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EMC for Malum

Play Malum with ProjectE and none of its spirits or arcane materials have an EMC value. This data-only add-on fixes that.

Play Malum with ProjectE and none of its spirits or arcane materials have an EMC value. This data-only add-on fixes that.

  • Seeds the keystone resources — the nine harvested Spirits, the Soulstone / Cthonic Gold / Brilliance ores, and the Runewood / Soulwood trees.
  • Transcribes Malum's custom recipes — Spirit Infusion, Spirit Focusing, Runeworking, Void Favor — as ProjectE conversions, including the spirit cost, so infused materials, runes, and processed items derive their EMC automatically instead of being invisible to ProjectE.
  • Stateful gear carries no EMC by design: staves, scythes, soul-stained steel tools and armor, Spirit Jars, and curios hold durability or stored spirit/charge state; the degraded "fractured" impetus states are excluded too.

It adds no items, blocks, or recipes — only EMC data. Values apply on world load; open a Transmutation Table to see them.

Dependencies

The end-game Soul Binding recipes (which produce stateful artifacts) and node-smelting tag outputs are intentionally not valued. EMC values are a considered first pass; balance feedback is welcome.

Support my mods on Patreon Follow @kuronami333 on X

Bugs and questions: comment on the CurseForge page, or DM @kuronami333 on X.

All Rights Reserved (free to put in any modpack, no permission or credit needed). Malum is by Sammy Semicolon; ProjectE by sinkillerj & contributors. Independent integration, not affiliated with either. Source: https://github.com/KURONAMI333/malum-emc

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