This is a very simple mod that allows you to control exactly what items players start with when they login for the first time.
Key Features:
- Removes books/manuals and any other items given by other mods. If you want these items you can just add them yourself via this mod.
- Places the items back in exactly the same slots with support for armor and off-hand.
- Supports item NBT data.
- Can be easily configured by simple running a command with the desired items in your inventory.
- Can be implemented as a server side only mod but also works in singleplayer.
- Now supports kits which can be used for things like quest maps which may require a different starting inventory for each quest.
Usage:
Put all the items you wish players to start with in your inventory (Note the slot in which you place them will also be saved)
Then run the command "/csg_config set" to save your inventory.
Now when a player logs in for the first time they will get an exact copy of your inventory. (Including item NBT and meta, as well as armor equipped)
This does overwrite your inventory so make sure it is empty before invoking the commands.
If for whatever reason you wish to manually give a player the starting inventory you can use "/csg_config give <player>"
Note: This will delete any existing items in that players inventory!
Kits:
Kits are configured similar to the starting inventory except you use the commend
"/csg_ kit add <kit name>"
to create a new kit from you inventory.
The following is a list of all kit commands.
/csg_kit add <kit name>
- adds/overwrite the specified kit with your current player inventory.
/csg_kit give <kit name> [player]
- Give the specified kit to the target player or your self if no player is specified (Will delete all existing items first.)
/csg_kit remove <kit name>
- Removes the specified kit from the system.
/csg_kit list
- lists all kits.
Here's a short video on using Custom Starter Gear thanks to truerealcursed_warrior
ModPacks:
You are free to use this mod in any and all mod packs. No need to ask permission.
You need a disclaimer that says that it wipes the inventory of any player who has played before the mod was installed and gives them the starter gear. Members on my server aren't happy about losing all of their stuff right now.
In reply to austin_ravenwood:
You mean like what is above in the description already?
Usage:
Put all the items you wish players to start with in your inventory (Note the slot in which you place them will also be saved)
Then run the command "/csg_config set" to save your inventory.
Now when a player logs in for the first time they will get an exact copy of your inventory. (Including item NBT and meta, as well as armor equipped)
This does overwrite your inventory so make sure it is empty before invoking the commands. (bolded for emphasis)
If for whatever reason you wish to manually give a player the starting inventory you can use "/csg_config give <player>"
Note: This will delete any existing items in that players inventory!
In reply to GreatOrator:
" Now when a player logs in for the first time they will get an exact copy of your inventory. (Including item NBT and meta, as well as armor equipped)"
Implies when they log in for the first time in general. After reading back to comments from like 2018 I now understand that the mod does not go off of existing player data but instead generates its own. The mod works great, it does exactly what it's supposed to do, I was just saying you might want to let people know that if you put in on a server where players already have progression and items it will consider the next time they log on as being their first time and wipe their inventories.
I fully read the mod description before using the mod, I saw where it said that it would overwrite your inventory. I foolishly assumed that went along with the whole "Removes books/manuals and any other items given by other mods. If you want these items you can just add them yourself via this mod." . I see reading through the comments that I'm not the only one to take it this way.
So yes, It does wipe everyone that logs in after that point's inventory, whether it's their first time logging on or not. (bolded for emphasis)
Does this mod have a config that give player potion effect when they spawned ?
Is there any way to make this work with Curios? It would be nice to be able to start with some trinkets.
In reply to smathers:
Second this, though we can just put them in the inventory and have the player equip manually.
where do the files save to?
In reply to funlaxoriginal:
never mind, i found it.
for anyone wondering,its in:
config/brandon3055/CSG
I have to ask two things.
1.) Is this mod going to get a 1.15.2 update?
2.) If not, then could someone point me in the direction of a mod with a similar function that works for 1.15.2?
Seriously, I love the heck out of this mod! I literally could not go making a single mod pack from 1.10.2 to 1.12.2 without always USING this mod in my personalized mod packs back in the day, so while I understand not everybody has the time to keep their mods up to date -everybody having a life away from the PC screen and all- it still personally saddens me to some extent to see one of my favorite mods not being available for the version of Minecraft I'm making currently working with when designing a new mod pack after finally returning to Minecraft after a long hiatus again.
In reply to White_Blaze:
Sorry to take so long getting back to you. Yes, this will be updated for newer versions just the core mods are taking longer to update than anticipated. Once those are completed, then we'll work on the rest of the mods to update.
so the description of this is very misleading but it is exactly what I need thank you it is indeed a starting Gear mod without having to run a command for a /kit but can be used that way
Would it be possible/do you know how to integrate kits with level up mod? For example if you choose artisan class you receive artisan kit, etc.
Where are configurations stored?
I can't find a config folder or anything
Awww, man! I was just about to use this instead of Starting Inventory, because I love that anti-manual fix, but this won't fit my 1.7.10 sweet spot :(
That aside, this looks awesome and I'm glad that it exists! If I ever try to make a mod pack for a more recent Minecraft, I might give this a try!
very interesting mod
It works well, my biggest complaint is that it wipes the inventory when it gives the loadout, so players that played before adding this get their inventories wiped.
Is it possible to have one starting set for servers and another one for single player? Like having one config on the server and another on the client side or something?
In reply to gitarrlillan:
After sciencin it, yes I can :)
Can you use this mod with servers?
In reply to chayr:
Yes, this works on servers