
There are NO quests and railroading - you make your own adventure!
Survivalist is a forge modpack focused on mild realism while considerably expanding on the difficulty of the Minecraft experience. It strongly relies on the fun of exploration by adding many remarkable structures, biomes, animals, ruins, and weapons, but you're gonna die a lot until you reach that point.
FIRST PREPARING FOR WORLD CREATION WILL SHOW AS NOT RESPONDING FOR AROUND A MINUTE DUE TO DYNAMIC RESOURCE GENERATION, THIS IS ONLY ON THE FIRST LAUNCH
Highlights

You're gonna feel like you're playing Minecraft for the second time
- You can't start punching a tree and expect it to drop logs anymore. The starting stage of the game has been completely reworked.
- You must look around, analyze, and determine your biome's temperature. If it's too hot or too cold, you will start having negative effects, eventually leading to your demise. Furnaces and isolated spaces are a good way to warm up initially.
- You have a hydration system to keep track of.
- Food can and will spoil after a certain time period, and you will need to make special food storage to slow down the process. Those can be seen below:
- Shulker Box: 0% Spoilage
- Chest: 70% Spoilage
- Barrel: 60% Spoilage
- Fridge: 30% Spoilage
- All Heated Ovens/Smokers/Furnaces: 10% Spoilage
- You can no longer eat raw food without consequences
- Keep track of your diet or have debuffs based on your deficiencies
- You can no longer just skip the horrors of the night by sleeping. You need to reach a certain tiredness level to rest.
- Damage is now localized and you will no longer heal from eating.
- Torches, lanterns, campfires and furnaces no longer become pre-lit. You have to create a type of fire-starter in order to not rot in the dark. Magical or electrical alternatives are also an option if you manage to get your hands on them.
- All mobs have been enhanced with new AI and abilities.
- Zombies can break any blocks to get to you and will bite if you punch them without equipment
- Skeletons will have better aim and can run away if you get too close
- Creepers can walk while exploding, can explode through walls, and will try to breach areas you're in to let mobs come in
- All mobs with hands can have axes, pickaxes, swords, ender pearls, and fishing rods that can pull you closer
- All mobs can jump and will try to find a path to you instead of looking at you if you are 2 blocks higher
- The game's difficulty and mob abilities will ramp up along your progress. To combat this, before you achieve progression milestones, find heart crystals that can increase your maximum health (but have a 10-heart increase limit) and advanced gear.
- Nature has been completely overhauled with new biomes provided by the Biomes O' Plenty, Nature's Spirit and Regions Unexplored mods. You can find many new animals roaming around and interacting with each other. You can also tame some of them and harvest their unique abilities.
- Vanilla mobs have new variants
- The underground has received a few updates with new special biomes and structures
- The entire first-person perspective has been changed by showing the player's body with new visuals to show blood, heartbeats, and other effects depending on the player's situation. Moreover, the head movements are realistically simulated and a new block placing animation is added.
- The world around you moves more realistically. Trees will now progressively grow from a seed to a full tree with branches. Moss will grow on cobblestone, fireplaces will be covered in soot and prolonged below-freezing temperatures will cause dirt to turn into permafrost.
- More crops and foods provided by the Farmers Delight mod, including an alcohol brewing system. The mod greatly integrates with some of the other additions in the pack using addons such as Alex's delight, End's delight and nether's delight.
- A minimap/worldmap system that only appears if you have a GPS. If you have a calendar, it will also show you the current season along with your coordinates and the biome you're in.
- Speaking of seasons, the world will cycle through all the seasons, starting in spring (unless you're in hardcore). All seasons affect your temperature and the world around you. Snow physics are reworked too, with the addition of many wintery items.
- Many new transportation options like cars and planes.
- All pets will now always teleport even if the chunk unloads. They will also retreat and refuse to attack when on low health
- New powerful melee equipment and new bows, along with advanced arrows. Guns are also included in case a boss is annoying you a bit too much.
- Optimization mods like embeddium and let me despawn
- GUI improvements like in-depth hunger bar, blur, dark loading screen, dynamic crosshair, inventory tweaks, talk bubbles and JADE
- EMI Item Finder with effect and loot, breeding information.
- Chat improvements such as chat heads, emoji support and increase histroy limit.
- The curios mod is added, allowing you to find some new powerful equipables while incorporating the new realistic zoom system
- Find artifacts in a variety of different new structures that you can equip to gain different unique abilities.
- Dead pets will now drop their broken nametag as a memorial.
- Create mod included allowing you to create some advanced machines and production lines. Be careful though, contraptions powered by hot boilers and such can boil you alive
- Completely reworked progression to the end, forcing you to explore and clear way more dungeons. The end island has also received a facelift
- New dungeons and boss fights allowing for more progression outside completing the game.
- Enhancements to the nether have been incorporated using jaden's nether rework.
- More villages, towns, towers and ships that can be found in the ocean!
- If you don't want to settle down, start exploring the biomes, searching for houses, boulders, and dungeons.
- And MUCH MORE! Thanks to the amazing mod authors for the (kinda) unique experience in Survivalist.
Miscellaneous Feature/Mod List

- Fancy Crops
- Better Leafs
- Better Weather Sounds
- Icons for Xaero's Minimap
- Extra trims
- Carry mobs and items
- Corpse on death
- Create Villagers
- Dynamic FPS
- Eating Animation
- FastQuit
- Guard Villagers
- Hamsters
- ImmersiveMC
- Item Physics
- Minecraft Cursor
- MultiMine
- Inventory Sorting
- Third-person Animations
- Integrated Furniture
- Particular
- Polymorph
- Smarter Farmers
- Dynamic Lights
- New Interaction Sounds
- Spyglass Improvements
- More Small Effects
- Supplementaries
- Tumbleweed
- Waystones
- Updated Waystone Texture
- All other mod links are scattered around the highlights section, explaining what the different mods do.
Known Issues

Q: The game stops responding when I try to create a new world
A: The first world creation takes longer due to dynamic resource generation. Just wait ~1-2 minutes and the game will respond.
Q: What is the difference between "Survivalist - Fabric" and "Survivalist - Forge" 1.20.1
Forge:
- Way harder
- More feature-rich
- Complete overhaul
- Needs more resources
- 1.20.1
Fabric:
- Easier
- Fewer mods
- Runs on 2GB of ram
- Closer to vanilla+ experience
- 1.21.1
Q: Why is "Survivalist - Fabric" 1.21.1 but "Survivalist - Forge" 1.20.1
A: Survivalist - Forge is supposed to be a heavier, more feature-rich version of Survivalist. While I usually prefer using the newest major Minecraft versions, many mods haven't been ported to 1.21.1 yet, so I decided to use 1.20.1 for Survivalist - Forge in order to make a more advanced modpack compared to the Fabric version.
In simple terms, "Survivalist - Fabric" is lighter and closer to the vanilla+ feel than "Survivalist - Forge", while "Survivalist - Forge" is more advanced and way more difficult. They're completely incompatible with each other.

