startup_scripts/items/badges.js |
Registers all badge items (createcities:*_badge) |
โ |
startup_scripts/items/materials.js |
Registers crafting materials (rubber, fiber, steel alloy, gun parts, etc.) |
โ |
startup_scripts/items/bullet_casings.js |
Registers bullet casing items |
โ |
startup_scripts/items/molds.js |
Registers ammo mold items |
โ |
startup_scripts/items/skill_books.js |
Registers skill book items |
โ |
startup_scripts/items/flyer.js |
Registers flyer/leaflet item |
โ |
startup_scripts/items/incomplete.js |
Registers incomplete crafting component items |
โ |
startup_scripts/items/misc.js |
Registers advancement display items, horde calendar, survivor radar; rebalances IE glider durability |
Immersive Engineering (optional โ skipped if absent) |
startup_scripts/weapons/*.js |
Rebalances damage/durability for all melee weapons (axes, bats, fists, hammers, hoes, knives, maces, machetes, shovels, swords, misc) |
Apocalypse Now (optional โ skipped if absent) |
startup_scripts/armors/tier_1.js |
Rebalances leather + Apocalypse Now tier 1 armors + Create: SA copper/zinc |
Apocalypse Now, Create: Steam 'n' Rails (both optional) |
startup_scripts/armors/tier_2.js |
Rebalances chainmail + Apocalypse Now tier 2 armors + Create: SA jetpacks |
Apocalypse Now, Create: Steam 'n' Rails (both optional) |
startup_scripts/armors/tier_3.js |
Rebalances IE steel + Apocalypse Now tier 3 armors |
Apocalypse Now, Immersive Engineering (both optional) |
startup_scripts/armors/tier_4.js |
Rebalances netherite + Apocalypse Now SWAT/Juggernaut armors |
Apocalypse Now (optional) |
startup_scripts/entity/attribute.js |
Adjusts entity attributes (health, speed, damage) |
Legendary Survival Overhaul (optional) |
startup_scripts/food/food_value.js |
Rebalances food hunger/saturation values |
Apocalypse Now, Farmer's Delight (both optional) |
startup_scripts/logics/abyss_portal.js |
Registers the Abyss dimension portal activation logic |
Create, Lost Cities, Lost Worlds |
startup_scripts/logics/ore_removal.js |
Removes conflicting ores from worldgen |
Zombie Extreme, Undead Revamp (optional โ skipped if absent) |
startup_scripts/removals.js |
Removes vanilla items (enchanting table, diamond/gold armor, ender eye) and optional mod items (CGM guns, bigreactors, securitycraft, quark, nameless trinkets, apocalypsenow originals, etc.) |
Vanilla only required; all mod removals are silently skipped if mod is absent |