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Technology X

A Modpack about industrialisation and progression.

WIP

A Multiplayer focused modpack about progressing through the "Ages" of tech.

 

Progression follows four stages, starting out somewhere in the late bronze age with the create mod and ending with advanced future technologies with mekanism and AE2. Along with this, the progression from Iron to Diamond is now much harder, with diamonds only spawning below -64. The industry of this modpack is somewhat inspired by Factorio, and its accompanying mod Space Exploration.

 

Need help? Found a bug? Join the Discord

 

Principles:

  • No magic boxes that items come out of. Apart from in the end game, when precision-machining is feasable, machines are pretty big and clunky.
  • Learnable difficulty curve. Each 'new thing' is slightly harder to get than the previous thing.
  • Re-learned world. Explore more than just the world: Ores below bedrock, Air around you.
  • No one-size-fits-all. Theres many ways to do one thing, You can move items with trains, belts, or as data! Each has their benefits. Now apply this to everything!

 

Features:

  • Almost new-player friendly: REI, Jade & Tutorial quests guide players who are new to Create, Immersive Engineering and Mekanism through their mechanics.
  • Completely custom progression through Advanced Energestics, Mekanism, Immersive Engineering & Create.
  • Integration of Harvestcraft with new recipes, All recipes are create compatible.
  • Thirst: Purify your water before drinking it or press fruits for juice.
  • Expanded world height from 348 to 640 blocks with DWAEBH.
  • Modified Ore Generation to make the progression from Iron to Diamond much more difficult.
  • Many nerfed mechanics: Raw ingredients arent appetising, Slower vanilla progression & temparature management.
  • Many buffed mechanics: Create: S&R trains have higher top speeds, more farmable resources, nutritional benefits from Spice of Life.
  • Sound Physics, Shaders, Biomes O'Plenty & Rechiseled combine for boosted immersion & picturesque scenery.
  • Over 40 custom Immersive Engineering deep ore vein types.
  • Complex refining processes that contest real industrial processes.
  • Over 3000 custom recipes.
  • Custom DarkModeEverywhere config for maximum compatability.
  • wawaium

 

Technical Overview:

  • Create occurs in the overworld, Immersive Engineering in The Nether, and Mekanism in The Otherside.
  • Create progression works up to Precision Mechanism, Sturdy sheet, Trains & Rail network
  • Immersive Engineering progressions works you though constantan -> electrum -> aluminium, with iron -> steel -> hardened steel occuring alongside it.
  • Immersive Engineering multiblocks have been modified for progression, you wont ever need to touch ImmEng pipes.
  • Mekanism works through osmium -> advanced -> elite -> ultimate with each tier having its own processing challenges, encompassing well thought out solutions. (Pen and paper almost required)
  • Completely custom oil refining, using the distillery from Create: Diesel Generators. Very much inspired by Factorio.
  • Custom fuels for use in Create: Diesel Generators to power an industry.
  • Almost everything can be automated, without clunky mob farms.

 

Planned:

  • Re-designed AE2 recipes
  • Unified texture to patch the inconsistencies between mods (somewhat complete)
  • Deep Mob Learning for endgame farming
  • Some sort of endgame "goal" beyond the Antiprotonic Nucleosynthesizer
  • Something similar to the microminers from Omnifactory for truly infinite resources.
  • Avaritia endgame

 

 

Note: This modpack was mainly designed for a small friend group who just couldnt find the right pack. With E2Extended getting too techy too fast, Create: Above & Beyond not getting techy enough, and both being stuck on an old version. If its not for you, modify it!

 

Mod list:

 

 

 

 

The Technology X Team

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