Apotheosis is a mod about power, change, and things that should have been. It adds new potions, enchantments, dangers, and other interesting things that greatly improve the Minecraft experience.
Apotheosis is divided into modules, each of which has a specific focus. Modules are independent, each can be disabled at will.
Apotheosis has a Bit-by-Bit, created by Mischief of Mice. It's split into two parts, so be sure to watch both, and join my discord for questions: https://discord.gg/wdvU5Yz
The Enchantment module focuses on an overhaul to the enchantment system and adding new enchantments. This module will allow you to become much more powerful than previously imposed limitations would have ever allowed.
Apotheosis changes the level cap of both Enchanting Tables and Anvils. The Anvil level cap is completely removed, and the Enchanting Table level cap is set to a configurable limit that defaults to level 150. Additionally, users may now configure the max levels of enchantments and the enchanting power calculation formulas, which gives you total control over all enchantments. Tool material enchantabilities are also configurable.
Cobwebs and Prismatic Cobwebs can be used to remove enchantments and curses. The removal process takes place in an anvil.
Anvils, hoes, shears, and other previously unenchantable things can be enchanted. Anvils can also be repaired (in an anvil) with iron blocks.
Blocks and Items
The enchantment module comes with a much stronger variant of a bookshelf. The hellshelf provides double the enchanting power of a single shelf, and can be further strengthened with Hell Infusion.
A Hellshelf allows you to access levels up to 150. Other sources can only increase the table to level 40.
Not all enchantments will show up at higher levels. Enchantments have level ranges that they can show up at, so the highest level is not always ideal, but Apotheosis does try to increase the level cap so that most enchantments are available at 150.
Altar of the Sea
The other enchanting block that Apotheosis adds is the Altar of the Sea. The Altar is a focus for the conversion of enchanted objects. It allows you to turn unwanted or otherwise useless enchanted items (at any durability) into a new enchanted book.
The stronger the enchantments on the items, the stronger the book.
Once four items are detected, the altar will begin to drain experience from nearby players. The necessary experience needed will increase with the strength of the final book, but is always equal to half the levels that would be needed to create the final book in an enchanting table. If no experience is available, white particles will spawn atop the pillars.
Apotheosis also adds a solution for different kinds of enchantments: Tomes. Tomes are a type of book that can be enchanted like regular books, but do not pull from the entire set of enchantments. Instead, each Tome has it's own set of enchantments that it will pull from.
In addition to the normal tomes, there is also the Tome of Scrapping, which allows you to remove some enchantments from an enchanted item, destroying it in the process. Not all enchantments will be retained, and it costs 15 levels per enchantment removed to successfully take the enchantments off.
The enchantment module currently adds 15 enchantments in total, each with a unique effect. Aside from normal enchantments, there are three enchantment descriptors that help to identify what kind of power an enchantment can offer. Those descriptors are:
- Masterwork: An enchantment that can only be found at higher enchantment levels (usually 50+)
- Twisted: An enchantment that will have stronger than usual impact, but may not always have a positive impact.
- Corrupted: Offering significantly stronger effects than any other enchantments, corrupted enchantments often use a portion of the wielder's life force as fuel. These enchantments are marked as curses.
The actual enchantments added by this module are as follows. Additional details are available.
- Berserker's Fury (Corrupted): When damaged, the user will become enraged, gaining speed, strength, and resistance.
- Miner's Fervor (Twisted): Mining speed is adjusted based on distance above/below sea level.
- Hell Infusion (Masterwork): Your attacks will deal additional magic damage when in the nether.
- Icy Thorns: Attackers will be slowed. Works on ranged attacks as well.
- Life-Mending (Corrupted): Consumes the life of the user to repair gear when held or equipped.
- Mounted Strike: Your attacks will deal extra damage when mounted on a horse.
- Reflective Defenses: Blocking an attack with a shield has a chance to damage the attacker.
- Scavenger: Mobs killed have a chance to drop their loot twice, stacks with looting.
- Shield Bash: Attacking with a shield will do significantly more damage.
- Stable Footing: Negates the mining speed penalty from not standing on the ground,
- Tempting: Farm animals will follow you while holding an item with this enchantment.
- Knowledge of the Ages (Masterwork): Enemies slain will not drop items, but will drop more experience.
- Splitting: Anvils that fall on enchanted books have a chance to split them.
- Nature's Blessing: Hoes can be used as bonemeal, for a durability cost.
- Rebounding: Enemies who attack you in melee range will be flung.
- Occult Aversion (Twisted): Magic Damage taken is reduced, and magic damage dealt is reduced.
Apotheosis allows the player to move, edit, and manipulate spawners. Spawners can be moved with silk touch, and various items are Spawner Modifiers, which have the power to edit certain stats of the spawner, including spawn time, spawn range, and condition requirements.
In vanilla, spawners cannot be edited aside from changing the entity within using a spawn egg. In Apotheosis, just about every part of a spawner can be manipulated.
The list of default modifiers is as follows:
- Sugar: Decreases minimum spawn delay by 5 ticks.
- Clock: Decreases maximum spawn delay by 10 ticks.
- Fermented Spider Eye: Increases spawn count by 1.
- Ghast Tear: Increases max nearby entities by 2.
- Prismarine Crystals: Increases the player activation range by 2 blocks in every direction.
- Blaze Rod: Increases spawn range by 1.
- Dragon Egg: Disables checking conditions when spawning entities.
- Nether Star: Removes the need for a nearby player.
- Chorus Fruit: Disables the spawn cap, enabling an infinite number of monsters to spawn.
- Redstone Comparator: Enables redstone control of the spawner. Requires a signal to run.
- Spawn Egg: Changes the entity that the spawner will spawn.
All modifiers can be inverted using the "inverse" modifier, which defaults to nether quartz. To use the inverse modifier, hold the inverting item in your off hand, and the effects of a normal modifier will instead be inverted (ex: sugar would increase the min spawn delay by 5 ticks).
Each modifier item is configurable, and the impact of a single item can also be configured. More complex modifier items can be applied via ZenScript.
The spawner module adds the Capturing enchantment. Capturing allows for spawn eggs to be dropped when killing a mob. Each level increases the chance by 0.4 percent.
Apotheosis adds recipes for potions that were previously uncraftable, and new potions.
The potion module allows for the following vanilla potions to be crafted:
- Mining Fatigue
The Potion module adds two potions that help support elements of Apotheosis and Vanilla. The potions added are as follows:
- Sundering, the inverse of Resistance, which increases damage taken by 20% per level.
- Ancient Knowledge, which multiplies experience from kills by 10x per level (configurable).
The potion module adds the enchantment Endless Quiver. Endless Quiver makes all arrows infinite, including rarer arrows such as tipped and spectral arrows.
Apotheosis adds certain generated features that can and will attempt to kill you at the first given opportunity. Among these are boss monsters, rogue spawners, and other dangers that will now be present in the once-peaceful cave systems.
A boss monster is indicated by a custom name, higher than average stats, and full gear. When slain, a boss will drop a powerfully enchanted item they were previously wielding. Additionally, bosses have CraftTweaker support. Using CraftTweaker, the possible armor sets and available enchantments can be configured. See the docs for more info.
The deadly module introduces different kinds of preset spawners that can spawn naturally in caves, and may become the spawners for dungeons. Currently there are two types: Brutal and Swarm spawners. Brutal spawners spawn monsters that have naturally occurring potion effects and swarm spawners spawn faster and have a much higher max entity cap. The types of valid monsters for each spawner can be configured, as well as the stats that the spawners will have.
The garden module enables configurable limits for how high cactus, sugarcane, and bamboo will grow.
It also adds the Ender-Farmer's Lead, which allows you to capture and move animals. Each lead has 16 uses before it breaks.
The Village Module adds content to villages, villagers, wandering traveler, and village-related objects.
The following changes are applied to the Wandering Traveler:
The Traveler has obtained new trades, which are much more costly, but make it worth finding a traveler. No more buying fish buckets.
The way the traveler spawns in the world has been updated, comparison to vanilla below:
There is a 25% chance to roll a 10% chance to try to find a location to spawn a trader per day. The roll chance increases each day a player is logged in by 25%/day, up to 75%.
There is a 10% chance to try to find a location to spawn a trader per day. The roll chance increases by 10% each day, up to 100%. Traders may now spawn on snow and other non-solid blocks.
Fletching has been added. Fletching is a 3x1 crafting system available at a Fletching Table.
Fletching increases normal arrow yields to 6 per craft. Spectral Arrows have had their glowstone cost reduced when fletching.
Fletching also allows for the crafting of two new arrows, the Obsidian Arrow and the Broadhead Arrow.
The Obsidian Arrow deals 20% increased damage as compared to a normal arrow, applied after all other modifiers. This means the effect of Power is increased by 20% as well when using them.
The Broadhead Arrow inflicts 15 seconds of bleeding on-hit. Bleeding is similar to wither, but Broadhead Arrows will increase the strength of the bleeding effect with each successive hit. making it deadly.