A modpack with 75 mods (that aren't bugfixes, cores, performance enhancers, etc) that I ported from an older unreleased 1.12.2 modpack.
This modpack includes something for everyone, such as magic, technology, and exploration.
As this pack gets updated, I am hoping to add a single player story quest and general multiplayer quest to help incentivize continuous play!
The 256ACH variant minigame from Houstonian's We Have A Modpack will also most likely be included as an option.
Apotheosis:
Bamboo can now grow up to 255
These affixes were turned off:
Attack speed
cold damage
crit chance
crit damage
damage chain
fire damage
life steal
loot pinata
reach distance
Draw speed
Magic Arrow
Max Crit
Cleave
Current HP Damage
Execute
Movement Speed
Omnitool
Overheal
Radius Mining
Snare Hit
Snipe Damage
Spectral Shot
Teleport drops
Torch Placement
The durability damage dealt to an item that silk touches a spawner 100 -> 50
Turned Deadly Module off (caused game to crash)
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Enhanced Celestials:
Minimum number of nights between bloodmoons: 4 -> 5
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ProjectE:
Covalence loss 1.0 -> 0.5
Katar Death Aura 1000 -> 500
Watch of Flowing Time 18 -> 9
Removed EMC for all saplings
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Serene Seasons:
Maximum underground Y level out of season crops can be grown below 48 -> 50
If the season should progress on a server with no players online set from true to false.
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Waila:
Show entity HP changed from true to false
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Zombie Awarness:
how far monsters will sense sound sources from 60 -> 30
how far monsters will sense scents from 60 -> 30
The amount of delay in game ticks between processing mobs with enhanced AI, less is more frequent 5 -> 20
Removed Creeper, Skeleton, and Stray from gaining ZA enhancements.
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Mekanism:
Disabled copper ore generation
Turned off lead ore generation
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Tinker's Construct:
Disabled copper ore generation.
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Create:
Disabled copper ore generation.
Weathered Limestone cluster size 128 -> 64
Limestone cluster size 128 -> 64
Dolomite cluster size 128 -> 64
Gabbro cluster size 128 -> 64
Scoria cluster size 128 -> 64
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PiTweaks:
Turned off fast vanilla furnaces.
Turned off fast blast furnaces.
Turned off fast campfires.
Turned off fast smokers.
Turned back on food and saturation cap.
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ProjectRed:
Turned off copper generation
Turned off tin generation
Turned off silver generation
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Electrodynamics:
Turned off cuperite generation
Turned off Tin generation
Turned off Fluorite generation
Turned off uraninite generation
Turned off bauxite ore generation
Turned off monazite generation
Turned off thorianite generation
Turned off galena ore generation
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Immersive Engineering:
turned off uranium generation
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Quark:
All quark stone variants had their clusters turned from 33 to 22 to allow for less annoyance when looking for stone.
#How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more
boxes in open spaces. Decreased from 6 to 3.
Turned off poisonous potato usage.
Turned off compasses working everwhere. I like that they mess up in other dimensions.
Turned off axe leaf harvesting cause of fast leaf decay and hoes.
Disabled Color runes bcs they don't work with optifine.
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Serene Seasons:
#Maximum underground Y level out of season crops can be grown below. -1 (off) -> 45
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Survive:
Stamina exhaustion from interacting with items 1.25 -> 1.00
Stamina recovery changed from 1 point every 300 -> 200 ticks