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Fishing Real

Fish up real entities instead of the items! Configurable with Datapacks!

This is a configurable fishing mod. How it works is, whenever you would normally fish up a salmon item, it spawns a live salmon instead!

 

 

Guess what?

It entirely supports data packs! In fact, the entire mod uses a datapack for the item->entity conversions!

Place your jsons in a fishing folder and reload your datapacks to instantly fish new entities!

 

The json format is as follows:

 

{

    "input": {

        "item": "minecraft:tropical_fish"

    },

    "result": {

        "id": "minecraft:tropical_fish"

    }

}

 

 

That takes the minecraft:tropical_fish item and turns it into a minecraft:tropical_fish entity!

 

We can even do NBT for the entities as well!

{

    "input": {

        "item": "minecraft:tropical_fish"

    },

    "result": {

        "id": "minecraft:tropical_fish",

        "nbt": {

            "Variant": 117834241

        }

    }

}

 


That will result in a very specific tropical fish each time!

If creating a datapack follow these instructions: https://minecraft.fandom.com/wiki/Tutorials/Creating_a_data_pack
Folder structure (inside your world's datapacks folder or elsewhere if you're running a default datapack mod) will be like so:
datapackname

├ pack.mcmeta 

└ data

    └ namespace (can be anything)

        └ fishing

            └ whatever.json

 

I have created a datapack for you to download for Aquaculture 2 here: https://www.curseforge.com/minecraft/customization/fishing-real-aquaculture-datapack

Also, if you want to override one of the vanilla ones, create your datapack with the namespace fishingreal and override either cod.json, pufferfish.json, salmon.json, or tropical_fish.json

The Fishing Real Team

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