Tetra revolves around modular items and attemps to blend it together with other concepts such as adventure and technology.
Note: Tetra for 1.14+ uses the mGui library, if you're not using the curse client you'll have to install that manually.
Getting Started
- 1. Craft a mallet using two sticks and two planks
2. Craft and place a vanilla crafting table
3. Right click the table with the mallet to upgrade it into a workbench
4. Craft a vanilla weapon, tool shield or a bow and place it in the workbench - Check the advancements window to learn how to progress further
Modular Items
Tetra allows you to replace parts of items with different parts of different types and materials, some parts can also be improved. Which parts you may use is limited by the items capacity, called integrity. Some parts increase an items integrity while some parts has an integrity cost. Some parts require tools of differing quality to craft.
Currently the following modular items are available:
- swords
- toolbelts
- double headed implements (axes, pickaxes, hammers etc)
- single headed implements (shovels, tridents, spears etc)
- bows
- shields
- crossbows (WIP)
Configuration
Most content in tetra can be configured, go here for more information: https://github.com/mickelus/tetra/wiki/Configuration
Mod compatibility
Tetra supports usage of a few materials added by other mods, since tetra uses item tags (or the ore dictionary before 1.14) it's difficult to say exactly which mods are supported. Enchantments from several mods are also supported from 1.14 and forward.
The following non-vanilla materials are supported in 1.16:
bone
* dragon_bone
* wither_bone
fibre
* hemp
* mana_string
gem
* agate
* amethyst
* certus_quartz
* citrine
* ruby
* sapphire
* serendibite
metal
* bronze
* copper
* electrum
* elementium
* infused_iron
* lead
* manasteel
* nickel
* osmium
* silver
* sky
* steel
* terrasteel
* tin
wood
* ancient_wood
* baobab
* cherry
* dreamwood
* livingwood
* maple
* treated_wood
Any mod that adds one of those and tags them correctly would make them available for use in tetra. In 1.12 tetra also supports some materials from thaumcraft and twilight forest.
Discord
I've set up a discord server to talk about tetra: https://discord.gg/MyjK4Fx, jump on if you have questions, need some help, want talk about datapacks or to get sneak-peeks at upcoming features.
Support and Contributions
I develop and maintain tetra in my spare time, if you enjoy what you've seen so far and want to help me make it better please consider supporting me on patreon.
I've got some stuff that I could use some help with. If you're good with pixel art or would like to help out with some programming, please poke me on discord!
Spotlight
Vallen has a nice bit-by-bit series on tetra available on youtube, check it out!
Frequently Asked Questions
- Does the ancient ruins spawn in biomes from Biomes O' Plenty?
Yes.
- How do I get a tier [5, 6, 7] hammer?
You need to find a structure that generates in the world, check your advancements.
- I found a forge hammer but it doesn't have the button on the side?
Forge hammers changed in 1.16, you need to find two hammer upgrades (of any kind) and two fueled thermal cells and plug all of those into the hammer. Check the advancements for more info.
- How do I get a tier 2 cutting implement?
Shortblades typically provider tier 2 cutting.
- Will new features be added to the 1.12 version?
I work on tetra in my spare time and currently I don't have time to both support 1.12 and to work on new things. You can help me find the time by supporting me on patreon.
just out of curiousity, is there any further intention to include "Ice and Fire: Dragons" material compatibility into this mod? I figured I ask because it seems a shame there's no way to make use of those dragonsteel ingots (3 types, fire, ice, and lightening versions) currently in within the system set up and how Tetra handles players being able to make custom tools and weapons of their own. It seems like there would be some big pros AND cons to using such rare and expensive materials.
because like dang, a sword made of those via the normal method yeilds a weapon of 25 attack - it kinda makes me want to add the material to the system myself if i could just to make some extra options for high tier end game gear based item options outside of just obsidian and netherite based part mixing for items (im still seeing what other combinations i can make to get high end gear but those options seem to give the strongest attack thus far in testing')
uuh what am i supposed to do at the ruins? the 'breakdown door' said i needed level 3 hammer to break bits, so i did that and now it says i need level 1 cutting, but my shortblades dont work
WHAT IS GOING ON
In reply to yaboiderp146:
I could be wrong but it needs a cutting based tool, and short blades are considered a weapon aren't they?
Have you tried an adze yet?
Either that or it could be telling you cut when it actually means it needs a crow bar'
dunno why but i've confused those symbols myself before.
So when it comes to gems, roughly which mods were intended to be supported? I'm curious because I'd love to look into adding some more gems, but I'm not sure where to start. Ice And Fire adds Sapphire, which registers in the holosphere as an entry I can read, but it shows up as unsupported when I try adding it to a socket. I'm trying out the 1.16 beta, so if it's just WIP jankiness, that's totally understandable. Thought I'd ask though!
What's with the 1.16 translation file? Is everything written in one line there and nothing is clear? How to translate a mod?
Hello, I just downloaded this today 1/9/21 (for MC 1.15.2)and I am trying to break open a geode. I have a workbench and it says that I need a lvl 2 mallet, which I have and the little button is green and lit up, but it will not let me break open the geode. I am not sure what I am doing wrong. My version is 1.15.2-2.18.1
Please help?!
my game always chrashes when I place the forge hammer
I added a pick head to the back of an axe but it's still not able to mine stone. What am I doing wrong? The "wiki" doesn't seem to work either as none of the dropdowns in the "1.16" section is clickable.
In reply to razluna:
Pickaxes need to be two-sided, otherwise they have -1 to mining level.
Works this mod with weoapons from Spartan Weaponry, and Ice and Fire?
In reply to Rothusar:
Nope, Dragon Bones are useable though.
Any plans to add in Psi materials to have a psionic property to refill durability with psi energy?
i think i will managed to break the holosphere i am stuck on the materials screen and cant go back.
please help.
also is there an option to scroll sideways ?
In reply to WanTan420_:
Scroll wheel to scroll sideways. And to leave the menu, just press [esc]. If that doesn't work, unsure what is holding you there.
In reply to WanTan420_:
I've encountered this before a few days ago. It happens when you click Materials while still on the Craft > Materials tab, the Directory system disappears. Pressing Q will return you to Tetra's main menu.
In reply to StonePendant:
ahh perfekt you helped me alot.
thanks much :D
1.16.4 fIRST TO DOWNLOAD WOHOOO
Wow what an awesome mod and huge changelist from the previous version! I can't seem to get the chthonic extractors to do anything except sit on the seeping bedrock, even with a fully built out netherite hammer (would love to see allthemodium ores added to be way OP :D ) but really I'm very excited about the mechanics and look of this mod! Thanks for all the work it must have taken to create and a huge thanks for sharing!
In reply to DanielStinebaugh:
I need to clarify that (or change it), it only works on seeping bedrock that's not active. Thanks for the kind words!
Why is a dragon bone from Ice and Fire a material but I can't modify a dragon bone sword?