CreateCities
Minecraft 1.20.1 ยท NeoForge / Forge
CreateCities is a datapack + resource pack that overhauls Lost Cities world generation with hand-crafted city districts, custom buildings, a subway and highway rail system, and deep integration with the modpack ecosystem it was built for.
What's Included
- Custom city districts โ each biome group spawns a distinct city style:
- ๐ก Suburb Residential (forests, birch, taiga, meadow)
- ๐ข Highrise Office (plains, savanna, grasslands)
- ๐จ Highrise Hotel (mountains, snowy peaks, frozen biomes)
- ๐๏ธ Highrise Residential (jungle, swamp, cherry grove, lush caves)
- ๐๏ธ Retail District (Mediterranean, scrubland, volcanic)
- ๐๏ธ Wasteland (desert, badlands, scorched earth)
- Subway system โ underground rail tunnels with stations across all city types
- Highway system โ elevated road bridges with crash debris and signage
- 30+ custom buildings โ apartments, offices, hotels, police stations, hospitals, casinos, clubs, and more
- Multi-block structures โ large landmark buildings spanning multiple city blocks
- Custom scattered structures โ cabins, food trucks, hideouts, treehouses
- Loot table integration โ loot adapted for mods in the ecosystem
- Recipe tweaks โ adjusted crafting for Create, Big Cannons, and other mods
- Language support โ en_us, cs_cz, es_es, ko_kr, ms_my, pt_br, ru_ru, tr_tu, ua_uk, zh_cn
Required Mods
These mods must be installed. The datapack will not function correctly without them.
| Mod | Minimum Version | Purpose |
|---|---|---|
| Lost Cities | 1.20-7.4.11 | City world generation engine |
| KubeJS | 2001.x | Data pack scripting and resource loading |
| Apocalypse Now | 3.0.1+ | Zombie waves, horde buildings, boss mobs |
| Zombie Extreme | 0.2.6+ | Advanced zombie variants and AI |
| Biomes O' Plenty | 19.0.0.96+ | Biome tags for district assignment |
| Create: Steam 'n' Rails | latest | Train tracks for the railway system |
| Create Big Cannons | 5.9.1+ | Cannon structures, loot, and recipes |
| Ritchie's Projectile Lib | 2.1.0+ | Required dependency of Create Big Cannons |
| Lost Worlds | 1.20-0.0.3+ | Abyss dimension chunk generator (used by the createcities:abyss dimension) |
| Legendary Survival Overhaul | 1.20.1-2.3.23.1+ | Survival mechanics (temperature, limb damage, healing) |
| Nameless Trinkets | 1.20.1-1.8.5+ | Trinket items used in loot tables |
| Diet | 2.1.1+1.20.1+ | Food diet system integration |
| Bakery | 1.1.15+ | Food items in loot tables and recipes |
| Horror Element | 1.6.2+ | Horror mob types and structures |
| Spore | 2.1.5+ | Fungal biome content integration |
| FTB Quests | 2001.4.16+ | Quest system for the guidebook and progression |
| Custom Portal API | 0.0.1+ | Required by the Abyss portal KubeJS script (logics/abyss_portal.js) |
| DragN Vehicles | 1.3.2+ | Required dependency of Refueled (vehicle content) |
| Another Furniture | 3.0.4+ | Furniture blocks used in building palettes โ missing causes chunk gen errors |
| Craft Furniture Mod (CFM) | 7.0.0-pre36+ | Furniture/hedge/bench blocks used in park and building palettes |
| Create Deco | 2.0.3+ | Decorative blocks (lamps, panels) used in city palettes |
| Embellish Craft | 7.0.0.0+ | Stone/metal/marble blocks and furniture used in building palettes |
| Redeco | 1.14.1+ | Decorative blocks (gravestones, benches) used in palettes |
| Refurbished Furniture | 1.0.20+ | Sofa, fence, and furniture blocks used in building palettes |
| Simply Light | 1.4.6+ | Illuminant light blocks used in building palettes |
| This Rocks! | 1.5.1+ | Decorative rock/stick blocks used in scattered structure palettes |
| Quark | 4.0-462+ | quark:iron_rod used in highway bridge palette โ missing causes chunk gen errors |
| Zeta | 1.0-31+ | Required dependency of Quark |
| Just Outdoor Stuffs | 1.0.2+ | Outdoor decoration blocks used in park and garden palettes |
| Plushie Buddies | 0.1.6+ | Plushie blocks used in building palettes |
| Vertical Slab Compat | 2.5+ | Vertical slab variants for EmbellishCraft blocks used in palettes |
| Engineered Schematics | 1.2.3+ | Schematic table block used in building palettes |
| MOA Decor: Art | 1.20.1+ | Decorative art blocks used in building palettes |
| MOA Decor: Bath | 1.20.1+ | Bathroom fixture blocks used in building palettes |
| MOA Decor: Science | 1.20.1+ | Science lab blocks used in building palettes |
| Comforts | 6.4.0+ | Sleeping bag and hammock blocks used in building palettes |
| Create: Crafts & Additions | 1.3.2+ | Create addon blocks used in industrial palettes |
| Fast Paintings | 1.2.7+ | Painting blocks used in interior palettes |
| Interiors | 0.5.6+ | Interior decoration blocks used in building palettes |
| Chalk | 1.6.7+ | Chalk marking blocks used in building palettes |
| Create: Central Kitchen | 1.4.3+ | Kitchen appliance blocks used in restaurant palettes |
| Create: Diesel Generators | 1.3.5+ | Generator blocks used in industrial palettes |
| Exposure | 1.7.16+ | Camera/photo blocks used in building palettes |
| TACZ (TaCZ) | 1.1.6+ | Gun rack and display blocks used in building palettes |
| Paladin's Furniture Mod | 1.4.4+ | Sink, toilet, fridge, freezer blocks used in hospital and park palettes |
Optional Mods
These mods are supported but not required. Content will be added or enhanced when they are present.
| Mod | Purpose |
|---|---|
| Parcool | Parkour skills, ziplines, movement across city rooftops |
| Animal Pen | Animal pen structures in suburban areas |
| Vinery | Winery buildings and wine loot in retail districts |
| Farmer's Delight | Food items in loot tables and kitchen structures |
| Immersive Engineering | Industrial structures and loot |
| Artifacts | Rare artifact loot in buildings |
| Curios API | Required by several optional mods |
| Display Delight | Display items in shop and restaurant structures |
| Fancy Trinkets | Trinket loot in buildings (badges, dog tags, etc.) |
| Undead Revamp | Additional undead mob variants |
| Naturalist | Wildlife in scattered structures |
| Item Scrapper | Scrapping recipes for salvaged materials |
| Critters and Companions | Small animal encounters near structures |
| Vanilla Music Discs | Music discs in loot tables |
| Builders Delight | Building material variety in structures |
Installation
As a standalone datapack (singleplayer)
- Download and unzip the latest release
- Place the folder inside your world's
datapacks/directory:.minecraft/saves/<your world>/datapacks/createcities/ - In-game, run
/reloador create a new world
As part of a modpack (KubeJS)
Place the contents into your instance's kubejs/data/ folder:
<instance>/kubejs/data/createcities/
Make sure kubejs/data/pack.mcmeta exists. If it doesn't, create it:
{
"pack": {
"pack_format": 15,
"description": "KubeJS Data Pack"
}
}
KubeJS Scripts
The kubejs/ folder contains startup, server, and client scripts that power CreateCities gameplay systems. These scripts register custom items, rebalance armor/weapons, add crafting recipes, define loot tags, and manage worldgen. Below is a breakdown of every script and which mods it depends on.
Startup Scripts (item registration & modification)
| Script | What it does | Mod required |
|---|---|---|
startup_scripts/items/badges.js |
Registers all badge items (createcities:*_badge) |
โ |
startup_scripts/items/materials.js |
Registers crafting materials (rubber, fiber, steel alloy, gun parts, etc.) | โ |
startup_scripts/items/bullet_casings.js |
Registers bullet casing items | โ |
startup_scripts/items/molds.js |
Registers ammo mold items | โ |
startup_scripts/items/skill_books.js |
Registers skill book items | โ |
startup_scripts/items/flyer.js |
Registers flyer/leaflet item | โ |
startup_scripts/items/incomplete.js |
Registers incomplete crafting component items | โ |
startup_scripts/items/misc.js |
Registers advancement display items, horde calendar, survivor radar; rebalances IE glider durability | Immersive Engineering (optional โ skipped if absent) |
startup_scripts/weapons/*.js |
Rebalances damage/durability for all melee weapons (axes, bats, fists, hammers, hoes, knives, maces, machetes, shovels, swords, misc) | Apocalypse Now (optional โ skipped if absent) |
startup_scripts/armors/tier_1.js |
Rebalances leather + Apocalypse Now tier 1 armors + Create: SA copper/zinc | Apocalypse Now, Create: Steam 'n' Rails (both optional) |
startup_scripts/armors/tier_2.js |
Rebalances chainmail + Apocalypse Now tier 2 armors + Create: SA jetpacks | Apocalypse Now, Create: Steam 'n' Rails (both optional) |
startup_scripts/armors/tier_3.js |
Rebalances IE steel + Apocalypse Now tier 3 armors | Apocalypse Now, Immersive Engineering (both optional) |
startup_scripts/armors/tier_4.js |
Rebalances netherite + Apocalypse Now SWAT/Juggernaut armors | Apocalypse Now (optional) |
startup_scripts/entity/attribute.js |
Adjusts entity attributes (health, speed, damage) | Legendary Survival Overhaul (optional) |
startup_scripts/food/food_value.js |
Rebalances food hunger/saturation values | Apocalypse Now, Farmer's Delight (both optional) |
startup_scripts/logics/abyss_portal.js |
Registers the Abyss dimension portal activation logic | Create, Lost Cities, Lost Worlds |
startup_scripts/logics/ore_removal.js |
Removes conflicting ores from worldgen | Zombie Extreme, Undead Revamp (optional โ skipped if absent) |
startup_scripts/removals.js |
Removes vanilla items (enchanting table, diamond/gold armor, ender eye) and optional mod items (CGM guns, bigreactors, securitycraft, quark, nameless trinkets, apocalypsenow originals, etc.) | Vanilla only required; all mod removals are silently skipped if mod is absent |
Server Scripts (recipes, tags, functions)
| Script group | What it does | Mods required |
|---|---|---|
recipes/createcities/*.js |
All custom crafting recipes (armor, weapons, materials, ammo, gun parts, ore processing, arc furnace, cures, repairs) | Immersive Engineering (arc furnace), Apocalypse Now |
recipes/apocalypsenow/*.js |
Replaces vanilla food + item recipes from Apocalypse Now | Apocalypse Now |
recipes/legendarysurvivaloverhaul/medical.js |
Rebalances LSO medical item recipes | Legendary Survival Overhaul |
recipes/immersive_aircraft/items.js |
Custom recipes for IA items (skipped if mod absent) | Immersive Aircraft (optional) |
recipes/refinedstorage/items.js |
Custom RS recipes (skipped if mod absent) | Refined Storage (optional) |
recipes/securitycraft/items.js |
Custom SecurityCraft recipes (skipped if mod absent) | SecurityCraft (optional) |
recipes/simpleplanes/items.js |
SimplePlanes recipes (skipped if mod absent) | SimplePlanes (optional) |
recipes/pipez/items.js |
Pipez recipes (skipped if mod absent) | Pipez (optional) |
recipes/wormhole/items.js |
Wormhole mod recipes (skipped if mod absent) | Wormhole (optional) |
recipes/refueled/*.js |
Refueled vehicle/body recipes (skipped if mod absent) | Refueled (optional) |
recipes/sophisticated_backpack/items.js |
Backpack recipes (skipped if mod absent) | Sophisticated Backpacks (optional) |
tags/*.js |
Item/block tags for diet, loot, melee, armor, bullets, lostcities biomes, etc. | Diet, Lost Cities, Apocalypse Now |
removal/items.js / removal/mods.js |
Removes items and full mod registries at server load | Zombie Extreme, Undead Revamp (all removals silently skipped if mod absent) |
functions/*.js |
Game logic: horde calendar, survivor radar, gas mask, flyer usage, mining mobs, spawn commands, skill books | Apocalypse Now, The Hordes |
Client Scripts
| Script | What it does | Mods required |
|---|---|---|
client_scripts/jei.js |
Hides removed/unused items from JEI | JEI / REI (optional) |
Summary: Mods that MUST be installed for KubeJS scripts to work correctly
| Mod | Why |
|---|---|
| KubeJS + Rhino | Script engine โ mandatory |
| Apocalypse Now | Armor/weapon rebalancing, item removals, food recipes, spawn logic |
| Lost Cities | City biome tags, abyss portal |
| Create | Abyss portal activation |
| Lost Worlds | Abyss dimension (required by abyss portal script) |
| Custom Portal API | Abyss portal script uses CustomPortalBuilder directly โ hard crash if missing |
| Diet | Diet category tags |
Summary: Mods that are optional but have dedicated script support
| Mod | Scripts that support it |
|---|---|
| Immersive Engineering | Tier 3 armor rebalancing, arc furnace recipes, glider durability |
| Create: Steam 'n' Rails | Tier 2/3 armor rebalancing, item removals |
| Legendary Survival Overhaul | Medical recipes, entity attributes |
| Farmer's Delight | Food value rebalancing |
| Zombie Extreme | Ore removal, mod item purge |
| Undead Revamp | Ore removal, mod item purge |
| Nameless Trinkets | Trinket item removals |
| Artifacts | Artifact item removals |
| FancyTrinkets | Badge trinket registration via defaultconfigs/fancytrinkets-server.toml |
| The Hordes | Horde calendar and beacon logic |
| Immersive Aircraft | IA item recipes |
| Refined Storage | RS item recipes |
| SecurityCraft | SC item recipes + removals |
| Sophisticated Backpacks | Backpack recipes + removals |
Note: All
ItemEvents.modification,removal, and recipe scripts for optional mods are silently skipped by KubeJS if the mod is not installed โ they will not crash the game.
Lost Cities Configuration
For the custom city generation to work, Lost Cities must be pointed at the createcities profile.
config/lostcities/common.toml
[profiles]
dimensionsWithProfiles = ["minecraft:overworld=createcities"]
defaultconfigs/lostcities-server.toml
[profiles]
selectedProfile = "createcities"
The createcities profile and worldstyle are included in this datapack under data/createcities/lostcities/.
City Districts
Each district spawns in a different biome group. The district type affects building style, street layout, park design, and loot tables.
| District | Biomes | Buildings |
|---|---|---|
| Suburb Residential | Forest, birch, taiga, meadow, dark forest | Apartments, houses, shops, gas stations |
| Highrise Office | Plains, savanna, windswept hills | Office towers, police station, bank |
| Highrise Hotel | Mountains, snowy peaks, frozen rivers | Hotels, premium stores, clubs |
| Highrise Residential | Jungle, swamp, cherry grove, lush caves | Residential towers, community center, hospital |
| Retail District | Scrubland, crag, volcanic, Mediterranean | Shops, restaurants, gallery, market |
| Wasteland | Desert, badlands, scorched earth | Damaged buildings, crash sites, ruins |
Version
5.10.14 โ Minecraft 1.20.1 ยท Forge 47+
License
All Rights Reserved ยท ยฉ Britakee

