The Last Circuit v0.2.0-Alpha (PRE-RELEASE #1)
What's new
Official banner coming when v0.2.0-alpha launches
๐ ๏ธ Changelog: v0.2.0-alpha (pre-release)
This changelog is a "copy" of the v0.2.0 changelog as of the launch of the pre-release. Note: The v0.2.0 changelog will have more updates for when it launches.
Please note that this is a pre-release and a bit away from the finished v0.2.0 version that I plan on launching within the coming 2 months or so and that more bugs, crashes and performance issues may occur.
Also make sure to read the "โ ๏ธ Requirements" under "๐ฆ File structure" below.
โ๏ธ Licensing permissions!
Epic Fight-Nightfall & Gabou's Libs now included!
Finally managed to come to an agreement on permission to use these mods, so they are now included in the modpack!
HUGE THANKS to:
Again, thank you for granting permission to include these in the modpack! โค๏ธ
๐ Major NEW Additions!
On the topic of license permissions, firstly we also have two new major additions to the modpack, first one being..
Morrowless
A horror mod inspired by the TV series "FROM", Morrowless is a dark horror-adventure mod built to make Minecraft survival feel dangerous, unfamiliar, and worth exploring again, expanding Minecraft with atmospheric additions such as:
- Original hostile creatures
- Boss encounters
- New structures and locations
- โฆand more!
And a huge thanks to Tiganu as well!
The second addition is:
Voxy โ New LoD rendering mod
For many reasons, we have decided to switch to Voxy.
Until MCRcortex makes an official backport, you will need to install an unofficial backport manually. I am not allowed to distribute the files, but I am working on an agreement.
How to Install Voxy
- Go to the GitHub page for the unofficial backport.
- Clone or download the source code/ZIP to your computer.
- Build the project using Gradle. You can use VS Code or IntelliJ IDEA.
If you want to use an IDE instead of the terminal, follow one of these video tutorials:
Alternatively, follow this text-based Reddit guide to running Voxy on NeoForge 1.21.1. Use this version, not the version provided in the Reddit guide. See the version reference.
- Once the build is finished, move the generated
.jarfile from thebuild/libsfolder into your Minecraftmodsfolder. Watch the video from 1:14.The folder is normally located at
[DRIVE LETTER]:\Users\[USER]\curseforge\minecraft\Instances\The Last Circuit v<x.x.x-x>.
Please note: This is an unofficial community version, so MCRcortex cannot provide official support if you encounter bugs.
Please report potential bugs on the Discord linked at the bottom of this page.
๐ Changes!
Requirements
One of the requirements for getting permission to include Nightfall and Gabou's Libs was that we publish on CurseForge. Combined with a few technical reasons, we have decided to switch to CurseForge permanently!
(Project on Modrinth has been deleted and v0.1.0-alpha-r.dev-> v0.1.9-alpha-r.dev is no longer available for the public).
No_Moon.jar
Sadly, in the process of releasing the pre-release, I had to remove No_Moon.jar because the author has now archived the mod.. R.I.P..
Please note: we do not condone in republishing this modpack without the permission from the author of this modpack anymore.
(Please see updated LICENSE)
๐ฆ File structure
OVerrides folder is now in place with the current fixes, changes etc (more will be added for the full release)
โ ๏ธ Requirements
Due to platform hosting limits and license permissions, a few essential (pun intended) client-side assets cannot be bundled directly into the CurseForge manifest. Please apply these manual fixes before your first boot:
-
AE2 Dynamic Trees Fix - Required fix
-
FixSodiumShaderLoader - Semi-optional, recommended if you want to play with shaders and still render Voxy LoD.
-
- This is entirely optional for this build and has been stripped out of the core manifest. If you want to use its host-and-play network capabilities, you can install it manually via the CurseForge application window.
-
The Broken Script (Core Overhaul):
- Download The Broken Script (2.0) directly from the official The Broken Script Modrinth Page.
- Note: It is highly recommended to run
/safemodeupon world creation during alpha testing to prevent the mod's lock mechanics from locking you out of your test worlds during crashes or debugging sessions.
- Note: It is highly recommended to run
- Download The Broken Script (2.0) directly from the official The Broken Script Modrinth Page.
-
The Broken Script: BLACKOUT (Addon):
- Download the latest NeoForge version directly from the official Modrinth Page
- Note: This mod can delete worlds or ban you as an in-game mechanic; please make sure to double-check the config file variables before loading your main test worlds!
Drop the .jar files into your mods folder and your client is fully synchronized and ready to boot!
If you have less than 702 mods when the pack is downloaded, please write to us on discord or start a "issue" on our GitHub for troubleshooting.
โ๏ธ Optimizations & Fixes
๐ช Optimizations
- Launch Performance: Fixed early launch loading stalls and graphics adapter workarounds by purging legacy translation caches.
- Engine Optimizations: Enhanced thread prioritization and sub-millisecond memory cleanups ("
ZGC") to completely eliminate cyclic lag spikes in heavy factory zones. - Optimized overall performance: We've optimized the pack to run smoother thanks to:
- Removing mods
- Adding more compatibility- and performance mods
- Making some configurations to utilize said mods and make things run smoother
- Fixed Rendering issue: Thanks to "FixSodiumShaderLoader" and switching to a backport of Voxy (instead of Distant Horizons), you should now be able to use shaders without a hassle.
โ Fixes, QoL & Configs
- Cleaned Up Codes:
- Fixed multiple fatal JSON metadata boot errors (like "
No key pack_format") hidden inside the resource packs. - Resolved crash related to
MenuType.
- Fixed multiple fatal JSON metadata boot errors (like "
- Indexed Resourcepacks: Custom order for resource packs.
- Sadly we cannot include the resourcepacks at this time due to multiple reasons, but it is easily installed by following this guide to get the correct versions and then follow this guide to put them in the correct order.
- Apothic Spawners - Replaces ME Spawner because it is not available on CurseForge.
โ๏ธ Configs
Here are some in-depth config changes:
Advanced Finders
Advanced Finders Client Configuration
> GEM
- nameColor
DARK_AQUA->BLUE - drawOutline
OFF->ON
> Metal
- drawOutline
OFF->ON
> Mineral
- drawOutline
OFF->ON
Advanced Hook Launchers
Advanced Hook Launchers Common Configuration
> Pudge
> > Launcher
- durability
300->600
> Spear
> > Launcher
- durability
180->800
> Web
> > Launcher
- durability
240->500
Almost Unified
Startup.jsonworld_gen_unificationfalse->true
Apothic Enchanting
- Sculkshelf Noise Chance
200->250
Ars Nouveau
Client
> Misc
- Disable Skyweave
OFF->ON*
Arthropod Phobia Expansions
Ar Ph Ex Configurations
> Spawning
- Boss rarity
2.0->3.0
Artifacts
Artifacts Config
> General
- Remove Slot Restrictions
No->Yes
> Items
- Bunny Hoppers
- Fall Damage Multiplier -
0.0->0.1 - Jump Strength Bonus
0.4->0.6 - Digging Claws
- Block Break Speed
0.3->0.15 - Tool Tier
stone->diamond - Everlasting Beef
- Drop Rate
0.002->0.052
AutoSwap
Tool Switching
- Auto Weapon On Attack
OFF->ON - Restore Previous Item After Auto Tool
OFF->ON
Better Compatibility Checker
Common
> General
- Modpack name added
- Project ID added
- Modpack version added
BetterCaves
liquidregions.json-> water_region_spawn_chance0.40->0.33
Boss_checklist-client
- searchBarEnabled
false->true
Bridging Mod
Features
- Only Bridge While Crouching
OFF->ON
Visuals
- Show Bridging Outline ->
OFF->ON
Regions Unexplored
- Added Ancient Remnants Monoliths to Regions Unexplored biomes
- Tweaked the spawn rates slightly
Sanity Renewed
- Balanced almost all gain and loss values
The Broken Script
General Configuration
- disableBlockBreaking
false->true
World configuration
- removeDeepslate
true->false - allowOldWorldGen
true->false - disableWorldEater
false->true - nightmareTeleportChance
15->9 - disableSeedChanger
false->true - structureDayApart
1->10
Event Rate Config
- maxEventsPerDay
8->3 - enableMoonCorruptionMobDespawns
true->false - disguisedCircuitOreChance
0.01->0,005
Void.jar
Void Jar Config
> Variables
- Max Events Cooldown:
3500->9500 - Min Events Cooldown:
600->3500 - Spawn Chance:
250->420
We're constantly working on making the modpack run smoother on all systems, though it is hard for lower-end systems because of the size of this modpack, so we kindly ask you to bare with us.
๐จ Resource Pack Architecture
We've also made a list for resourcepacks that we recommend to use alongside this modpack, unfortunately due to licensing and all of them not being available on CF, you have to download them manually
Pick the resourcepacks you want from this list and then follow this guide for installation.
(these may come to change in the future, and you're welcome to use, or not use, whatever you prefer.)
The indexing is grouped in the following order:
- ๐งฑ Base Overhauls & Block Models (
0.1.1>0.2.11+2.1.6): Forms the core foundation of your world. This initiates the main Faithful 64x overhaul, seamless ore glows, and base block textures. - ๐งฌ Core & Extensions (
0.2.12>0.2.19): Loads the fundamental resource frameworks first and custom entity additions. - โ๏ธ Combat, Item & Compatibility (
0.2.20>1.2.23): Integrates specialized creature compatibility patches cleanly over the core models. Player combat modifications, weapon shapes, and item action dependencies (like Eating Animations) load right alongside them to prevent visual clipping. - โ๏ธ Mod interface & Dark Expansions (
2.1.1>2.1.5-2.1.6): Loads the specialized dark theme configurations for major technology and automation mods (Create, Mekanism, Refined Storage etc). - ๐บ๏ธ Maps, Icons & Minimap Fixes (
2.1.7>3.1.3): Integrates customized map stylings, Excalibur alignment profiles, and icon patches cleanly over the engine layer. - ๐ UI, Fonts, and Core Fixes (
4.1.1>5.1.1- Absolute Top): Highest loading priority. Activates the custom container shadings, font overhauls (Der's Shaded Font), and global Sodium translation patches over all active asset arrays.
Important Notes:
- The order is from bottom to top; meaning - you Start with adding
0.1.1first,0.1.2second, etc. and finish with "Sodium Translations" at the top. - You can install most of the packs directly from within minecraft using Resouricify.
- You can also install Fresh Animations with various add-on's if you want, (this was something I was going to do) but this tanks performance greatly and is not recommended at this time.
- The built in resource "punchy" should be placed at
0.2.21
๐ฅ๏ธ Updated, added and removed mods.
โถ๏ธ Added:
๐ Features & Core Content
The following mods are what one would call "core mods", adding key elements to the gameplay.
- Advanced Finders - Adds specialized ore detection tools
- Advanced Hook Launchers - Adds 3 specialized hooks with distinct mechanics.
- BridgingMod - Adds a bridging assist feature often referred to as "Reach-Around Placement", also found in Quark and Bedrock Edition!
- Distant Friends - Adds stalking player-like mobs that creep at you from a distance.
- Epic Fight - Bosses'Rise - Adds souls-like bosses, dungeons and loot.
- Fight Back - Adds powerful tools and armor to defend yourself against the dark entities that haunt your world.
- HIM - Herobrine - Stalking entity
- Immersive Engineering - Adds lots of realism-inspired technology
- Laser IO - EnderIO Pipes but reworked, and with additional content.
- LittleTiles - Adds the ability to create micro (pixel) blocks.
- MagiTech: Arcane Engineering - Adds "MagiTech", combinging magical and engineering elements with a progression tree centered around minerals.
- Modopedia - Adds custom resource-driven guidebooks (Upcoming)
- Morrowless - A dark horror-adventure mod built to make Minecraft survival feel dangerous, unfamiliar, and worth exploring again.
- Pack-a-Punch Machine - Adds the option to upgrade weapons. Full support for Tacz and vanilla firearms.
- Sanity: Renewed - Introduces a sanity meter inspired by Don't Starve, adding a new mechanic that forces players to manage their mental state alongside hunger and health.
- Serene Seasons - Adds immersive, world-wide seasonal changes
- TacZ: AoS - Lets you snipe entities from extreme distances with realistic ballistics.
- TacZ Attributes - Adds more than 250 attributes to TacZ weapons
- The Final Goatman - Adds a terrifying cryptid
- Underground Villages, Stoneholm - Adds new villages underground
- Vulcan's Flashlights - Adds flashlights, miner's helmets and more.
- Wan's Bio-Scanner - Faction tracking and specialized entity identification.
- Wayfinder - Adds a friendly mob that helps you find biomes
- When Dungeons Arise - Adds massive dungeons to your world
- YUNG's Better..
๐ QoL & Other:
Mods that tweaks the world, particles, mobs, blocks features etc. or adds something that isn't really content
- Higher Heights Mod - Increases the world height tremendously
- AAA World - Adds back the lightning effect in older version of AAA Particles mod, and more!
- AE2 Tangible Bookmarks - Let's you bookmark items in AE2 and more!
- AE2 Terminal Scroll Wheel Cycle - Allows you to use your scroll wheel in various AE2 terminals
- Auto Swap - Automates inventory management and equipment swapping
- BetterEnd Cities - Changes to end city generation and loot.
- Delete Worlds To Trash - Adds the ability to restore deleted worlds
- Dough Slime Ball Recipe - Create slime with dough from Farmers Delight and dye!
- Draconic Insight - Adds an informational "companion" for Draconic Evolution
- Enchantment Descriptions - Adds enchantment desscriptions to your enchanted gear (both vanilla and some modded)
- Essential Mod - Adds lots of enhancements and possibilities like the ability to host multiplayer worlds for free!
- FastFind - Helps you locate specific items inside any inventory block โ
chests,furnaces,hoppers,shulker boxes,barrels, you name it. - First-person Model - Client-side mod that changes what you see in 1st person
- Fog - A total overhaul of Minecraft's fog, offering many different options for customization.
- Inventory HUD+ - Overhauled Inventory with lots of options and customizeability.
- Inventory Mending - Takes away the need to hold the tools with mending
- KubeJS Apothic - Fixes/changes how experience costs from Apothic Enchanting are handled.
- Keep Inventory Always - Turns on the
KeepInventorygamerule by default. - MiniBoss Boss bars - Adds bossbars for minibosses
- Not Enough Animations - Adds/modifies a lot of missing third-person animations from first-person
- PatPat - Let's you pat mobs!
- Punchy! - Engine for various first-person animations.
- Refined Storage Warning - Warns you when Refined Storage storage capacity is low
- Resourcify - In-game resource pack, data pack and shader browser + updater.
- Packed Packs - Adds resourcepack folders
- Search for Iris Shaders - Native integration for directory navigation inside shader options.
- SeeU - Makes distant players visible far beyond vanilla entity tracking, Compatible with Voxy
- Spawn Animations - Adds fancy spawn animations to mobs!
- Stack Refill - Automatically replaces exhausted resources from backpack reserves.
- Streams Reflowing - Creates beautiful weaves and wonderful waterways in your world.
- Thunderhead - Lightning & Thunder overhaul.
- Travelers Titles - Adds RPG-like titles when entering biomes or dimensions.
- Visual Workbench - Items remain physically dropped inside the crafting grid matrix.
- Vulcan's Darkness - Adds darkness to the world
๐ Optimization:
The following mods has been added to improve quality and performance
- All The Leaks - Crash prevention and optimization
- Create: Better FPS - Greatly improves your fps when using Shaderpacks with Create mods.
- Entity Culling - Mod that enables the option to skip rendering things that are not in you FoV
- Epic Fight (FPS Optimizer) - A configurable client-side FPS optimizer, reduces distant animation and visual effect rendering costs
- Fast Noise - Modern optimization mod to improve world generation times.
- Just Enough Threads - Optimizes JEI startup by moving the heaviest startup work off the main thread and spreads it across your CPU cores.
- Not Enough Crashes - Instead of having to reload the whole pack etc, you get booted back to the main menu when you crash usually atleast, there are some bugs with this and some irrecoverable crashes that will still crash your whole game.
- PackForge - Mod that helps large resource packs load faster.
- Quick Pack - Improves datapack & resourcepack zip gile loading times.
- Saturn - Optimized memory usage and re-mapped memory leak garbage tracking.
- Smooth Boot (Recreated) - Smooth loading allocations across split core processing.
- TacZ: Gunpack Redistribution - Small compatibility utility for TacZ.
- TT20 - TT20 helps reduce lag by optimizing how ticks work when the server's TPS is low.
- (QAPI) Quantified API - High-performance API for Minecraft mobs, built to handletasks efficiently, reduce lag, use GPU acceleration, smart caching and multithreading.
๐ Add-on's:
The following mods are add-ons for mods already in the modpack.
- AE2 Crafting Tree - Adds a crafting tree to AE2, great for automation!
- Applied Delight - Adds a Wireless Cooking Pot, a Farmer's Delight pot that pulls ingredients from AE2 networks
- BetterF3 Spark Module - Add-on for BetterF3 that directly links hardware monitoring with the F3 menu interface.
- Farmer's Cutting: Regions Unexplored - Adds more Farmer's Delight cutting board recipes for Regions Unexplored.
- (IU) Power Utilities - Add-on to Industrial Upgrade. Adds a block that allows you to convert energy from one type to another, and then back.
- (IU) Simply Quarries - Add-on for Industrial Upgrade that adds a quarry block.
- (IU) Watering Can - Adds watering cans to Industrial Upgrade.
- Just Enough Items: AE2 - Reintroduces the Just Enough Items compatibility layer that Applied Energetics 2 removed in 1.21
- Just enough Items: Create Compat - A compatibility mod for Create and JEI that enhances the display of sequenced assembly recipes in JEI for 7+ steps.
- Just Enough Items: Effect Descriptions - Provides useful information regarding status effects.
- Just Enough Items: Enchants - Adds enchantment-related information to JEI.
- Just Enough Items: Filters - Adds a dedicated filter bar to your item list
- Just Enough Items: Malum - Add-on for Malum, designed to display spirit and soul harvesting drop information in JEI.
- Just Enough Items: Mekanism Generatiors - Adds new custom JEI categories based on Mekanism Generators
- Just Enough Items: Mekanism Multiblocks - Adds a JEI page about Mekanism mod's multiblocks.
- Just Enough Items: Refined Storage - Enhances crafting and recipe interaction between JEI and Refined Storage.
- Just Enough Items: Resorces - Adds info about mob drops, dungeon loot, ore gen and plant drops
- Just Enough Items: Search - Add-on that improves the search experience with better clearing, autocomplete suggestions, search history and favorites.
- Just Enough Items: Sophisticated Backpacks - Adds a JEI Index Upgrade for Sophisticated Backpacks.
- Just Enough Items: Structures - Adds structure information browsing to JEI.
- Just Enough Items: WorldGen - View ore generation information from inside JEI (compatible with the majority of modded ores since it reads directly from the biome data).
- Just Enough TacZ - This mods adds config that allows removal of guns and addons from the game
- Loot Integrations: Yung Structures - Addon for Loot Integrations, changes loot-table for the Yung mod's structures:
- Loot Integrations: Randomized Loot - Addon for Loot Integrations that enhances loot variety in standard chest loot tables.
- ME Requester - Easy automation methos to keep AE2 ME-system "in stock"
- Mekanism Turrets & Fences - Adds defensive turrents and fences
- Mekanism Jade Upgrades - Addon that adds extra tooltips on Jade to show installed upgrades in Mekanism machines
- Refinded Storage: Delight - Adds a Wireless Cooking Pot, a Farmer's Delight pot that pulls ingredients from Refined Storage networks
- Refined Storage: Extra Disks - Adds bigger fluid- and item disks to Refined Storage
- Refinded Storage: Fluid Substitution - Allows fluids to be used directly instead of buckets to Refined Storage
- Refined Storage: Types - Adds support for FE Source and Souls in various Refined Storage components
- Sophisticated Tactical Backpacks - Add-on for Sophisticated Backpacks that adds military-style camouflage appearance and an Ammo Reload Upgrade that is compatible with several firearm mods (like TacZ).
- TacZ Addon - An expansion mod for TaCZ.
- TacZ Attributes (Addon) - Transform every gun into a unique find.
- TacZ: Blueprints Reforged - Add-on for TaCZ that turns guns and attachments into something you have to discover and earn.
- TacZ Veil Lights - Add-on that renders configured TaCZ weapon lights through the separate Veil Volume Lights library
๐ Integrations & Compatibility:
The following mods has been added to add suport and compability between mods.
- Agritech Seasons Compat - Adds compatibility between Agritech and Serene Seasons
- Ars Mekanica - A compatibility addon that bridges Ars Nouveau and Mekanism.
- BetterEnd x Chipped - Massive expansion of decorative variant choices for end-materials.
- CIT Resewn - Re-implements MCPatcher's CIT
- CITResewnNeoPatcher - Patches CIT Resewn mods so it runs on NeoForge through Sinytra Connector
- Create Better End Compat - Adds compatibility between Create and BetterEnd
- Dynamic Trees x BetterNether - Bring Dynamic Trees support to the trees and fungi added by BetterNether.
- Dynamic Trees x BetterEnd - Bring Dynamic Trees support to the trees and giant fungi added by BetterEnd.
- Dynamic Trees x VanillaBackport - Adds compatibiltty between Dynamic Trees and VanillaBackPort
- EMF Comapt: Carry On - A small client-side mod that makes Carry On carry poses work correctly with Entity Model Features player models.
- EMF Compat: Core - A shared client-side library that lets all EMF Compat addons fix animation conflicts with Entity Model Features.
- EMF Compat: Malum - Adds compatibility between ProjectE and Malum
- EMF Compat: Not Enough Animations - Entity Model Features: player animations while Not Enough Animations is active.
- EMF Comapt: Physics - This allows resource packs that use EMF โ such as Fresh Animations โ to work correctly with Physics Mod's ragdoll and other physics mods.
- EMF Compat: TACZ - Adds EMF compatibility for TacZ
- Epic Fight Auto Compat - Background translation framework for out-of-the-box combat styles.
- Epic Fight & Better Combat x Punchy! - Simply disables Punchy! from rendering when in "epic fight battle mode" and when using better combat swing just so you can use custom animation packs for better combat such as malfu's.
- Epic Fight: Curios Compat 3.0 - Adds compatibility/fix between Curios and Epic Fight
- Epic Fight: Curios Elytra - Allows slotting of standard flight parameters inside Curios accessories.
- Epic Fight x Punchy - Adds compatibility between Punchy and Epic Fight
- Epic FIght x TacZ - compatibility patch that restores TacZ's gun animations โ both first-person (reload, inspect, draw) and third-person (gun-holding pose, body tilt, leg stance), when Epic Fight is installed alongside TacZ.
- Epic Fight: Tweaks - Core adjustments for overall damage parameters and entity behaviors.
- Evolved Mekanism JEI Compat - Adds compatibility between Evolved Mekansim and JEI
- Iris Veil Compat - Allow mods using the Veil rendering engine to render correctly when using Iris Shaderpacks.
- Jade Additional Entities - Adds support for displaying information from Jade on entities added by other mods.
- Jade Animal Info
- Jade Born in Chaos - Adds useful growth details to animal tooltips through Jade.
- Jade Sophisticated Backpacks - Adds rich Jade tooltips for Sophisticated Backpacks.
- Jade TacZ Compat - Adds compatibility for TacZ to Jade.
- L_Ender's Cataclysm x YUNG's Better Nether Fortresses Compat - Some config changes so that mobs properly spawn in YUNG's Nether Fortresses.
- Loot Integrations - Implemented global looting balance patches covering Born in Chaos, L_ender's Cataclysm, Integrated, Yung's, and Vanilla variables.
- Loot Integrations: Born in Chaos - Enhances loot for Born in Chaos structures and bosses.
- Loot Integrations: L_Ender's Cataclysm - Enhances loot for L_Ender's Cataclysmstructures and bosses.
- Macaw's Betters - Adds multi-compatibility for Macaw's..
for BetterNether and BetterEnd.
- Mystical Agriculture Compats - Adds compatibility between Mystical Agriculture, Mekanism's Enrichment Chamber and EnderIO's SAG Mill.
- Mystical Engineering - Adds comaptibility between Mystical Agriculture and Immersive Engineering's "Garden Clocke".
- ReIntegrated: Chipped - Smoothly integrates the blocks from the Chipped mod into vanilla's biomes and structures.
- Spawn Animations Compat - Adds compatibility between Spawn animations and 50+ mods!
- TacZ: Curios - TaczCurios adds custom curios (accessories) to the mod TacZ.
๐ฑ Misc:
Libraries, engines and more required mods.
- AAA Particles - Library mod that enables using effekseer particles (
.efkefc) in minecraft. - Advanced Wall Climber API - API that enables advanced wall climbing mechnaics for entities.
- Animatica "Foxified" - Animatica unofficial NeoForge port that load the MCPatcher/Optifine animeted texture format.
- Apothic Attributes - library mod that provides a variety of attributes and attribute-related utilities.
- Berezka Library - Library mod for Just Enough TacZ
- Better Library - Simple library for config
- Configured - Dynamically creates configuration menus for every mod with a supported config system.
- CodeChicken Lib - Library mod for "Chicken-Bones" mods
- CreativeCore - Core for LittleTiles
- Cupboard - Provides code, different frameworks and utilities for minecraft mods
- Deimos Lib - A data generation and configuration library
- DragonLib - Multiloader library and framework built on Architectury API
- Eating Animation (Core) - Restores fundamental consumption mechanics for base items.
- Forgified Fabric API - Fabric API implemented on top of NeoForge
- ForgeEndertech - Core library for Large Ore Deposits, Advanced Hook Launchers and Advanced Finders
- FTB Certain Question additions - Adds a few minor improvements and smooth animations to FTB Quests mod.
- FTB Extra Quests - Add-on that adds new tasks, rewards and functions.
- FTB ExtraLib - Library for ExtraQuests
- FTB Library - Library for FTB Quests.
- FTB Quests - Quest book system
- FTB Quests: Completion Broadcast - Chat announcements for quest, (including for players on other teams).
- FTB Quests: Enhance - Client-side "enhancement" mod for FTB Quests
- FTB Quests: Entity Visualization - This mod replaces the boring spawnโegg icon in a kill task with the actual entity rendered live in 3D.
- FTB Quests: Optimizer - Removes micro-freezes when moving items and turning in quests, makes inventory checking smarter and quieter for the server
- FTB Quests: Quick Check - Adds a button to the FTB Quests GUI that completes all currently available "checkmark" tasks in one action.
- FTB Teams - Library for mods that can utilize team progression like FTB Chunks and FTB Quests.
- Fzzy Config - A powerful configuration engine
- GroovyModLoader (GML) - Lower-level back end optimization for early mod setup strings.
- Konkrete - Another Library mod
- Kotlin for Forge - Adds a Kotlin language loader and provides some optional utilities.
- KotlinLangForge - Provides a Kotlin language adapter for Forge and Neoforge
- LDLib - library for UI, rendering, synchronization, persistence, and in-game editors.
- LibJF - Library mod
- MezzConfig - Simple configuration library for mods
- MRU - Library mod
- Particle Core - Optimizes particles.
- PlayerNBT Quests - Extension mod that provides quest creators with player NBT data detection functionality.
- Platform - Cross-platform library mod based on Architectury to access both Forge and Fabric API's
- Progressive Stages - Minecraft progression system
- Sophisticated Core - Library mod for "sophisticated" mods.
- SuperMartijn642's Core Lib - Adds lots of basic implementations for GUIs, blocks, tile entities, and network packets that allow for similar code between Minecraft 1.12-1.20
- Toadlib - Library mod
- UI Quests - Alternate UI for FTB Quests
- Veil Volume Lights - Veil add-on library that adds support for colored mediums.
โ๏ธ For Upcoming Changes:
The following mods have been added for enabling work on some future upcoming changes & features.
- KubeJS - Edit recipies, add new custom items, script world events, all in JavaScript!
- KubeJS Additions - KubeJS Integration for JEI(/REI) and Jade.
- KubeJS Applied - KubeJS bridge that adds scriptable AE2 recipes, network monitoring, storage/crafting events, device inspection, and optional ME crafting job automation.
- KubeJS Ars Nouveau - Allows KubeJS to create Ars Nouveau Recipies
- KubeJS Create - Create integration for KubeJS.
- KubeJS Curios - Curios integration for KubeJS.
- KubeJS CustomMeteor - "AE2 addon" for modpack makers. It lets you control meteorite blocks and terrain behavior without editing AE2 itself.
- KubeJS Draconic Evolution - Integration for Draconic Evolution fusion crafting.
- KubeJS Editor - In-game visual editor for KubeJS. It allows you to create, modify, and manage recipes and content directly inside Minecraft without writing code.
- KubeJS EnderIO - - Adds KubeJS integration to EnderIO.
- KubeJS Gecko - Allows you to create animatable block/item/armor with Geckolib through KubeJS.
- KubeJS GUI - KubeJS GUI template system to make custom recipes.
- KubeJS Immersive Engineering - KubeJS integration for Immersive Engineering.
- KubeJS IU - Adds configuration possibilities to machine processing recipes of Industrial Upgrade (IU).
- KubeJS JEI - Supports creating new JEI recipe display entries, hiding specified items, or re-showing items that have been hidden.
- KubeJS LootJS - Integration to modify the loot tables and loot modifiers.
- KubeJS Mekanism - Mekanism integration for KubeJS.
- KubeJS Mekanism Extends - Mekanism Extends integration for KubeJS.
- KubeJS NeoVitae - KubeJS addon for NeoVitae that exposes its custom recipe types to server scripts, so pack authors can add, remove, and customize recipes without touching JSON by hand.
- KubeJS Keybinds - Expands upon KubeJS by allowing you to modify existing KeyBinds and Categories.
- KubeJS Occultism - Occultism KubeJS provides KubeJS integrations for Occultism.
- KubeJS PneumaticCraft: Re-pressurized - PneumaticCraft: Repressurized integration for KubeJS.
- KubeJS ProjectE - Lets you set the EMC values of items and the Philosopher's Stone transformations blocks with the ProjectE mod.
- KubeJS Tweaks - This is an addon for KubeJS to abstract some common usage of KubeJS for heavly modded modpacks.
- KubeJS Quest(JS) - Adds client-side KubeJS events for the FTB Quests GUI.
- KubeJS Rechisled - KubeJS integration for Rechisled.
๐ Updates, Removals & replacements
๐ Updated:
The following mods have been updated.
- AE2 Growth Accelerator Tiers -> Updated from Fabric version (ran with Sinytra Connector) to
AGA Neo 1.21.1 2.2.0 - Applied Pneumatics -> Updated from
1.0.8to1.0.9 - Ars QOL -> Updated from
1.0.0to1.1.0 - AutoEMC -> Updated from
2.1.0to2.1.1 - Advanced Core Info (ACI) -> Updated from
1.4.0to1.5.0 - Advanced Loot Info (ALI) -> Updated from
2.4.0to2.5.0 - Advanced Worldgen Info (AWI) -> Updated from
1.3.0to1.3.2 - Balm -> Updated from
21.0.65to21.0.66 - CBCAT Fix -> Updated from
1.1.0to1.1.4 - Certain Question Additions -> Updated to
`1.2.0.5`` - CIT Resewn -> Updated to
`CITResewn-1.21.1-neoforge-0.7.22.jar` - CompatLink -> Updated from
1.1.2to1.3.0 - Collective -> Updated from
8.53to8.58 - Create: Compression -> Updated from
2.0.0to2.0.1 - Create: Lazy Tick -> Updated from
2.6.25-6.0.10to2.7.29-6.0.10 - Dis-Enchanting Table -> Updated from
4.0.2to `5.0.2 - Display Delight -> Updated from
1.6.0to1.7.0 - Distraction Free Recipes -> Updated from
1.2.1to1.2.2 - Double Doors -> Updated from
7.3to7.5 - Enderite Mod -> Updated from
1.6.2to stable1.6.3 - Enhanced Boss Bars -> Updated from
1.1.1to1.1.2 - Essential Mod -> Updated from
1.5.0.1to1.5.0 - Extreme Reactors -> Massive backend update from
2.4.9to2.4.28 - Fight Back -> Updated from
1.3.0to1.3.2 - Industrial Upgrade -> Updated from
3.4.0.11to3.4.0.13 - Ksyxis -> Updated from
1.4.4to1.4.6 - LittleTiles -> Updated from
1.6.0-pre229to1.6.0-pre234 - Zelda: Legend of the Master Sword -> Updated from
2.4.2to2.5.0 - Mekanism Turrets -> Updated from
2.2.2to2.2.3 - Mekanism Unleashed -> Updated from
0.3.2to0.3.4 - Mekanism TrashCube -> Updated from
2.0.4-NeoForgeto2.0.5-NeoForge - More Backpack Upgrades -> Updated from
1.0.5to1.0.7 - Modonomicon -> Updated from
1.120.5to1.120.7 - Moonlight Lib -> Updated from
3.6.8to3.7.2 - Neo Vitae -> Updated from
1.1.26to1.1.44 - Polytone -> Updated from
4.5.0to5.1.3 - (IU) Power Utilities -> Updated from
1.3to1.5 - Regions Unexplored -> Updated from
0.6.1to0.6.3 - (IU) Simply Quarries -> Updated from
1.3to1.4 - Skin Layers 3D -> Updated from
1.11.3to1.11.4 - Scalable Lux ->
0.3.0-alpha.0.6 devbuildto0.3.0-alpha.0.8 devbuild - Sophisticated backpacks -> Updated from
3.26.8.2189to3.26.12.2208 - Sophisticated Core -> Updated from
1.5.7.2381to1.5.13.2404 - TaczCurios (TCC) -> Clean jump from version
1.4.1to1.4.4(do NOT update this) - The Broken Script -> Updated from
2.0.4-hotfixto2.0.5 - The Ravenous -> Major jump from version
2.0.5to3.0 - Tooltip Overhaul -> Updated from
2.0.3to2.0.6 - Valhelsia Core -> Updated from
1.1.4to1.1.5 - Veil -> Updated from
4.5.1to4.5.2 - Waystones -> Updated from
21.1.45to21.1.46 - Yukami's Sophisticated Backpack Tab -> Updated from
2.1.1to2.2.0 - Zero CORE 2 -> Updated from Zero CORE (1)
2.4.9to2.4.21
โ Removed
Due to incompatibilities, change of vision and more, we've decided to remove the following mods from this version:
- AE2: Lightning Tech - Outdated version and it's "a bit too much tbh"
- AE2: Better Villagers - Causing fatal
MenuTypeerror - Create: Bells & Whistles - Trains don't fit..
- Create: Better Villager Causing fatal
MenuTypeerror - Create: Bits 'n' Bobs - Removed to decrease clutter.
- Create Blocks & Bogies: Extracted to preserve clean schematic layouts in custom factory builds.
- Create: Central Kitchen - Removed to decrease clutter since there are already lots of kitchen/food releated stuff,
- Create: Unlimited - There is enough industrial power to go around..
- Create: Gunsmithing: - It's enough with just TacZ.. atleast for now.
- Create: Train Lights - Addon that is no longer needed due to the removal of Create: Bells & Whistles
- Create: Misc & Things - Removed to decreace clutter.
- Create: More Seats - Addon that is no longer needed due to the removal of Create: Bells & Whistles
- Crate: Station Details - Addon that is no longer needed due to the removal of Create: Bells & Whistles
- Create: Threaded Trains - Addon that is no longer needed due to the removal of Create: Bells & Whistles
- Create: Train Utilities - Addon that is no longer needed due to the removal of Create: Bells & Whistles
- Create: Track Map: Fork - Addon that is no longer needed due to the removal of Create: Bells & Whistles
- Distant Horizons - Replaced by Voxy
- Every Compat -
- "Wood Good"
- "Stone Zone"
- "Gems Realm"
Removed because of incompatibility (and I don't wanna fix it right now lol), and other mods like Almost Unified cover most of this anyway.
- Interiors (Macaw's create) - Caused unnecessary load
- Mekanism: Elements - Purged from the environment chain to prevent recipe conflicts with advanced alloy automation.
- Quantum Generators - Removed due to crashes
- ModernFix - Permanently extracted to resolve hard rendering conflicts between multi-threaded data fixes and custom weapon animation states.
- Railways Navigator - Addon that is no longer needed due to the removal of Create: Bells & Whistles
- Remove Loading Screen - Remove loading screen has been permanently removed from the pack (removed in v0.1.3-alpha-r.dev), as it is completely incompatible with
our upcoming..
- Fancy Menu
- (Fully customized main menu, "ESC" menu, video settings, audio settings etc.)
- Drippy Loading Screen
- (Fully customized loading screen)
- Fully customized music in menus
- Rot - Caused world creation crashes
- TBS Void Paradox - Removed to decrease clutter
- The Broken Script Reprogrammed - Removed for now because of incompatibility and "roughness"
- True Darkness Biomes - Replaced by Vulcan's Darkness
- Woodwalkers - Removed because redundancy
- Xaero Train Map - Addon that is no longer needed due to the removal of Create: Bells & Whistles
๐ Replaced
๐บ๏ธ ROADMAP
Interested?
Roadmaps can be found HERE.
If you have any suggestions or want sneak peeks, I highly recommend you to..
โ Known Issues:
Here you can find known issues regarding this version and on how to fix most of them.
โ ๏ธ IMPORTANT DISCLAIMER (Please Read)
LICENSE HAS BEEN UPDATED.
This release marks our definitive transition to the CurseForge architecture.
Ensure your old Modrinth profiles are fully backup-archived before deploying this package.
Manual file transfers of older development branches (v0.1.0-alpha-r.dev) into this environment may corrupt your script directories and trigger hard boot errors.
Thank you to all our Closed alpha testers for sifting through crash logs and helping us bring the pack to a better, more optimized bootable state! Please report any freezes, bugs or exploits in our dedicated Discord channels.
This mod has no additional files

