Description
You need Curios to make it work.
Looking for a mod that adds powerful trinkets? This mod adds a wide variety of trinkets to the game, each one with a different ability that will be effective depending on the situation or the way you play.
You need ExpandAbility to make some of the Trinkets work, it's not required but it's necessary.
Trinkets can be found when exploring the world in structure-spawned chests! Or you can craft them yourself!
The ability that trinkets provide you can be seen by pressing Shift on the item. There are at least +25 trinkets with unique abilities! What are you waiting to find them all?
Some trinkets are based on The Binding Of Isaac, a great game. This is due to a previous project of mine where I wanted to introduce the trinkets of said game.
Support
Suggestion and Support here! >Here!
News?!
Feel free to suggest trinkets be added! I'll be happy to add them as I want it to be a varied mod. Any comment on balance is welcome, to make the game more fair. Go to discord if you want to suggest anything to me. ^^
1.19.3 V forge pls bro :/
In reply to cosmic999x:
I'm working on a relatively large update. Once finished I will update it.
In reply to Cozary:
Great friend, I'll be looking forward to it, greetings THX ! :)
Sorry for the silly question, but how do I equip trinkets? I can't figure anything out from in game, and there's no information about it online.
In reply to Kwayoooo:
Never mind, just figured it out. For anyone wandering, it's the top left icon in the character window of your inventory.
Perhaps I'm not understanding something correctly, but Rage Mind appears not add damage despite me taking damage. It just stays at a flat +0.0 Damage. This is in the 1.18.2 Version for clarification.
In reply to LoneSarge:
Yes it works sometimes. I'm working on a big update that changes a lot of things, including that.
In reply to Cozary:
Ah, Thank you for the explanation.
Will there be a 1.19.3 version on release this upcoming month?
In reply to Fallen_XVII:
No, I think I have time. But it will be done in the future.
My main complaint for this mod is just that alot of these trinkets are really powerful and have no downsides, I'd reccomend making more of them have a big downside similar to the Ankh. The ankh is a great trinket since it has a 30 minute cooldown, but some trinkets like the claw that makes you run super fast are way too powerful and way too common. So if you could nerf a handful of these powerful trinkets, make them significantly rarer then that would be very nice. Mod is great just needs some balance changes :)
In reply to chompertwitch:
You're right. With v1.7 I'll try to bring some overall balancing as well as a way to "disable" trinkets, somehow.
Is there a config to disable certain trinkets? I'd love to add some of these but some are too OP for my modpack's balancing
In reply to HeyKatu:
Nop, sorry
In reply to Cozary:
Okay, thank you for letting me know!
In reply to HeyKatu:
You could make them unobtainable by editing the config so they can't spawn in any loot table? Might work
In reply to chompertwitch:
Oh that's a good thought! I'll play around with it. Thank you!
Hi, all version 1.16.5 not working in my computer. Can you make a 1.16.5 1.0 . If you can't i understend.
In reply to gregoriif:
It seems very strange to me that none of the versions work for you, but I can't make a new version for 1.16.5, sorry.
Our server can't load Nelumbo and Dark Nelumbo anymore after adding new mods, thus having Curios API and ExpandAbility installed... :/