Industrial Upgrade is a global addon with different and interesting things that diversify not only IC2 itself, but also your survival.
Mod complicates the game! Extending the hours of survival. Recommended for players who really want to think through schemes and get into different technologies
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There was little accent on the panel (15 main and 11 additional). Each panel has its own level of pollution, dependence on the phases of the sun and moon, and has many modules for pumping!
- Added 9 rotors and 10 different fuel rods so that the player can develop not only in the solar energy branch, but also in wind and nuclear energy
- The mod adds 46 new types of ores (90 ores in total).
- Added 6 sets of armour, 5 different helmets, 20 tools and 6 types of backpacks. You can also paint them!
- The main aspect of the mod is the mechanisms, about 144 mechanisms have been added!
- The modular system in fashion is very extensive, it concerns not only panels, but also energy storage, mechanisms and the improvement of armour and tools in fashion!
The mod not only extends its uniqueness to the main mod, but adds integrations to different mods, the list may differ in different MC versions!
Integration:
- Avaritia
- Botania
- CompactSolars
- CraftTweaker
- Draconic Evolution
- ExNihilo
- ElectroMagicTools
- Forestry
- MineFactoryReloaded
- NEI / JEI
- Pams
- Thaumcraft
- ThaumTinker
- Waila
- Wireless Industry
Addons:
The second poster
Permissions:
1. It is forbidden to create your own requests for downloading the mod without having a link to curseforge.
2. It is forbidden to use mods for their own purposes (creating a complete analogue that does not contain the author's nickname) without the author's permission.
3. You can add mod to your modpacks.
4. You can change textures in this mod.
5. You have the permission to modify the source code of the mod with permission from the author.
6. For violations of the permissions to use the mod, I have every right to force you to remove the mod
Note:
These permissions work on all versions of the mod.
An analogue is the mod in which parts of this mod are clearly visible, namely: functionality (more than 50% similar to the sources), graphical interface, block texture. If all three points are violated, then it is considered that you have made a complete analogue.
pls backport 1.12.2 to 1.7.10
Hello again. I don’t know what to do anymore, I have all the energy from mekanism and I can’t remove IU. I abandoned that assembly for now because I don’t know what to do to have energy in IU devices. Can you somehow fix it like in IC2, what could be connected from mekanism's generators? Or is it necessary to contact the Mekanism developers?
Hello, such a problem. While I was playing on my assembly, since I started using the mechanisms from the "Industrial Upgrade", there were problems, namely with the supply of energy to the mechanisms. With the help of universal wires from the Mekanism mod, they connect to devices but there is no energy in them, the panels are also connected, but there is no energy in the wires themselves either. Is it possible to get the wires from the Mekanism mod to work properly with your mod? There are no problems with other mods, even devices from ic2 connect and work, but you can’t craft them in survival. (I apologize if there are errors, I write through a translator).
There are indeed problems with Mekanism. The point is the incorrect work of energy in Mekanism. In IC2, this problem was solved with a big crutch, it is very likely that crashes and instabilities will appear. IU does not have this crutch, therefore it does not work.
minecraft crashes when installing and interacting with any mechanism from this mod
In reply to cabachok123:
need crash log
In reply to denfop:
i fixed, this conflict with mod Tatw
I also noticed another bug that the developer most likely knows about, so if the second player is connected to the world and he changes the modes on the instruments, then they are visible only to the creator of the world and he receives this information in the chat. Please fix this too.
Question to the developer regarding Reinforced Nano Armor, why does it have the ability to fly like in creative? It turns out a strange situation that after crafting nano armor, there is no point in crafting spectral armor, well, except for its larger energy storage, so why is quantum armor not used in crafting spectral armor?
My suggestion:
1. Remove the possibility of creative flight from reinforced armor
2. Redo crafts so that there is such a sequence: nano armor -> reinforced nano armor -> quantum armor -> spectral armor; rebalance all armor accordingly so that the upgrade makes sense.
There is also an interesting question, why is a perfect drill not crafted from a spectral one? There is no such step-by-step crafting to a perfect drill, I beg you to fix it, because it really looks strange...
I ask the developer to carefully read and take into account the above.
Hey, when will version 1.7.10 be updated? ^_^
This version is no longer supported. Officially, it was suspended on July 8, 2022, but most likely support will not resume and new versions for 1.7.10 will not be released.
In reply to mak_and_iv:
Thank you for the information, although it is really a pity
Loool, curium ore does not appear in the world, although its spawn is enabled in the config
I would like to know the diagrams of an ideal nuclear reactor 1.7.10
Hi! I want to add my craft to the molecular item(for my modpack) how can I do this?
In reply to drilliixx:
There is a repository with layouts for both MineTweaker and CraftTweaker: https://github.com/vanFEK/industrialupgrade-for-developers
NEED ModTweaker
In reply to ratix01g:
Quantum Generator from mod "Quantum Generators" or converter EU -> QE from mod "Power Utilities Remastered"
Hello. There was a problem that the generator from IC2 does not output energy to the energy storage, and the energy does not come out of the solar panels at all, in singleplayer mode everything is fine, but on my server with mods the solars panels stopped working. They accumulate energy, but do not withdraw. This problem has appeared yesterday, what could be the problem?
In reply to HorgoninGG:
go to the mod's discord server, we'll figure it all out there