Do you like blocks with pretty textures? Use our Chisel integration to easily and on the fly swap between one variant of Nagastone to another, this works for all sorts of other blocks too.
• Immersive Engineering If you want to represent Twilight Forest with fancy shaders on your Drill, Chemthrower, etc. from IE you now can, most of them have unique and fancy effects on them too!
Our Media
You can join our Discord server to talk to us, learn about new & upcoming content, and more! Stay a while, stay forever!
We also have our own official Twilight Forest server you can join!
Get the MODPACK HERE. Server IP:
twilightforest.g.akliz.net
Report bugs and crashes to our Issue Tracker!
please make a 1.18 version i'm running out of things to do in my world and this always kept me busy
Can you add like a book that you can craft and it a guide book but it's like a journal like the bestiery from the ice and fire mod because it is cindy of hard to know waht to do once you get through the portal. This game is fun to play and has a lot of potential
In reply to aidanmagro:
dude is a old mod just look for a review and i belive this is suppose to be an exploration mod just go and explore discover and learn about the mod on your own if you want a full experience
im using the 1.17.1 but im getting an error code saying (The game crashed whilst rendering overlay
Error: java.lang.IllegalArgumentException: No model for layer twilightforest:hydra_head#main) is there any way to fix it
I am playing on a LAN world using hamachi by logmein with my friend and every time I die and respawn in the twilight forest or I just relog while I am in the twilight forest I get a message that says "Whisking you from the twilight forest" then it says disconnected, and I can't play. Do you know any fix? We are using no other mods, just the twilight forest mod and forge. We are using the latest version of the mod and 1.17.1 minecraft.
Is there a mod for version 1.16.4? Will this mod be for this version?
In reply to mihaaahim:
1.16.5 should be compatible with 1.16.4. I have several 1.16.4 mods with my 1.16.5 modpack.
the wiki says scepters can be enchanted to have mending/unbreaking, but I haven't been able to enchant any of them with mending, are they not able to be enchanted?
In reply to moonleaf666:
Scepters were never supposed to be enchanted in the first place, since they have recipes to repair them, and they never break. Enchanting them was finally fixed in 1.17, the wiki just hasnt been updated yet.
Hello, I'm 1.16.5 using oftifine but the texture looks incompatible, what solution does it give me?
In reply to oscar0109:
optifine causes a lot of problems with rendering, especially in dimension mods. i wish i could point to an alternative but i don’t know one off the top of my head. i’ll look into it though
chale then the only thing I'll have to play without optfifine there will be an update for 1.18.2 oh there's the mods.
In reply to oscar0109:
i am trying to find ways to get it to work so this isn’t something the devs hear constantly, but i’m pretty sure if a user could fix it it would be done by now. i’m sorry for the inconvenience
Making this compatible with mods like dynmap forge/fabric wouldn't happen to be in your plans? I've got 7 out of 51 mods that has proven incompatible (makes dynmap throw errors about model lists) with it and this is one of them. I just wanted to comment to let you guys know.
le mod est trop bien
I can't seem to make raw ironwood materials, is the recipe still a liveroot+gold nugget+iron bar?
In reply to moonleaf666:
if you're playing on the 1.17 version, the iron ingot was switched out for raw iron
Will the Mushroom Castle ever be given a purpose? It's such an awesome massive structure that sadly has absolutely nothing and is barely explorable, it could potentially become another major location and join the progression (or maybe as an optional bonus objective) if it gets polished, cool mushroom related items, mobs and a boss are added. Maybe those could be thought on eventually after syncing the world gen of TF with the new 1.18 world gen. No rush but just want the Mushroom Castle to have more added to make it more exciting to find and explore.
Do You Need The Create Mod For This Texture Pack
In reply to minecrafterboy12:
What