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The Last Circuit

A heavy horror and tech/magic modpack for Minecraft 1.21.1 NeoForge. Built around custom automation, advanced power grids, dark spellcraft, and stalking entities.
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The Last Circuit v0.2.0-Alpha (PRE-RELEASE #1)

File nameThe-Last-Circuit-v0.2.0-Alpha-PRE-RELEASE-4.zip
Uploader
ImFloofImFloof
Uploaded
Oct 29, 2026
Downloads
15
Size
136.7 MB
Mod Loaders
NeoForge
File ID
9367250
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Official banner coming when v0.2.0-alpha launches

๐Ÿ› ๏ธ Changelog: v0.2.0-alpha (pre-release)

This changelog is a "copy" of the v0.2.0 changelog as of the launch of the pre-release. Note: The v0.2.0 changelog will have more updates for when it launches.

Please note that this is a pre-release and a bit away from the finished v0.2.0 version that I plan on launching within the coming 2 months or so and that more bugs, crashes and performance issues may occur.

Also make sure to read the "โš ๏ธ Requirements" under "๐Ÿ“ฆ File structure" below.

โ˜‘๏ธ Licensing permissions!

Epic Fight-Nightfall & Gabou's Libs now included!

Finally managed to come to an agreement on permission to use these mods, so they are now included in the modpack!

HUGE THANKS to:

Again, thank you for granting permission to include these in the modpack! โค๏ธ

๐Ÿ†• Major NEW Additions!

On the topic of license permissions, firstly we also have two new major additions to the modpack, first one being..

Morrowless

A horror mod inspired by the TV series "FROM", Morrowless is a dark horror-adventure mod built to make Minecraft survival feel dangerous, unfamiliar, and worth exploring again, expanding Minecraft with atmospheric additions such as:

  • Original hostile creatures
  • Boss encounters
  • New structures and locations
  • โ€ฆand more!

And a huge thanks to Tiganu as well!


The second addition is:

Voxy โ€” New LoD rendering mod

For many reasons, we have decided to switch to Voxy.

Until MCRcortex makes an official backport, you will need to install an unofficial backport manually. I am not allowed to distribute the files, but I am working on an agreement.

How to Install Voxy

  1. Go to the GitHub page for the unofficial backport.
  2. Clone or download the source code/ZIP to your computer.
  3. Build the project using Gradle. You can use VS Code or IntelliJ IDEA.

    If you want to use an IDE instead of the terminal, follow one of these video tutorials:

    Alternatively, follow this text-based Reddit guide to running Voxy on NeoForge 1.21.1. Use this version, not the version provided in the Reddit guide. See the version reference.

  4. Once the build is finished, move the generated .jar file from the build/libs folder into your Minecraft mods folder. Watch the video from 1:14.

    The folder is normally located at [DRIVE LETTER]:\Users\[USER]\curseforge\minecraft\Instances\The Last Circuit v<x.x.x-x>.

Please note: This is an unofficial community version, so MCRcortex cannot provide official support if you encounter bugs.

Please report potential bugs on the Discord linked at the bottom of this page.

๐Ÿ”„ Changes!

Requirements

One of the requirements for getting permission to include Nightfall and Gabou's Libs was that we publish on CurseForge. Combined with a few technical reasons, we have decided to switch to CurseForge permanently!
(Project on Modrinth has been deleted and v0.1.0-alpha-r.dev-> v0.1.9-alpha-r.dev is no longer available for the public).

No_Moon.jar

Sadly, in the process of releasing the pre-release, I had to remove No_Moon.jar because the author has now archived the mod.. R.I.P..

Please note: we do not condone in republishing this modpack without the permission from the author of this modpack anymore.
(Please see updated LICENSE)


๐Ÿ“ฆ File structure

OVerrides folder is now in place with the current fixes, changes etc (more will be added for the full release)

โš ๏ธ Requirements

Due to platform hosting limits and license permissions, a few essential (pun intended) client-side assets cannot be bundled directly into the CurseForge manifest. Please apply these manual fixes before your first boot:

  • AE2 Dynamic Trees Fix - Required fix

  • FixSodiumShaderLoader - Semi-optional, recommended if you want to play with shaders and still render Voxy LoD.

  • Essential Mod:

    • This is entirely optional for this build and has been stripped out of the core manifest. If you want to use its host-and-play network capabilities, you can install it manually via the CurseForge application window.
  • The Broken Script (Core Overhaul):

    • Download The Broken Script (2.0) directly from the official The Broken Script Modrinth Page.
      • Note: It is highly recommended to run /safemode upon world creation during alpha testing to prevent the mod's lock mechanics from locking you out of your test worlds during crashes or debugging sessions.
  • The Broken Script: BLACKOUT (Addon):

    • Download the latest NeoForge version directly from the official Modrinth Page
    • Note: This mod can delete worlds or ban you as an in-game mechanic; please make sure to double-check the config file variables before loading your main test worlds!

Drop the .jar files into your mods folder and your client is fully synchronized and ready to boot!

If you have less than 702 mods when the pack is downloaded, please write to us on discord or start a "issue" on our GitHub for troubleshooting.


โš™๏ธ Optimizations & Fixes

๐Ÿช Optimizations

  • Launch Performance: Fixed early launch loading stalls and graphics adapter workarounds by purging legacy translation caches.
  • Engine Optimizations: Enhanced thread prioritization and sub-millisecond memory cleanups ("ZGC") to completely eliminate cyclic lag spikes in heavy factory zones.
  • Optimized overall performance: We've optimized the pack to run smoother thanks to:
    • Removing mods
    • Adding more compatibility- and performance mods
    • Making some configurations to utilize said mods and make things run smoother
  • Fixed Rendering issue: Thanks to "FixSodiumShaderLoader" and switching to a backport of Voxy (instead of Distant Horizons), you should now be able to use shaders without a hassle.

โœ… Fixes, QoL & Configs

  • Cleaned Up Codes:
    • Fixed multiple fatal JSON metadata boot errors (like "No key pack_format") hidden inside the resource packs.
    • Resolved crash related to MenuType.
  • Indexed Resourcepacks: Custom order for resource packs.
    • Sadly we cannot include the resourcepacks at this time due to multiple reasons, but it is easily installed by following this guide to get the correct versions and then follow this guide to put them in the correct order.
  • Apothic Spawners - Replaces ME Spawner because it is not available on CurseForge.

โš™๏ธ Configs

Here are some in-depth config changes:

Advanced Finders

Advanced Finders Client Configuration

> GEM

  • nameColor DARK_AQUA -> BLUE
  • drawOutline OFF -> ON

> Metal

  • drawOutline OFF -> ON

> Mineral

  • drawOutline OFF -> ON

Advanced Hook Launchers

Advanced Hook Launchers Common Configuration

> Pudge

> > Launcher

  • durability 300 -> 600

> Spear

> > Launcher

  • durability 180 -> 800

> Web

> > Launcher

  • durability 240 -> 500

Almost Unified

  • Startup.json world_gen_unification false -> true

Apothic Enchanting

  • Sculkshelf Noise Chance 200 -> 250

Ars Nouveau

Client

> Misc

  • Disable Skyweave OFF -> ON *

Arthropod Phobia Expansions

Ar Ph Ex Configurations

> Spawning

  • Boss rarity 2.0 -> 3.0

Artifacts

Artifacts Config

> General

  • Remove Slot Restrictions No -> Yes

> Items

  • Bunny Hoppers
  • Fall Damage Multiplier - 0.0 -> 0.1
  • Jump Strength Bonus 0.4 -> 0.6
  • Digging Claws
  • Block Break Speed 0.3 -> 0.15
  • Tool Tier stone -> diamond
  • Everlasting Beef
  • Drop Rate 0.002 -> 0.052

AutoSwap

Tool Switching

  • Auto Weapon On Attack OFF -> ON
  • Restore Previous Item After Auto Tool OFF -> ON

Better Compatibility Checker

Common

> General

  • Modpack name added
  • Project ID added
  • Modpack version added

BetterCaves

  • liquidregions.json -> water_region_spawn_chance 0.40 -> 0.33

Boss_checklist-client

  • searchBarEnabled false -> true

Bridging Mod

Features

  • Only Bridge While Crouching OFF -> ON

Visuals

  • Show Bridging Outline -> OFF -> ON

Regions Unexplored

  • Added Ancient Remnants Monoliths to Regions Unexplored biomes
  • Tweaked the spawn rates slightly

Sanity Renewed

  • Balanced almost all gain and loss values

The Broken Script

General Configuration

  • disableBlockBreaking false -> true

World configuration

  • removeDeepslate true -> false
  • allowOldWorldGen true -> false
  • disableWorldEater false -> true
  • nightmareTeleportChance 15 -> 9
  • disableSeedChanger false -> true
  • structureDayApart 1 -> 10

Event Rate Config

  • maxEventsPerDay 8 -> 3
  • enableMoonCorruptionMobDespawns true -> false
  • disguisedCircuitOreChance 0.01 -> 0,005

Void.jar

Void Jar Config

> Variables

  • Max Events Cooldown: 3500 -> 9500
  • Min Events Cooldown: 600 -> 3500
  • Spawn Chance: 250 -> 420

We're constantly working on making the modpack run smoother on all systems, though it is hard for lower-end systems because of the size of this modpack, so we kindly ask you to bare with us.


๐ŸŽจ Resource Pack Architecture

We've also made a list for resourcepacks that we recommend to use alongside this modpack, unfortunately due to licensing and all of them not being available on CF, you have to download them manually
Pick the resourcepacks you want from this list and then follow this guide for installation.
(these may come to change in the future, and you're welcome to use, or not use, whatever you prefer.)

The indexing is grouped in the following order:

  1. ๐Ÿงฑ Base Overhauls & Block Models (0.1.1 > 0.2.11 + 2.1.6 ): Forms the core foundation of your world. This initiates the main Faithful 64x overhaul, seamless ore glows, and base block textures.
  2. ๐Ÿงฌ Core & Extensions (0.2.12 > 0.2.19): Loads the fundamental resource frameworks first and custom entity additions.
  3. โš”๏ธ Combat, Item & Compatibility (0.2.20 > 1.2.23): Integrates specialized creature compatibility patches cleanly over the core models. Player combat modifications, weapon shapes, and item action dependencies (like Eating Animations) load right alongside them to prevent visual clipping.
  4. โš™๏ธ Mod interface & Dark Expansions (2.1.1 > 2.1.5 - 2.1.6): Loads the specialized dark theme configurations for major technology and automation mods (Create, Mekanism, Refined Storage etc).
  5. ๐Ÿ—บ๏ธ Maps, Icons & Minimap Fixes (2.1.7 > 3.1.3): Integrates customized map stylings, Excalibur alignment profiles, and icon patches cleanly over the engine layer.
  6. ๐Ÿ‘‘ UI, Fonts, and Core Fixes (4.1.1 > 5.1.1 - Absolute Top): Highest loading priority. Activates the custom container shadings, font overhauls (Der's Shaded Font), and global Sodium translation patches over all active asset arrays.

Important Notes:

  • The order is from bottom to top; meaning - you Start with adding 0.1.1 first, 0.1.2 second, etc. and finish with "Sodium Translations" at the top.
  • You can install most of the packs directly from within minecraft using Resouricify.
  • You can also install Fresh Animations with various add-on's if you want, (this was something I was going to do) but this tanks performance greatly and is not recommended at this time.
  • The built in resource "punchy" should be placed at 0.2.21

๐Ÿ–ฅ๏ธ Updated, added and removed mods.

โ–ถ๏ธ Added:

๐Ÿ†• Features & Core Content

The following mods are what one would call "core mods", adding key elements to the gameplay.

๐Ÿ’Ž QoL & Other:

Mods that tweaks the world, particles, mobs, blocks features etc. or adds something that isn't really content

๐Ÿ“ˆ Optimization:

The following mods has been added to improve quality and performance

  • All The Leaks - Crash prevention and optimization
  • Create: Better FPS - Greatly improves your fps when using Shaderpacks with Create mods.
  • Entity Culling - Mod that enables the option to skip rendering things that are not in you FoV
  • Epic Fight (FPS Optimizer) - A configurable client-side FPS optimizer, reduces distant animation and visual effect rendering costs
  • Fast Noise - Modern optimization mod to improve world generation times.
  • Just Enough Threads - Optimizes JEI startup by moving the heaviest startup work off the main thread and spreads it across your CPU cores.
  • Not Enough Crashes - Instead of having to reload the whole pack etc, you get booted back to the main menu when you crash usually atleast, there are some bugs with this and some irrecoverable crashes that will still crash your whole game.
  • PackForge - Mod that helps large resource packs load faster.
  • Quick Pack - Improves datapack & resourcepack zip gile loading times.
  • Saturn - Optimized memory usage and re-mapped memory leak garbage tracking.
  • Smooth Boot (Recreated) - Smooth loading allocations across split core processing.
  • TacZ: Gunpack Redistribution - Small compatibility utility for TacZ.
  • TT20 - TT20 helps reduce lag by optimizing how ticks work when the server's TPS is low.
  • (QAPI) Quantified API - High-performance API for Minecraft mobs, built to handletasks efficiently, reduce lag, use GPU acceleration, smart caching and multithreading.

๐Ÿ“‡ Add-on's:

The following mods are add-ons for mods already in the modpack.

๐Ÿ“Ž Integrations & Compatibility:

The following mods has been added to add suport and compability between mods.

for BetterNether and BetterEnd.

  • Mystical Agriculture Compats - Adds compatibility between Mystical Agriculture, Mekanism's Enrichment Chamber and EnderIO's SAG Mill.
  • Mystical Engineering - Adds comaptibility between Mystical Agriculture and Immersive Engineering's "Garden Clocke".
  • ReIntegrated: Chipped - Smoothly integrates the blocks from the Chipped mod into vanilla's biomes and structures.
  • Spawn Animations Compat - Adds compatibility between Spawn animations and 50+ mods!
  • TacZ: Curios - TaczCurios adds custom curios (accessories) to the mod TacZ.

๐ŸŽฑ Misc:

Libraries, engines and more required mods.

โ†—๏ธ For Upcoming Changes:

The following mods have been added for enabling work on some future upcoming changes & features.

  • KubeJS - Edit recipies, add new custom items, script world events, all in JavaScript!
  • KubeJS Additions - KubeJS Integration for JEI(/REI) and Jade.
  • KubeJS Applied - KubeJS bridge that adds scriptable AE2 recipes, network monitoring, storage/crafting events, device inspection, and optional ME crafting job automation.
  • KubeJS Ars Nouveau - Allows KubeJS to create Ars Nouveau Recipies
  • KubeJS Create - Create integration for KubeJS.
  • KubeJS Curios - Curios integration for KubeJS.
  • KubeJS CustomMeteor - "AE2 addon" for modpack makers. It lets you control meteorite blocks and terrain behavior without editing AE2 itself.
  • KubeJS Draconic Evolution - Integration for Draconic Evolution fusion crafting.
  • KubeJS Editor - In-game visual editor for KubeJS. It allows you to create, modify, and manage recipes and content directly inside Minecraft without writing code.
  • KubeJS EnderIO - - Adds KubeJS integration to EnderIO.
  • KubeJS Gecko - Allows you to create animatable block/item/armor with Geckolib through KubeJS.
  • KubeJS GUI - KubeJS GUI template system to make custom recipes.
  • KubeJS Immersive Engineering - KubeJS integration for Immersive Engineering.
  • KubeJS IU - Adds configuration possibilities to machine processing recipes of Industrial Upgrade (IU).
  • KubeJS JEI - Supports creating new JEI recipe display entries, hiding specified items, or re-showing items that have been hidden.
  • KubeJS LootJS - Integration to modify the loot tables and loot modifiers.
  • KubeJS Mekanism - Mekanism integration for KubeJS.
  • KubeJS Mekanism Extends - Mekanism Extends integration for KubeJS.
  • KubeJS NeoVitae - KubeJS addon for NeoVitae that exposes its custom recipe types to server scripts, so pack authors can add, remove, and customize recipes without touching JSON by hand.
  • KubeJS Keybinds - Expands upon KubeJS by allowing you to modify existing KeyBinds and Categories.
  • KubeJS Occultism - Occultism KubeJS provides KubeJS integrations for Occultism.
  • KubeJS PneumaticCraft: Re-pressurized - PneumaticCraft: Repressurized integration for KubeJS.
  • KubeJS ProjectE - Lets you set the EMC values of items and the Philosopher's Stone transformations blocks with the ProjectE mod.
  • KubeJS Tweaks - This is an addon for KubeJS to abstract some common usage of KubeJS for heavly modded modpacks.
  • KubeJS Quest(JS) - Adds client-side KubeJS events for the FTB Quests GUI.
  • KubeJS Rechisled - KubeJS integration for Rechisled.

๐Ÿ”„ Updates, Removals & replacements

๐Ÿ”‹ Updated:

The following mods have been updated.

โŒ Removed

Due to incompatibilities, change of vision and more, we've decided to remove the following mods from this version:

our upcoming..

  • Fancy Menu
    • (Fully customized main menu, "ESC" menu, video settings, audio settings etc.)
  • Drippy Loading Screen
    • (Fully customized loading screen)
  • Fully customized music in menus

๐Ÿ”„ Replaced


๐Ÿ—บ๏ธ ROADMAP

Interested?

Roadmaps can be found HERE.

If you have any suggestions or want sneak peeks, I highly recommend you to..

JoinOurDiscord


โ— Known Issues:

Here you can find known issues regarding this version and on how to fix most of them.


โš ๏ธ IMPORTANT DISCLAIMER (Please Read)

LICENSE HAS BEEN UPDATED.

This release marks our definitive transition to the CurseForge architecture.
Ensure your old Modrinth profiles are fully backup-archived before deploying this package.
Manual file transfers of older development branches (v0.1.0-alpha-r.dev) into this environment may corrupt your script directories and trigger hard boot errors.

Thank you to all our Closed alpha testers for sifting through crash logs and helping us bring the pack to a better, more optimized bootable state! Please report any freezes, bugs or exploits in our dedicated Discord channels.


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