About Twilight Forest
"Imagine stepping through a portal into a twilight realm, filled with trees as far as the eye can see. Breathtaking vistas and amazing discoveries await you around every corner. But beware! Not all denizens of the forest respond to your intrusion lightly."
Twilight Forest is a dimension exploration mod focused on adventure that will take you on a journey to meet strange creatures, exploring dungeons, and much more. Some of the major features include:
• Fully Fledged dungeons.
• Varied boss battles with elaborate mechanics.
• Treasure and loot with unique traits and functions.
• Street cred; OG 2011 modding represent!
• Ongoing development. We never stop!
Getting Started
To get started in the mod, you first need to create a portal to access the Twilight Forest, after doing so you're ready to explore!
The portal can be assembles in any shape and size you want, the image above is just the minimum size requirement and the portal can be made in many different shapes and sizes. The portal functions as long as the following conditions are met:
1.) The frame is made out of Grass, Dirt, Podzol, Mycelium, etc.
2.) On top of the grass are flowers, mushrooms, leaves, plants, etc.
3.) The frame must be completely filled with water.
The Future
We as TeamTwilight will continue to work on Twilight Forest and provide content updates at our own pace. This means that even after we finish something like the Final Castle we will continue to put out content, there is a vast amount of ideas and features in our design documents still!
Integrations
These are the optional mods we add content for if they are used alongside Twilight Forest, do however always get ConnectedTexturesMod for the best experience and awesome textures.
• ConnectedTexturesMod Is the most important one to get, as it is used to help us have the awesome looking and fancy texture-works we create.
• Tinkers' Construct We now natively have added support for our materials to have tools made out of them, no longer requiring low effort third party mods. Each of our materials also adds unique & one of a kind traits to your tools, try them out!
• Thaumcraft Just like many years ago in previous versions we added Thaumcraft aspects to each and every one of our items for all your thaumaturgical needs.
• Chisel Do you like blocks with pretty textures? Use our Chisel integration to easily and on the fly swap between one variant of Nagastone to another, this works for all sorts of other blocks too.
• Immersive Engineering If you want to represent Twilight Forest with fancy shaders on your Drill, Chemthrower, etc. from IE you now can, most of them have unique and fancy effects on them too!
Our Media
You can join our Discord server! to talk to us, learn about new & upcoming content, and more! Stay a while, stay forever!
We also have our own official Twilight Forest server you can join!
Get the MODPACK HERE. Server IP:
twilightforest.g.akliz.net
Report bugs and crashes to our Issue Tracker!
nice
so are they gonna make a compatibility for it? i really dont wanna go installing all other sorts of apps just to make 1 mod work which then it can cause issues with other mods or there might just be more bugs that would be created
In reply to gotbackpacks:
I'll answer that question with another question: how?
For more detail: despite Optifine being Closed Source, you can still pry open the jar file to see the compiled code, and it turns out we cannot in any way, shape, or form, work around what Optifine has done without us creating a solution that creates even more hacky solution, or greatly reducing performance.
Optifine isn't a Forge/LiteLoader/Rift/Fabric/Quilt/whatever mod. It's directly mods the game itself, so if it changes anything, it's changing everything first. One of the changes is straight up deleting code. This is abhorrently bad, and it should be up to them to fix it because it is them breaking our mod. We just work with what vanilla has, and Optifine subtracts what should be usable.
Edit: and it's entirely possible to make their changes without being so intrusive; it's not as if they actually enhance performance, they reduce your maximum viewing distance by 1-2 chunks from vanilla. Even outside of that, there exist mods on both mod loaders that mirror Optifine's features and they don't break our mod. Nothing's stopping them except being The Big Boy(tm) of modded Minecraft.
In reply to Squiggly_Androsa:
i understand now thank you for clarifying!!
Incompatibility with combination OptiFine+Forge may be solved.
1. Remove Optifine from mods
2. Add Rubidium (Sodium port to Forge)
3. Add Oculus (Iris port to Forge)
At least for me such replacement let load the Twilight Forest without problems along with 40+ other mods, resource pack, and shader.
In reply to uhloin:
If this solution was somewhere in a plain sight, maybe I would not have to look for it in the comments among many many many crash reports and complains ;)
But there is a good thing. Now I know about Iris and first impression is it works better than OptiFine.
In reply to uhloin:
YOU are a F-ING LEGEND!! I have been looking for a crap-t-fine alternative, I can use T.F and shaders!
YEAHHH LETS GO 1.18 BABY
Hi guys!
My MC wont open becaues of twilight...
It crashes after pushin "enter game", so mojang loading screen wont even shows up, it crashes before.
I'm tryin 1.18.2, latest mod version.
Any suggestions?
V:
i got some error when i use the 1.18.2 version for fabric on my server: io.netty.handler.codec.DecoderException: The received encoded string buffer length is longer than maximum allowed (697337 > 131068)
is there a server file for 1.18 ?
crashes everytime I don't know what to do
During server start I keep getting a few warnings. warning snippet below, follow link for full log file. https://pastebin.com/eKEMm8LH
I know this mod isn’t compatible with optifine, wondering if there’s any alternative to optifine that works with Twilight Forest in order to run shaders?
In reply to balakaedeas:
iris shaders are a really good alternative
In reply to balakaedeas:
iris if you're on fabric, oculus if on forge
Rough estimate of when it will be updated to 1.19? Thanks!
In reply to mcdiccc:
We don't give out estimates. The time each of gets to even work on the project is sporadic as it's done on our leisure time. There's no telling when things will get done so just be patient.
In reply to Tamaized:
Gotcha, thank you