This is a configurable fishing mod. How it works is, whenever you would normally fish up a salmon item, it spawns a live salmon instead!
Guess what?
It entirely supports data packs! In fact, the entire mod uses a datapack for the item->entity conversions!
Place your jsons in a fishing folder and reload your datapacks to instantly fish new entities!
The json format is as follows:
{
"input": {
"item": "minecraft:tropical_fish"
},
"result": {
"id": "minecraft:tropical_fish"
}
}
That takes the minecraft:tropical_fish item and turns it into a minecraft:tropical_fish entity!
We can even do NBT for the entities as well!
{
"input": {
"item": "minecraft:tropical_fish"
},
"result": {
"id": "minecraft:tropical_fish",
"nbt": {
"Variant": 117834241
}
}
}
That will result in a very specific tropical fish each time!
Also, if you want to override one of the vanilla ones, create your datapack with the namespace fishingreal and override either cod.json, pufferfish.json, salmon.json, or tropical_fish.json
I want to make a play video, so I want to join your mod, OK?
Thank you for making mod。Thank you Sir!
can you make it for 1.12 possibly?
In reply to KataniaKat:
The fish mobs literally don't exist in 1.12
THIS IS JUST GLORIUS - I know that Thutmose had intended to have something like this in pokecube so players could fish up pokecube mobs from bodies of water much like how players go fishing for pokemon in the main series games.
So i'm going to put something up on the pokecube github to see about getting a data pack set up that will work alongside your mod to finally achieve what's been missing in pokecube for so long!
Though I do have a question. Is it currently possible to -using data pack data for this mod- make it where other/higher tier fishing rods (added by other mods) could fish up different results from the standard minecraft fishing rod?
I ask because the pokemon games have "old rod, good rod, and Super rod" - 3 tiers of fishing poles - and I imagine if the above is possible that we would want to split the data pack so that things such as the old rod would have lower fishing results for essentially spawning the rare pokemon compared to the Super rod, just to name an example of what i'm talking about here.
In reply to White_Blaze:
If you have a mod that allows you to add the fishing rods and make them fish specific loot, yes. As long as they call the forge hook for generating fishing loot.
The mod works by detecting a specific item being fished up and replacing it, so you can theoretically achieve what you want if you manage to split the fishable loot.
To anyone wanting to use this with aquaculture 2 custom fish, here's a data pack that my brother and I set up for our server.
https://drive.google.com/file/d/1g5qi-WaORmpxB5FGuSgh73vUDBcAHF-e/view?usp=sharing
Extract this folder directly into your world\datapacks folder within your server folder (or in %appdata% \ .minecraft \ saves \ (your world) \ datapacks for singleplayer)
hope this works!
credits to Enigmatica 5 for the specific fish json files.
In reply to MajorTom77:
You're my personal hero
In reply to Cody_Spirits:
lol glad i could help!! my brother and I were scratching our heads for a while trying to figure out how this works and why how i set it up wasn't working but would work with enigmatica's datapack setup. They were using openloader and we're on vanilla, so we needed the correct namespace for it (turns out to be fishingreal, go figure.)
Enjoy friend!
Now if only we could limit the fishing to the actual moving fish we see in the water xD
In reply to MajorTom77:
Thank you so much. Bring this man a reward!
Hi, is there a chance this could be tagged to work with 1.16.4? It currently doesn't show up in launchers using the Curseforge API
In reply to custardwalker:
I haven't been able to test to see if it works on 1.16.4. Does it work? If it does I can go ahead and mark it as compatible.
In reply to PricelessKoala:
I've put it in an instance and had no issues with it, so as far as I'm aware it does.
Very cool! :)
Is there still a chance to fish out an item like Enchanting Books, Sticks etc.? :)
In reply to vojife:
Yes! It only replaces the fish drops with live fish, so it doesn't touch your chances at finding treasure.
In reply to PricelessKoala:
Oh I see! :) No I get how it works, thank you! So I can even change treasure items into an entity, right?
Aye~ Any plans porting this to fabric?
hola como va me gustaria q este para la 1.16.4
Please please please link a patch or the file or something that allows Aquaculture 2 fishes to work out of the box!!!
In reply to almightyd3rp:
https://github.com/NillerMedDild/Enigmatica6/tree/master/openloader/data/Enigmatica 6 Datapack/data/enigmatica/fishing
In reply to PricelessKoala:
Thanks a million!