
2.0 recent ports, critical bug fixes, and added compatabilities!
3.0 added models, dyability, new UV lens, and added abilities!
Now fully compatible with Vulcan's Darkness and Vulcan's Darkness Hurts!
ADDITIONS - What's Included?
- Standard and Ultra Flashlight and Miner's Helmet
- Flashlights and Miner's Helmets dyable 16 colors
- Standard Lens and UV Lens that burns undead (config)
- Humanoid mobs and armor stands can hold lights
- Battery drain and flicker for more powerful mobs (config)
3.0 RECIPES - How to make them!
---> Lens :

---> UV Lens :

---> Flashlight :

---> Ultra Flashlight :

---> Dyable : (Miner's Helmet as well)

---> Miner's Helmet :

---> Battery :

---> Charge Battery :

---> Ultra Battery :

---> Charge Ultra Battery :

2.0 RECIPES - How to make them!
---> Flashlight :

---> Ultra Flashlight:

---> Miner's Helmet:

---> Ultra Miners Helmet:

How do I charge them?
- Repair flashlight via redstone dust. Repair ultra via redstone block. Does not require anvil.
FUNCTIONS - What do they do?
- Flashlights and Helmets guide you through caves and oceans when it's dark without having to constantly place torches or glowstone
- Flicker at low battery
- Items/entities can cause flickering and/or drain the battery faster
- UV flashlights and helmets burn undead
CONFIG OPTIONS - How can I change certain aspects?
Many of our functions are optional and you can tailor the mod through our config file! (If unsure on this a YouTube search on 'How to change a mods config' will help!)
- Flicker: On/off, list block/entity + flicker multiplier, range
- Drain: On/off, list block/entity + drain multiplier, range
- On/off flicker look (for those with sensory sensitivities)
- UV: on/off, damage per second, battery cost, and which mobs count as undead
- Enderman anger on/off
- Mobs flee from light
- Whether armor stands, mobs, and placed helmets can have lit lights, and whether those lights drain

