EMF Compat: Not Enough Animations

Makes Not Enough Animations work correctly with animated EMF player models.

Not Enough Animations: EMF Compat

A small client-side mod that pauses Entity Model Features player animations while Not Enough Animations is active.

Tested with Fresh Animations: Player Extension and Detailed Animations but it should work with any player animation resource pack.

Video

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Covered Animations

Animation Notes
Boat (rowing)
Horse (riding)
Eating / Drinking
Hug
Item Swap
Petting
Map Holding
Hold Up Items Can be disabled for FA:PE
Burning Works even while sprinting
Freezing Works even while sprinting
Naruto running Works only while sprinting

Ignored Animations

Animation Reason
Ladder FA:PE handles ladders better
Crawling FA:PE handles crawling better
Elytra FA:PE handles elytra better
Falling FA:PE handles falling better
Death FA:PE handles death better
Swimming FA:PE handles swimming better
Bow / Crossbow FA:PE handles bow/crossbow better

Sprint Behavior

The compat layer is disabled while sprinting, with the exception of BurningAnimation and FreezingAnimation.

REQUIRED "Not Enough Animations" Settings

These settings are REQUIRED to set in the mod Not Enough Animations.

Setting Value
Animation Smoothing OFF
Disable Leg Smoothing ON
Ladder Animation OFF
Bow Animation Vanilla

Compatibility

  • Freecam — when the camera is detached, the compat layer keeps capturing and restoring poses so animations stay correct.
  • First Person Model — when FPM is installed and enabled, pose capture and restoration are not skipped in first person, so NEA animations still apply to the visible body.

enjoy -_-

The EMF Compat: Not Enough Animations Team

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Я хочу жить нафик 🥺

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