Spartan Weaponry

2,378,539 Downloads Last Updated: Nov 20, 2019 Game Version: Forge

Version "beta-1.3.0" is out now! 

IMPORTANT: The previous config will be backed up and a new config file will be generated! No config changes will be transferred over! Check the backup if you wish to restore your config settings!


Weapons Galore! A whole new arsenal of weaponry made for Minecraft. Inspired by Balkon's WeaponMod, it adds new versions of weapons from that mod, as well expanding the arsenal with a bunch of original weapons, including a variety of swords, polearms, blunt and ranged weapons.

Most of these weapons can be made from the five vanilla tool materials, and each type of weapon has different properties that help with combat in certain situations, such as extended reach, damage bonuses, etc.


There is now compatibility with these modded materials (as of beta-1.1):

Copper, Tin, Bronze, Steel, Silver, Invar, Platinum, Electrum, Nickel & Lead


What it has so far:

Basic Materials

To craft any weapon in the mod, you will need to make either a Handle or a Pole.

Recipes in spoiler tag below.

Handles can be crafted individually with a piece of string or 4 at a time using either leather or wool


The Leather in the above recipe can be substituted for Wool of any colour.

Poles can be crafted in a similar way.


And of course, the Wool in the Pole recipe can be substituted for Leather.

Additionally, you can craft Explosive Charges, which are used in Explosive Arrows and Dynamite.

Bladed Weapons:


Fast attack speed, but low damage. Can be thrown at foes in a pinch.

Properties: Throwable



Stronger damage, but slightly slower attack speed.

Properties: Two-Handed I



High damage, extended reach and deals full damage to multiple foes. Unwieldy and slightly slow attack speed.

Properties: Reach I, Wide Attack II & Two-Handed II



Faster attack speed, but deals fairly low damage. Does more damage to foes without chest armour.

Properties: Damage Bonus, Two-Handed I



Slightly faster attack speed, but deals slightly low damage. Does more damage to foes without chest armour.

Properties: Damage Bonus, Damage Absorption



Significantly faster attack speed, but deals quite low damage. Does significantly more damage to foes without any armour.

Properties: Damage Bonus, Damage Absorption



Blunt Weapons:


Low damage but very cheap to craft. Now available in other materials!

Properties: Wide Attack I, Reach I



Average damage for wood, though slightly slow. Can be crafted without the need of a crafting table. Can be upgraded to a Studded Club, for better damage.

Properties: Nauseous Blow




High Damage, but very slow to use. Can knock foes back further away.

Properties: Enhanced Knockback, Nauseous Blow



Average damage, but quite slow attack speed. Has 50% armour piercing damage.

Properties: Armour Piercing, Two-Handed I


Caestus (Greek-Roman leather knuckles)

Very fast attack speed, but also very low attack damage. Can be upgraded to the Studded Caestus for increased damage.

Properties: Quick Strike


Polearm Weapons:


Slightly slow attack speed and slightly low damage, but the attack can hit foes from further away.

Properties: Reach I



High Damage, but quite slow attack speed. Has extended reach and can breach the foe's shield.

Properties: Shield Breach, Reach I, Two-Handed II



Slightly low attack damage and slightly slow attack speed. Has a longer reach than other polearms, such as the Spear.

Properties: Reach II, Two-Handed I



Average damage, but quite slow attack speed. Does extra damage when the user is riding a mob or entity like a Horse.

Properties: Reach I, Damage Bonus


Ranged Weapons:


An upgraded version of the vanilla Minecraft Bow. Has extra range and damage, but takes a bit longer to draw fully.



A ranged weapon with does significant damage, and has a better range than a Longbow. Needs to be loaded before every shot.

Uses Bolts as ammo. Bolts come in Iron or Diamond variants. Bolts can also be tipped like Arrows can, as well as having Glowstone applied to them to make Spectral Bolts.



Bolt Recipes:

Throwing Knife

Throwing weapon which has average range and damage. Not recommended to use for melee fights.

Properties: Throwable, Damage Bonus (thrown)


Throwing Axe

Throwing weapon which has lower range but higher damage. Not recommended to use for melee fights.

Properties: Throwable, Damage Bonus (thrown)



Throwing weapon which has a long range and decent damage. Not recommended to use for melee fights.

Properties: Throwable, Damage Bonus (thrown)



New Weapons from beta-1.2.0:


Throwing weapon that returns to the thrower, regardless of if it encounters an obstacle.

Properties: Throwable



A hard hitting and heavy weapon that also doubles as a wood chopping tool.

Properties: Two Handed I, Versatile (Axe)



A slightly slow but average damaging weapon that does extra damage to undead mobs.

Properties: Damage Bonus (Undead)



New Weapons from beta-1.3.0:


A somewhat slow weapon with average damage, extended reach and the ability to hit non-direct foes with 50% normal damage in a sweep.

Properties: Two-Handed I, Reach I, Wide Attack I



Weapon Properties:

Each of the weapons (with the exceptions of the Quarterstaff, Caestus, Longbow and Crossbow) have various weapon properties to give you different strategic options during combat.



Weapons with this property can be thrown at foes, dealing the weapon's damage to the foe it hits. Applies to the Dagger, Throwing Knife, Throwing Axe and the Javelin.


Weapons with this property are rather cumbersome to carry around and are optimally used with both hands. Attempting to use any item in your offhand will result in a Mining Fatigue effect being inflicted to the player.

Two-Handed I will inflict Mining Fatigue II, while Two-Handed II will inflict Mining Fatigue III.

Applies to the Longsword (I), Katana (I), Greatsword (II), Warhammer (I), Halberd (II) and the Pike (I)

Damage Bonus

Inflicts bonus damage to foes, depending if they have certain armour equipped or not.

Applies to the Katana (2x to foes without Chestplate), Saber (Same as Katana),  Rapier (3x to foes without any armour) and the Lance (2x to foes while the user is riding something like a horse)

Damage Absorption

Absorbs 25% of weapon damage inflicted to the user as durability damage to the weapon.

Applies to the Saber and Rapier


Weapons with this property, due to their length, are able to hit foes from further away.

Reach II increases the hit distance even further.

Applies to the Greatsword (I), Spear (I), Halberd (I), Pike (II) and the Lance (I)

Wide Attack

Weapons with this property will inflict half attack damage (for level I) or full attack damage (for level II) to all targets that get hit by the sweep attack.

Applies to the Greatsword (II), Glaive (I) and Quarterstaff (I)

Enhanced Knockback

Weapons with this property will knock foes further away.

Applies to the Hammer

Nauseous Blow

Inflicts the Nausea II effect on a foes the weapon hits for 5 seconds.

Applies to the Club and the Hammer

Armour Piercing

50% of the damage from a the weapon ignores the foe's armour.

Applies to the Warhammer

Shield Breach

Has a chance to make a foes shield unusable for a period of time, just like using an axe does.

Also works on Shields from other mods, like my own Spartan Shields.

Applies to the Halberd


New in beta-1.2.0:

Quick Strike

Shortens the struck foe's hurt resistance time, enabling the weapon using this property to hit the foe much more frequently than normal.

Applies to the Caestus

 Versatile (Axe)

The weapon with this property can be used as an axe.

Applies to the Battleaxe


 Miscellaneous Items:

New Arrows

You can also make Arrows out of various materials such as Wood, Iron and Diamond.

                Cause some bruises with Wooden Arrows, blast some Metal at your enemies with an Iron Arrow, or fling your bling with Diamond Arrows. The choice is yours!

You can even attach an Explosive Charge onto an Arrow for an Explosive Arrow. They explode on impact with a entity or a surface.


Dynamite can be lobbed at a short distance to either blow up your enemies or cause some damage to the terrain. Detonates after 3 seconds. Terrain damage can be disabled by the "mobGriefing" Gamerule or in the config file.


A convenient storage solution for carrying lots of Arrows and Bolts! Comes in three varieties: Light (4 stacks), Medium (6 stacks) and Heavy(9 stacks). Right Click the item in your hand to access it's inventory.


Quivers passively provide Arrows or Bolts to the player from their own inventory (if there is any available) when they equip the appropriate weapon:

  • Bows (including the Vanilla Bow and most modded Bows) for the Arrow Quiver
  • Crossbows for the Bolt Quiver.

They also place the Arrows or Bolts back into the quiver when you unequip the Bow or Crossbow.

Baubles compatible! (Optional)

These only work when in your hotbar (any hotbar slot) or in the Body Baubles slot.


When equipped as Baubles, they show up on the players back. A HUD element shows up when using a Quiver with a weapon as well.


New Enchantments:

  • Lightweight - Max Levels: 3 - Increases the throwing speed of Throwing Weapons, making them fly further. 
  • Incendiary - Max Levels: 1 - Throwing Weapons sets foes on fire.
  • Sharpened - Max Levels: 5 - Sharpness for Throwing Weapons; increases damage inflicted.
  • Lucky Strike - Max Levels: 3 - Looting for Throwing Weapons; increases drop rate from killed mobs.

Requires Java 8!


This mod is currently in Beta, as there will likely need to be more weapon balancing and fixes to be done before a full release.


Any Issues/Bugs/Balance Issues?

Let me know here:



Any language translations anyone can do would be greatly appreciated! Leave a comment below if you can provide one.

Here is the English version of the Language file here for anyone wishing to provide translations (for version beta-1.3.0):


The mod now has an API for making addon mods!

Find it here:


Modpack permissions:
Permission granted! No need to ask. If you have a interesting modpack including this in it, let me know! I would love to see it.


Plans for Future Versions:

  • New Weapons (Flails, etc.)
  • More Materials support (Different Metals and Gems, maybe even RF powered weapons?)

 List of Addons:


If you haven't already, check out my other mod, Spartan Shields!


Special thanks to xwerffx for most of the weapon art and ideas for the mod!


Coming Very Soon:


Copyright Notice:

Crossbow Firing sound: "Bow Fire Arrow Sound" by Stephan Schutze is licensed under CC BY-NC 3.0 (link: Source:



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