File Details
Divorium 2 - 1.2.0 (Quests Update)
- R
- Feb 3, 2021
- 274.15 KB
- 119
- 1.16.4
File Name
Divorium 2-1.2.0 (Quests Update) .zip
Supported Versions
- 1.16.4
TWEAKING & QUESTING UPDATE!
This update may cause world generation issues to existing worlds so make sure to backup your world or start a new one!
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This is a VERY large update which includes lots of additions and changes. The main being that I've added QUESTS! Lots of the quests descriptions and some of the quests themselves are still a WIP, so expect changes! I've also focused on performance and optimization, so you should hopefully notice FPS and CPU improvements!
NOTE: Any End Troll Boxes will be removed as I've removed Pandoras Creatures, to get them back you can always re-add the mod! Enjoy :)
+ Added Mods (19)
- Removed Mods (4)
^ Updated Mods (50)
~ Other (30)
+ Added custom Quests which guide you through mods! (currently 503 so far!)
+ Added custom Window Titles when playing in Singleplayer and Multiplayer worlds (also tweaked the loading screen window title)
+ Added more leaves & plants to the 'Greener Grass' feature from Quark - for example: Bush, Sprout, Flowering Oak Leaves, etc. (No longer will there be inconsistent colouring of leaves on Flowering Oak Trees!)
+ Made the Knife, Sickle, Shield and Jetpack appear on Enchanting Stacks from Quark (only appears on Enchantments that allow them)
+ Made more animals capturable in the Mob Cage from Supplementaries (Beetle, Cockroach, Fly, Frog, Goose, Hummingbird, Lunar Moth,
Silkworm, Silverfish, Arrau Turtle, Box Turtle, Starshell Turtle)
- Disabled Seasons from Better Weather as they are quite buggy
- Disabled Deadly, Garden, Potion and Village modules from Apotheosis
- Disabled 'Matrix Enchanting' feature from Quark
- Disabled 'Hoe Harvesting' feature from Quark (Sickles function the same, if not better)
- Disabled Quark's inventory buttons displaying inside the Engineer's Crafting Table (overlapped with the crafting grid)
- Disabled Dark Oak Leaves from the 'Greener Grass' feature from Quark (is now darker just like from vanilla)
- Disabled Banana from Alex's Mobs, as a Banana is already added from Neapolitan (Monkeys still act accordingly)
- Disabled spawning of Omni's Speleothems (already in Quark)
- Disabled Beekeeper villager from Charm (the Apiarist villager is added from Buzzier Bees)
- Disabled Tinted enchantment from Charm (Runes from Quark do the same)
- Disabled 'Portable Ender Chest' feature from Charm (Ender Pouch does the same)
- Disabled 'Campfires No Damage' feature from Charm (this prevented mobs being hurt by Campfires)
- Disabled 'Cave Spiders Drop Cobwebs' feature from Charm
* Made Copper, Silver, Tin, Lead, Nickel and Uranium ores to only generate from 1 mod rather than several
(this removes there being multiple types of the same ore)
* You will now spawn only with a Quest Book when creating a new world
* Changed the inner and outer shell blocks of Omni's Malachite Geodes (Outer from Granite to Limestone - Inner from Diorite to Weathered Limestone)
* Significantly lowered spawn rate of Seahorses from Omni as way too many spawned (0.75 > 0.2)
* Lowered spawn rate of Malachite Geodes from Omni (0.48 > 0.36)
* Lowered spawn rate of Shrines from Astral Sorcery
* Lowered spawn rate of Maple Forests from Autumnity (6 > 4)
* Lowered spawn rate of Speleothems from Quark (12 > 8)
* Lowered spawn rate of Monster Boxes from Quark (0.8 > 0.5)
* Increased the rarity of Mega Caves from Quark spawning (800 > 1200)
* Increased the rarity of Crevices from Quark spawning (120 > 180)

