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Vulcan's Flashlights

Handheld or wearable flashlights for lighting your way.

 
2.0 recent ports, critical bug fixes, and added compatabilities!
3.0 added models, dyability, new UV lens, and added abilities!
Now fully compatible with Vulcan's Darkness and Vulcan's Darkness Hurts!


ADDITIONS - What's Included?

  • Standard and Ultra Flashlight and Miner's Helmet
  • Flashlights and Miner's Helmets dyable 16 colors
  • Standard Lens and UV Lens that burns undead (config)
  • Humanoid mobs and armor stands can hold lights
  • Battery drain and flicker for more powerful mobs (config)

 

3.0 RECIPES - How to make them!

--->  Lens : 

01_lens.png

--->  UV Lens : 

--->  Flashlight : 

--->  Ultra Flashlight : 

06_ultra_flashlight.png

--->  Dyable : (Miner's Helmet as well)

10_recolor_light.png

--->  Miner's Helmet : 

07_miners_helmet.png

--->  Battery : 

03_battery.png

--->  Charge Battery : 

11_charge_battery.png

--->  Ultra Battery : 

04_ultra_battery.png

--->  Charge Ultra Battery : 

12_charge_ultra_battery.png

 

2.0 RECIPES - How to make them!

--->  Flashlight :

 

--->  Ultra Flashlight: 

 

--->  Miner's Helmet: 

 

---> Ultra Miners Helmet: 

 

How do I charge them?

  • Repair flashlight via redstone dust. Repair ultra via redstone block. Does not require anvil.

 

FUNCTIONS - What do they do?

  • Flashlights and Helmets guide you through caves and oceans when it's dark without having to constantly place torches or glowstone
  • Flicker at low battery
  • Items/entities can cause flickering and/or drain the battery faster
  • UV flashlights and helmets burn undead

 

CONFIG OPTIONS - How can I change certain aspects?

Many of our functions are optional and you can tailor the mod through our config file! (If unsure on this a YouTube search on 'How to change a mods config' will help!)

  • Flicker: On/off, list block/entity + flicker multiplier, range
  • Drain: On/off, list block/entity + drain multiplier, range
  • On/off flicker look (for those with sensory sensitivities)
  • UV: on/off, damage per second, battery cost, and which mobs count as undead
  • Enderman anger on/off
  • Mobs flee from light
  • Whether armor stands, mobs, and placed helmets can have lit lights, and whether those lights drain

Vulcan's Flashlights Team

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