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Dynamic View and Simulation Distances

Dynamically changes chunk view(and simulation) distance based on server load to avoidlag

A lightweight server utility mod to help balancing lag(tps) and chunk view and simulation distance.

The mod balance view and simulation distance around a long-time average tps which fits the servers performance, allowing optimal view and simulation distance for each player count.

For example during low player counts when the server has a lot of performance room the distances increase and during prime time when the server starts lagging behind the distances get decreased.

Checkout my new companion mod for more controlled chunkloading! limited chunkloading

  • Min and Max Chunk view distance
  • Min and Max Simulation distance
  • Average tick time(TPS) to balance around
  • Update frequency

This mod is only required on the server.

Average tick time config details:

The average tick time in the config allows you to determine the tps at which the distances get balanced around.
Tick time = <50 ms = 20 TPS, Tick time = 100 -> 10 TPS, tick time = 200 -> 5 TPS.

Version 1.18 Note: Vanilla changed behaviour of view distance changes, now they trigger a chunk reload on client-side. To avoid these I recommend using https://www.curseforge.com/minecraft/mc-mods/farsight alongside this.

No known incompatibilities.

If you enjoy this mod consider supporting the development, any support is greatly appreciated.

The development is an unpaid free-time activity, so any support helps being able to spend more time on it.
You can support me on Patreon, or just spreading the word around.

The Dynamic View and Simulation Distances Team

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