Ever played on a multiplayer server, built near other players and when returning from the Nether, surprisingly found yourself in another player's base? It's because of the 8:1 block ratio between the Nether and the Overworld. It's really weird though that you enter a portal in the overworld, and then when going back through where you came. come out of a different portal in the overworld. This mod fixes that issue.
It keeps track of what portals a player went through in order to ensure correct destinations when the player is going back through the same portals. The 1:8 ratio remains, portals just get smarter and remember where you came from.
This project is sponsored by Server.pro.
Need to host a modded server? Check out their plans here.
Features
- As long as players use the same portal to return to the overworld, they will end up where they came from
- Only needs to be installed on the server (but works in singleplayer as well)
Links
This mod on servers is broken. Players who enter/exit portal will take damage from a peculiar source "suffocated in a wall" depending on the amount of time it takes for a player to load into the portal on either side = determines the amount of damage they will take. Ex: someone with low ping will take half a heart of damage entering or exiting while someone with heavier ping will take 5-7 hearts of damage upon enter/exit. This has been tested by a few players on the server including myself. And yes we did rule out multiple possibilities like other blocks around the portal and have deleted blocks around the portal or that could potentially make a player take damage and even made a gigantic size portal to no avail.
Upon removing the mod, the problem stopped which can only lead me to believe the mod was the problem.
Using Forge 1.16.2
This also happened on 1.16.1 on another server.
Does this mod works if you only install it in client side?
In reply to etm18boi:
Hey, no it will not work, except if you are playing in singleplayer. If you want to use it in a server, you need to install it server side.
when are you porting to fabric
In reply to Tiarnia:
fabric bad, forge good
In reply to HelpImLostAtTheMall:
Actually, fabric is way less invasive which imo makes it superior to forge.
In reply to iPollox:
Fair enough, I don't know much about fabric, I was just making a dumb joke.
If I want to use it on Server, does the players need to have it too?
does this need curseforge to run or is this a plugin ?
In reply to raizurai:
It requires Forge.
does this work for bukkit/spigot/paper? is there anything like this that works for server plugins? The vanilla portal behaviour is fucked
I think this is a really useful mod for Multiplayer, nice work! I hope this mod is ready when the NETHER UPDATE (1.16) comes out so we can use it :)
Hey, I'm using the 1.12.2 version of the mod, which claims to fix the glitch where disconnecting during a teleport causes incorrect positioning in the Nether. However, this keeps happening. I'm kind of desperate for a fix honestly, I keep having to replace players' items. I have found that when the players disconnect, they enter the nether at the coordinates of the portal in the overworld, if that helps.
In reply to Missingpyxel:
Are they eating as the go through the portal? That's a big no-no, I just don't know for what version(s). It will do what you said though.
Should this work on a server? I just tried it on mine and it doesn't seem to be working
imma use this in a modpack.
In reply to gplpeep:
Same here
Please don't skip 1.14
In reply to PerfectStrange:
ok
So just to be clear, this mod doesn't fix it so that two portals can be near each other (say 800m), it just makes it so you won't get thrown about randomly if you meet the 8:1 ratio?