Repurposed Structures (Forge)

Mods
3,160,156 Downloads Last Updated: May 1, 2021 Game Version: 1.16.5

Picture that shows the title of this mod with a Stonebrick Fortress during sunset behind the text

CURRENTLY FOR 1.16.5 MC

Works serverside too so vanilla clients can connect!

CLICK HERE FOR FABRIC 1.16.5 MC PORT: 

https://www.curseforge.com/minecraft/mc-mods/repurposed-structures-fabric

 

Recent News: If you are using Better Strongholds
alongside this mod, YOU NEED TO UPDATE
REPURPOSED STRUCTURES to its latest version!
Otherwise, you will get mod compat issues.

 

Past News: End Pyramid, End Outpost,
Icy Pyramid, and Icy Dungeon is now added!
Dungeons are now nbt file based and 
can be modified by datapacks now!
Plus a huge amount of tweaks and bug fixes!
See the changelog for more info.

 

(Also, update your Forge to 36.0.25 or newer!)
And report any bugs or issue with my mod to me!
 

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WHAT IS REPURPOSED STRUCTURES?

 

    Repurposed Structures is a mod about taking existing vanilla features and structures and creating new variants or modifications to them! Originally, most of the structures and features in this mod was actually made for my Ultra Amplified Dimension mod. but then I realized these features and structures would look great in the Overworld as well so I decided to take those structures and features and split them into their own mod and continue to add MORE biome variants of vanilla structures! And over time, some other people even help contribute more vanilla styled structures!

 

    Currently, this mod has:

- Jungle Fortresses which are Nether Fortresses using Stonebrick blocks and spawns in Jungles!
- 10 Dungeons variants
- 13 new Mineshaft types
- 10 new biome variants of Villages
- 9 new temples variants
- 2 new biome variants of Igloos
- 13 new Pillager Outposts
- 4 new types of Shipwrecks
- 7 new Mansion types
- 5 new Witch Huts types
- A Nether themed Ocean Ruins
- A Nether themed End City
- A Nether Strongholds
- Stonebrick Strongholds (replaces vanilla Strongholds by default as these are larger and Silverfish infested)
- Giant boulders (sometimes with ores if lucky) for Giant Tree/Spruce Taiga Hills biomes
- Tiny boulders added to Taiga Mountain biomes
- 5 new Desert Well variations were made for other biomes 

 

    If you have trouble finding one of these structures, just start typing `/locate repu` into the chat and you should see my structures pop up! For example, typing `/locate repurposed_structures:stronghold_stonebrick` will find the closest RS's Stonebrick Stronghold to your location. :) All structures can be found easily from anywhere!

 

    Frequently Asked Questions:

 Q: Does this mod work with YUNG's Better Strongholds mod?
A: Yes BUT only with latest version of Repurposed Structures. (PLEASE UPDATE REPURPOSED STRUCTURES PEOPLE) When Better Strongholds is on, Repurposed Structures's Stonebrick Stronghold will no longer spawn so that Better Strongholds has complete control over the overworld Strongholds. RS's Nether Stronghold will still spawn in Nether biomes.

 

Q: Does this mod work with YUNG's Better Mineshafts mod?
A: Yep! This mod works with YUNG's Better Mineshafts lol. I added code to make our mods compatible. Both of our mineshafts should spawn in the world.

 

Q: Does this mod conflict with ___ mod?
A: Highly unlikely. My mod adds structures to biomes directly so any conflict would be extremely rare. Best way to know is to just try my mod with the other mod. If you find they do conflict somehow, PLEASE let me know so I can investigate and release a fix! :)

 

Q: /locate stronghold isn't working!
A: That's because by default, Repurposed Structures replaces the Stronghold with its own version and makes sure that Ender Eyes will find this new Stronghold as well. To find the new Stronghold by command, do /locate repurposed_structures:stronghold_stonebrick. You can change this behavior in the configs to make vanilla Strongholds spawn again if you wish.

 

Q: The advancements are annoying! I want to turn them off!
A: There are datapacks to turn off the advancements or hide them. Scroll down to the "PRE-MADE DATAPACKS" section farther down and open the spoiler to get the disable/hidden advancements datapacks!

 

Q: How can I change the language that this mod uses?
A: You can use a Resourcepack to add new languages and help contribute! Click here for more info!

 

Q: Can I use this mod in a modpack?
A: Yep! You can use this mod in a modpack :)

 

Q: Can I modify the source code of this mod to make changes?
A: You can but just make sure you respect my license which is LGPL. That means, if you plan on distributing a modified Repurposed Structures jar, you should open source it by making the modified source code visible and licensed under an open source license. But truthfully, if you want to make a change, ask me first or make a PR into my mod as I might actually add it to the base mod itself! 

 

   Extra Details about everything in this mod!

Note: all chest loot info can be found here in the loot table files for the structure! : https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/tree/1.16/src/main/resources/data/repurposed_structures/loot_tables/chests

 

Village Variants

Note: Some village houses will have custom loot to match their biome better but nothing too crazy for balance reasons. The Nether based villages are full of fully armored Piglins and have fully unique chest loot.

 

Variants:

 

-Badlands Village

-Birch Village

-Dark Forest Village

-Jungle Village

-Swamp Village

-Mountains Village

-Giant Taiga Village

-Oak Village

-Crimson Village

-Warped Village

 

Dungeons

Badlands Dungeons spawner's mob rates

48% : Husk

25% : Cave Spider

17% : Skeleton

8% : Spider

2% : Illusioner 

 

Dark Forest Dungeons spawner's mob rates

43% : Zombie

20% : Spider

20% : Skeleton

15% : Vex

2% : Illusioner 

1% : Creeper

 

Desert Dungeons spawner's mob rates

73% : Husk

13% : Spider

12% : Skeleton

1% : Llama

1% : Illusioner 

 

End Dungeons spawner's mob rates

86% : Endermite

12% : Enderman

2% : Phantom

 

Spawns Shulker Box instead of Chests to hold the loot but spawns less frequently than Chests.

 

Icy Dungeons spawner's mob rates

75% : Stray

25% : Cave Spider

 

Jungle Dungeons spawner's mob rates

37% : Zombie

25% : Parrot

18% : Spider

18% : Skeleton

1% : Chicken

1% : Creeper

 

Mushroom Dungeons spawner's mob rates

if above Y = 64

96% : Rabbit

4% : Mooshroom

 

if below Y = 64

96% : Bat

4% : Mooshroom

 

Nether Dungeons spawner's mob rates

if above Y = 30

44% : Zombified Piglin

20% : Strider

26% : Magma Cube

10% : Blaze

 

if below Y = 30

44% : Zombified Piglin

20% : Strider

25% : Magma Cube

10% : Blaze

1% : Wither Skeleton

 

Snow Dungeons spawner's mob rates

37% : Stray

25% : Cave Spider

24% : Zombie

12% : Spider

2% : Snow Golem

 

Swamp Dungeons spawner's mob rates

24% : Zombie

24% : Drowned

16% : Spider

16% : Skeleton

9% : Vex

1% : Slime

 

Ocean Dungeons spawner's mob and loot rates

Chest loot

45% : Normal Dungeon loot

33% : Shipwreck Supplies loot

13% : Small Ruins loot

8% : Big Ruins loot

1% : Buried Treasure loot

plus a few various other ocean-themed loot

 

Mob Spawner in Frozen Ocean biomes

96% : Drowned

3% : Squid

1% : Turtle

 

Mob Spawner in Cold Ocean biomes

96% : Drowned

3% : Salmon

1% : Turtle

 

Mob Spawner in neutral Ocean biomes

96% : Drowned

3% : Cod

1% : Turtle

 

Mob Spawner in Lukewarm Ocean biomes

96% : Drowned

3% : Pufferfish

1% : Turtle

 

Mob Spawner in Warm Ocean biomes

96% : Drowned

3% : Tropical Fish

1% : Turtle

 

Mineshafts

All other Mineshafts has Cave Spider Spawner unless otherwise specified. And chest loot is specifically tailored to every Mineshaft with some having very unique loot and others having loot that's barely different.

 

Variants:

 

-Birch Mineshafts

-Desert Mineshafts

-Jungle Mineshafts

-Savanna Mineshafts

-Stone Mineshafts

-Taiga Mineshafts

-Swamp Or Dark Forest Mineshafts

-Icy Mineshafts (has Stray Spawners)

-Ocean Mineshafts (has Drowned Spawners)

-Nether Mineshafts (has Blaze Spawners)

-Warped Mineshafts (has Blaze Spawners)

-Crimson Mineshafts (has Blaze Spawners)

-End Mineshafts (has Endermite Spawners) and will also naturally spawn Endermites over time)

 

Mansions

Chest loot is using a barely modified Woodland Mansion chest loot with most changes being the food. Mansion spawnrates are set to be very rare by default as to not clutter your world. This can be changed in configs.

 

Cartographers may sell maps to these mansions in their level 4 trades

 

Variants:

 

-Birch Mansion

-Taiga Mansion

-Jungle Mansion

-Oak Mansion

-Savanna Mansion

-Desert Mansion

-Snowy Mansion

 

Nether City (Nether themed End City without the ship)

Will spawn Blazes often and Wither Skeletons very rarely inside the city over time

 

Spawns several Wither skeletons upon first generation

 

Maps to Nether Cities can be found in Nether Ruins or very rarely, in chest in Cartographer buildings in Warped/Crimson Villages

 

Chest loot is highly Netherite based to reflect the danger of the city

 

Nether Ruins

May contain maps to Bastions or Nether Cities

 

Jungle Fortress

Can naturally spawn Wither Skeletons over time but it is extremely rare.

 

May spawn Drowned upon first generation with some armor in the flooded hallways

 

Will have 2 Silverfish Mob Spawners as well as random blocks sometimes being infested already

 

End Ruined Portals

Chest Loot is heavily high-leveled gold based. May also contain maps or End City maps.

 

Outposts 

All Overworld Outposts

 All Overworld Repurposed Structures Outpost will spawn Pillagers over time. And chest loot is nearly identical to the normal Pillager Outpost loot but some changes has been done to make the loot fit the biome theme they are in.

 

Some of the "aged" version of the Outpost towers are more unique in their decay or aged looks. This is based on how Vanilla Outpost tower can be either normal or "overgrown" with Mossy Cobblestone.  

 

Overworld Variants:

 

-Birch Outposts

-Desert Outposts

-Jungle Outposts

-Giant Tree Taiga Outposts

-Stone Mineshafts

-Badlands Mineshafts

-Taiga Outposts

-Oak Mineshafts

-Icy Mineshafts

-Snowy Outposts (can have trapped Snow Golems as well)

 

End Outpost

Can naturally spawn Phantoms over time

 

Spawns with Chorus Plants and some Shulkers mobs

 

Chests loot is heavily combat based with stuff that is effective against Phantoms

 

Nether Brick Outpost

Can naturally spawn Piglins over time

 

Chests loot is heavily combat based with gold gear

 

Warped Outpost

Can naturally spawn Piglins over time

 

Chests loot is heavily combat based with gold gear

 

Crimson Outpost

Can naturally spawn Piglins over time

 

Chests loot is heavily combat based with gold gear

 

Temples

Nether Wasteland Temple 

Dispensers 

5 to 14 Arrows of Harming II

 

Has one hidden Zombified Piglin spawner

 

Nether Basalt Temple

Dispensers

5 to 14 Arrows of Weakness I

 

Has one hidden Magma Cube spawner

 

Nether Crimson Temple 

Dispensers 

5 to 14 Arrows of Harming II

 

Has one hidden Zoglin spawner

 

Nether Warped Temple

Dispensers

5 to 14 Arrows of Harming II

 

Has one hidden Enderman spawner and 1 Strider spawner

 

Nether Soul Temple

Dispensers 

A mix of Arrows of Slowness and Fire Charges

 

Has two hidden Skeleton spawners

 

Pyramids

 Nether Pyramid

Has two hidden Zombified Piglin spawners 

 

 End Pyramid

Has great loot but also has hidden Endermite spawners. Also has custom banners!

 

 Badlands Pyramid

Uses barely modified Desert Temple loot. (Has Dead Bush and Red Sand instead)

 

Has two hidden Husk spawners 

 

 Icy Pyramid

Uses barely modified Desert Temple loot. (Has a lot of Ice and lapis instead)

 

Snowy Pyramid

Uses barely modified Desert Temple loot. (Has Snow Balls, Ice, and Lapis Lazuli instead)

 

Has two hidden Stray spawners 

 

 Shipwrecks

End Shipwreck

You may find maps and if you are EXTREMELY lucky, maybe an Elytra in their chests! They can also have unique Firework Stars and rarely, Dragon's Breath too!

 

 

Nether Bricks Shipwreck

(Can naturally spawn Wither Skeletons over time)

 

You may find maps and if you are EXTREMELY lucky, maybe an Elytra in their chests! Also, they got unique banners!

 

Crimson Shipwreck

(Can naturally spawn Wither Skeletons over time)

 

You may find maps and unique Firework Stars in their chests! Also, they got unique banners!

 

Warped Shipwreck

(Can naturally spawn Wither Skeletons over time)

 

You may find maps and unique Firework Stars in their chests! Also, they got unique banners!

 

Strongholds

 Stonebrick Stronghold  (replaces vanilla strongholds)

Chest loot is not changed.

Corridor Chests has a 33% chance of spawning.

Storage rooms has 4 chests instead of 1 due to them not having much loot naturally.

 

Silverfish spawners are added to storage room, the room with the pillar that holds 4 Torches, and fountain room.

 

Nether Stronghold Chest rates and Blaze Spawner locations

(Can naturally spawn Blaze, Zombified Piglins, Wither Skeletons, Skeletons, and Magma Cubes over time)

 

Non-Library chest loot uses the Nether Fortress's chest loot table.

Corridor Chests has a 33% chance of spawning.

Storage rooms has 4 chests instead of 1 due to them not having much loot naturally.

 

The Silverfish spawner at the Portal Room is now a Blaze spawner.

 

Extra spawners are added to storage room, the room with the pillar that holds 4 Torches, and fountain room.

The mob rates are the following:

50% : Blaze
30% : Zoglin
20% : Zombiefied Piglin

 

Witch Huts

Will spawn Witches and Cats over time like vanilla Witch Huts.

 

Variants:

 

- Oak Witch Hut

- Taiga Witch Hut

- Birch Witch Hut

- Dark Forest Witch Hut

- Giant Tree Taiga Witch Hut

 

Grassy Igloo and Stone Igloo loot

The basement's chest and Brewing Stand uses the normal Igloo's.

 

Grassy Igloo has a Bed, Crafting Table, Furnace, and a Lantern.

 

Stone Igloo has a Blast Furnace, Campfire, 1 Iron Ore, a Lantern, a Bed, and a Stone Pickaxe on Crafting Table. 

 

Giant Boulder ore spawnrates

0.033% : Diamond Ore

2.5% : Iron Ore

6% : Coal Ore

rest is a mix of Mossy Cobblestone, Cobblestone, and Andesite with Andesite sometime replaced by vanilla's blobs of dirt, various stones, or ores.

 

Tiny Boulder ore spawnrates

3.5% : Iron Ore

6.5% : Coal Ore

rest is a mix of Mossy Cobblestone, Cobblestone, and Andesite with Andesite sometime replaced by vanilla's blobs of dirt, various stones, or ores.

 

Wells

 Badlands Well

1% chance of having a Bell

Each of the 5 blocks inside has a 15% chance of being a Gold Ore

 

Forest Well

1% chance of having a Bell

Each of the 5 blocks inside has a 30% chance of being an Iron Ore

 

Mossy Stone Well

1% chance of having a Bell

Each of the 5 blocks inside has a 12% chance of being an Emerald Ore

 

Snow Well

1% chance of having a Bell

Each of the 5 blocks inside has a 30% chance of being a Lapis Ore

 

Nether Well

1% chance of having a Bell

Each of the 5 blocks inside has a 8% chance of being a Chiseled Quartz block and a 50% chance of being a Quartz Ore

 

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HOW CAN I CONFIGURE THIS MOD?

 

    You can configure this mod with configs and datapacks! See the "PRE-MADE DATAPACKS" section further down for already made datapacks that do a bunch of stuff such as turning off advancements! 

 

    To reach this mod's config file, go into the config folder that is above the mods folder and edit any of the repurposed_structures-___.toml files to change the config. The config is split up into many files for better organization and ease of editing. Then exit/restart Minecraft for all changes to take effect. Do note that the config will affect all worlds so keep that in mind

 

    Config details:

    Right now, there are lots of config options. The big one that you may be interested in is the spawnrate config for every structure and yes, you can even fully turn off the structures too. The config comments will help walk you through on how to adjust the rates. Furthermore, you can even blacklist dimensions or biomes as well! For some structures, you can change the maximum and minimum y value that they can start their generation at and far more! Check out the config for everything you can do!

 

Furthermore, you can make datapacks to modify or change a huge amount of stuff in my mod including modifying how structures look! Here's a flat world of all the pieces of my nbt-based structures. Use this to make editing and overriding structure pieces easier with datapacks: 
Repurposed Structures - pieces world (click here)

 

All the tags this mod uses are under data.repurposed_structures.tags.blocks and you can specify more than one block. The json tag files you can override can be found at:
Block Tags for Repurposed Structures (click here)

 

If you want to change the loot tables that the structures in this mod uses, you can override my loot tables with a data pack! Here's a datapack with the default loot tables: 
Repurposed_Structures-Loottables (click here)

 

The mob spawner for all none-nbt based structures can be changed with datapacks as well! You can download the spawner datapack here and change the entries inside the json files to add, remove, or change mob chances in spawners!:
Repurposed_Structures-Mob_Spawners (click here)

 
And some structure pieces such as Wells, Villages, Outposts, Shipwrecks, Pyramids, and Igloos can also be overridden with datapacks. Furthermore, the template pools that holds structure pieces for Villages and other structures can also be overridden with datapacks to add your own pieces to the villages or other structures! You can find what pieces or pools can be replaced and their filenames here:
Overridable structure nbt files (click here)
Overridable structure pool files (click here)

 

Let me know if you think of a new config option that you would need and I will try and add it! :) 

______________________________________________________________________________

 

PRE-MADE DATAPACKS

 

Since the overwhelming majority of my structures uses nbt files, template pools, and/or processors, you can override all of this with datapacks! That means you can customize the blocks in those structures with other mod's blocks or add pieces of other mod's villages into RS's villages! If you decide to use the datapack below, download it, go into your world's save folder, and put the zipped folder into the datapack folder. Now when you load the game, the datapack should take effect! (Also, you can share mod-compat datapacks you made to me and I'll add it below after I check it out and like it!)

 

    Datapacks made:

Ice and Fire pack! (1.16.5+ only)

Want Repurposed Structures's Villages to have a chance of having Ice and Fire's Scriber buildings? We gotcha fam! Slap on this datapack with their mod on and you will find their buildings in Repurposed Structure villages now!

Download link: Repurposed_Structures-Ice_and_Fire

Ice and Fire Mod: https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons

 

Savage & Ravage pack! (1.16.5+ only)

Want Repurposed Structures's Outposts to look like Savage & Ravage's outposts? No problem! Slap on this datapack with their mod on! Savage & Ravage should be updated to v3.1.0 or newer for best results.

Download link: Repurposed_Structures-Savage_&_Ravage

Savage & Ravage Mod: https://www.curseforge.com/minecraft/mc-mods/savage-and-ravage

 

Environmental pack! (1.16.5+ only)

Repurposed Structures's swamp villages will use Environmental's wood and blocks with this datapack! I hope it looks good!

Download link: Repurposed_Structures-Environmental

Environmental Mod: https://www.curseforge.com/minecraft/mc-mods/environmental

 

Farlanders Spawn in Warped Villages pack! (1.16.2+ only)

Snorps made a datapack to spawn Farlander's mobs in Repurposed Structures's Warped Villages! Check it out!

Download link: https://www.curseforge.com/minecraft/customization/farlanders-spawn-in-warped-villages

Farlander Mod: https://www.curseforge.com/minecraft/mc-mods/farlanders

 

Hidden Advancement pack!

Add this datapack to the world's datapack folder to make Repurposed Structures's advancements no longer pop up on screen! The advancement will then only be able to be viewed in the advancements menu and nowhere else.

Download link: Repurposed_Structures-Hidden_Advancements

 

Disabled Advancement pack!

Add this datapack to the world's datapack folder to make Repurposed Structures's advancements never trigger ever! No popup. Nothing in Advancement screen. Use this if you want no more advancements at all.

Download link: Repurposed_Structures-Disabled_Advancements

 

Vanilla Loottable pack!

Add this datapack (the .zip file) to the world's datapack folder to make all RS structure's loot tables to use the same loot table as the vanilla structures that they are based upon. For example, Nether Pyramids now uses vanilla Desert Temple loot table. This can be helpful if you do not want RS structures to have customized loot tables

Download link: Repurposed_Structures-Vanilla_Loottables

 

Translation Resourcepack!

For clients without this mod on and is connecting to a server that does have Repurposed Structures on, the clients can put on this resourcepack (the .zip file). This allows the clients to switch to other languages that comes with the resourcepack such as Spanish or Simplified Chinese. More info in the link.

Download link: Repurposed_Structures-Translation_Resourcepack

______________________________________________________________________________

Special thanks to:

/r/l-ll-ll-l_IsDisLoss from Reddit for allowing me to use his Nether Pyramid and Nether Crimson Outpost design! 
cannon_foddr for allowing me to use his Nether Brick Outpost and End/Nether Bricks Shipwreck design!
miguelforge for allowing me to use his Crimson and Warped Shipwreck, End Ruined Portal, Nether Ruins, and other designs!

 

*If you find an issue, glitch, or have a suggestion about my mod, let me know! But if you don't have a GitHub account to report in the Issue tab above, just comment what the problem is below and I'll try and get back to you ASAP! Or you can contact me on Discord at the link below :) 

 

 

Discord Link to #telepathicgrunt-mods channel for my mods! : 

https://discord.gg/SM7WBT6FGu

discord-logo-png-free-transparent-png-logos-discord-png-logo-300_300 (PNG)  | BeeIMG

 

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