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Divorium 2

(500+ Quests) All-purpose modpack that dabbles in Magic, Tech. Building and more! (1.16)

File Details

Divorium 2 - 1.2.0 (Quests Update)

  • R
  • Feb 3, 2021
  • 274.15 KB
  • 119
  • 1.16.4

File Name

Divorium 2-1.2.0 (Quests Update) .zip

Supported Versions

  • 1.16.4

 TWEAKING & QUESTING UPDATE!

 This update may cause world generation issues to existing worlds so make sure to backup your world or start a new one!

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This is a VERY large update which includes lots of additions and changes. The main being that I've added QUESTS! Lots of the quests descriptions and some of the quests themselves are still a WIP, so expect changes! I've also focused on performance and optimization, so you should hopefully notice FPS and CPU improvements!

NOTE:  Any End Troll Boxes will be removed as I've removed Pandoras Creatures, to get them back you can always re-add the mod!  Enjoy :)

 

+ Added Mods (19) 

    Akashic Tome

    Berry Good

    Charm Reforged

    Chocolate Fix

    Custom Starter Gear

    FerriteCore

    Fishing Real

    FTB Quests

    FTB Teams

    ItemZoom

    Just Enough Professions (JEP)

    Mod Name Tooltip

    Morph-o-Tool

    No Potion Shift

    Performant

    Save My Stronghold!

    Simple Discord Rich Presence

    Tips

    Torch Slabs Mod

 

- Removed Mods (4) 

   Charm

   ItemPhysic Full

   Pandoras Creatures

   Villager Names

 

^ Updated Mods (50)

   Alex's Mobs

   AttributeFix

   Applied Energistics 2

   Better Advancements

   Bed Benefits

   Better Burning

   Better Weather

   Biomes O' Plenty

   Blood Magic

   Botania

   Botany Pots

   CC: Tweaked

   Chisels & Bits

   Create

   Curios

   Dark Utilities

   Decorative Blocks

   Druidcraft

   Dungeons Plus

   Dynamic Surroundings

   Ender Storage 1.8.+

   Extra Boats

   Farmer's Delight

   Flux Networks

   FTB Chunks

   Industrial Foregoing

   Inventory HUD+

   Just Enough Items (JEI)

   Macaw's Bridges

   Macaw's Roofs

   Mekanism

   Mekanism Additions

   Mekanism Generators

   Mekanism Tools

   Mystical World

   Neat

   Powah!

   Psi

   Quark

   RandomPatches

   Rats

   Repurposed Structures

   Scannable

   Simply Jetpacks 2

   Snow! Real Magic!

   Storage Drawers

   Supplementaries

   Tetra

   Upgrade Aquatic

   YUNG's Better Mineshafts

 

~ Other (30) 

   +  Added custom Quests which guide you through mods!  (currently 503 so far!)

   +  Added custom Window Titles when playing in Singleplayer and Multiplayer worlds  (also tweaked the loading screen window title)
   +  Added more leaves & plants to the 'Greener Grass' feature from Quark - for example: Bush, Sprout, Flowering Oak Leaves, etc.  
(No longer will there be inconsistent colouring of                 leaves on Flowering Oak Trees!)
   +  Made the Knife, Sickle, Shield and Jetpack appear on Enchanting Stacks from Quark  (only appears on Enchantments that allow them)
   +  Made more animals capturable in the Mob Cage from Supplementaries  (Beetle, Cockroach, Fly, Frog, Goose, Hummingbird, Lunar Moth,

      Silkworm, Silverfish, Arrau Turtle, Box Turtle, Starshell Turtle)


   -  Disabled Seasons from Better Weather as they are quite buggy
   -  Disabled Deadly, Garden, Potion and Village modules from Apotheosis
   -  Disabled 'Matrix Enchanting' feature from Quark
   -  Disabled 'Hoe Harvesting' feature from Quark  (Sickles function the same, if not better)
   -  Disabled Quark's inventory buttons displaying inside the Engineer's Crafting Table  (overlapped with the crafting grid)
   -  Disabled Dark Oak Leaves from the 'Greener Grass' feature from Quark  (is now darker just like from vanilla)
   -  Disabled Banana from Alex's Mobs, as a Banana is already added from Neapolitan  (Monkeys still act accordingly)

   -  Disabled spawning of Omni's Speleothems  (already in Quark)
   -  Disabled Beekeeper villager from Charm  (the Apiarist villager is added from Buzzier Bees)
   -  Disabled Tinted enchantment from Charm  (Runes from Quark do the same)
   -  Disabled 'Portable Ender Chest' feature from Charm  (Ender Pouch does the same)
   -  Disabled 'Campfires No Damage' feature from Charm  (this prevented mobs being hurt by Campfires)
   -  Disabled 'Cave Spiders Drop Cobwebs' feature from Charm


   *  Made Copper, Silver, Tin, Lead, Nickel and Uranium ores to only generate from 1 mod rather than several

       (this removes there being multiple types of the same ore)
   *  You will now spawn only with a Quest Book when creating a new world
   *  Changed the inner and outer shell blocks of Omni's Malachite Geodes  (Outer from Granite to Limestone  - Inner from Diorite to Weathered Limestone)
   *  Significantly lowered spawn rate of Seahorses from Omni as way too many spawned  (0.75 > 0.2)
   *  Lowered spawn rate of Malachite Geodes from Omni  (0.48 > 0.36)
   *  Lowered spawn rate of Shrines from Astral Sorcery
   *  Lowered spawn rate of Maple Forests from Autumnity  (> 4)
   *  Lowered spawn rate of Speleothems from Quark  (12 > 8)
   *  Lowered spawn rate of Monster Boxes from Quark  (0.8 0.5)
   *  Increased the rarity of Mega Caves from Quark spawning  (800 > 1200)
   *  Increased the rarity of Crevices from Quark spawning  (120 > 180