Tumbleweeds spawn around dead bushes in deserts and drop random goodies upon harvesting.
Drops (customizable through config)
Hello! Making a modpack. I'll provide credit and a link to my website here. (once i have it up). As long as this is ok with you, of course.
Anyone knows how to make tumbleweed not drop anything unless a player breaks it? Perhaps through a mod like InControl? I'm using the 1.12 ver
update to 1.15?
I love this mod! Thanks so much for sharing it
this is my favorite ambient mod. so simple and yet so cool! it's a shame to see it go unmaintained for almost 3 years.
In reply to sound_of_silence221:
Well you comment ain't revelant no more xd
In reply to JestemZbychu:
damn dawg ya really showed me.
(upside down smiling emote)
This is the first time i see this mod , i go in the comments to check and i am like "heh ? What do you mean ?" haha
See? We don't need badlands update
I got a crash with this, the crashlog talks about this and bop, are they incompatible?
I'm trying to spawn the tumble weeds in the biomes o' plenty wasteland biome. I have "biomesoplenty:wasteland" set in the biome whitelist. For spawning blocks, I had "biomesoplenty:plant_0 14" and "biomesoplenty:plant_0 13" (Dead Grass and Desert Grass), but it wasn't spawning anything. At first I thought the problem was that the mod didn't understand the data values at the end of the block names (13 and 14), so I tried setting "biomesoplenty:dried_sand" as a spawning block, but that's not spawning anything either. Do you know why it's not working?
In reply to Nathaniel_820:
The config file mentions the format for metadata. <mod>:<block>:[metadata] The dried sand didn't work because tumbleweeds can't spawn in full blocks.
In reply to konwboj:
Oh ok, I must have missed that line in the file. Thanks.
For some reason the 1.11 and 1.12 files downloaded are the same.
In reply to duhnp420:
What exactly do these drop? I am asking because i thought this would be a good environmental mod for a pack i am developing.