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Klamath OG

KFalls OG Modpack

Note From Undesolate aka (Undesolatee on Minecraft itself!) - This Mod Pack is intended to be a very vanilla like gaming experience with some added additions and items such as extra dungeons and larger caves. There are new weapons, enchants, building blocks, storage upgrades, disenchanting tables and special craft-able items. Also there are super hard mobs and extra drops from them. I've included the Aether and the Twilight Forest areas which add versatility and new areas to explore!
All of the extra features will enhance and add to the vanilla game play. There are many new additions:

 

 

Here is how they will add to your game-play by each mod:

 

Aether Legacy by 115kino, Kingboo177 - https://www.curseforge.com/minecraft/mc-mods/aether-legacy
Summary:
Aether II is indeed an amazing mod and shall continue to grow into something even greater. However, some people haven't played the original Aether mostly due to it being outdated and unavailable to the general public through official ways. Aether Legacy is a port of Aether I that allows people to play the original experience on newer versions of Minecraft with multiplayer support.
How to Play:
For all still new to the experience of the Aether (be it Aether I/Aether II) to get to the Aether you must make a 4x5 portal frame (yes, it is limited to 4x5) using Glowstone. From there a water bucket is needed to get the portal going and from there you are ready to head to the Aether.
Goal:
The goal of this project is to help show how much the Aether has grown from then to now. With this project it should help bring more appreciation towards Aether II and the amount of dedication Gilded Games is putting out to make it as outstanding as it can ever be.

 

Apple Skin by squeek502 - https://www.curseforge.com/minecraft/mc-mods/appleskin

Adds food value information to tooltips:
Adds a visualization of saturation and exhaustion to the HUD
Adds a visualization of potential hunger/saturation restored while holding food
Adds hunger/saturation/exhaustion info to the debug overlay (F3)
Syncs the value of saturation and exhaustion to the client

 

ArchitectureCraft - ElytraDev Version by darkevilmac: https://www.curseforge.com/minecraft/mc-mods/architecturecraft-elytradev

ArchitectureCraft provides a wide variety of good-looking architectural features including sloped roofs, glazable window frames, arches and other rounded blocks, classical pillars and entablatures, and railings for balconies and stairways. ArchitectureCraft blocks may be made from almost any vanilla material and many materials added by mods as well.

 

AtomicStryker's Infernal Mobs by AtomicStryker - https://www.curseforge.com/minecraft/mc-mods/atomicstrykers-infernal-mobs

This mod randomly imbues spawning Living Things in the World with Diablo-style random Enchantments, making them much harder and much more rewarding to kill.
They also drop the quadruple amount of xp and a random enchanted item.
List of mods and what they do, as of 1.1.9

1UP - Mob heals fully, once, upon getting low
Alchemist - throws Potions at you
Berserk - Mob deals double damage, but hurts itself on attacking
Blastoff - Tosses Players into the air
Bulwark - Mob has 50% damage resistance
Choke - Drown on land, hit Mob to breathe for a moment
Cloaking - Invisibility Potion effect on Mob
Darkness - Blindness Potion effect on Player
Ender - can teleport dodge attacks, reflecting damage on the Player
Exhaust - Exhaust Potion effect on Player
Fiery - sets Player on Fire
Ghastly - shoots Fireballs
Gravity - knocks back or pulls Players
Life steal - heals from attacking
Ninja - can teleport dodge attacks, reflecting damage on the Player
Poisonous - poisons Player
Quicksand - Slow Potion effect on Player
Regen - heals Health back
Rust - causes high amounts of wear on weapons and armour when fought
Sapper - Hunger Potion effect on Player
Sprint - high movement speed bursts
Sticky - can snatch Items the Player attacks them with
Storm - calls down Lightning
Vengeance - reflects a portion of all damage done
Weakness - Weakness Potion effect on Player
Webber - spawns Webs at the Players legs
Wither - Wither effect

 

Baubles by azanor - https://www.curseforge.com/minecraft/mc-mods/baubles
Baubles is a small addon mod and api that is intended to be used by other mods to add additional inventory slots to a character.
It adds 7 new slots: an amulet, belt, head, body, charm and two rings slots. The baubles inventory is accessed by pressing the 'b' hotkey. It is probably a good idea to remap your normal inventory hotkey to the baubles inventory if you are going to be accessing it a lot.
This mod adds very little content itself - it is intended to be an addon for other mods and the only reason I included an item at all was to serve as an example for other developers. The Miners Ring has no crafting recipe and is only attainable in creative mode.

 

Baublelicious by DenBukki - https://www.curseforge.com/minecraft/mc-mods/baublelicious
Adds more items used by Baubles by Azanor

Items/blocks

Ring Of Flight:Lets you fly like creative.

Speed Belt:makes you run and fly faster.

Amulet Of Growth:speeds up the growth of any plant ingame.(by default activated with G)

Belt Of Hiking:Gives you step assist.

Belt Of Water Walking:lets you walk on water.

Amulet Of Diving:lets you breath under water.

Falling Belt:removes fall damage.

Amulet Of The Fiery Core: protects you from fire damage.

Amulet Of Night vision: gives you night vision.

Other Items/blocks:

Magic cores: Crafting item in different tiers

 

Better Questing by Funwayguy - https://www.curseforge.com/minecraft/mc-mods/better-questing

Description:

I think it's time we had a bigger better questing mod to play with. For a long time now I've wanted to see mod packs do more with the tasks players would undertake on their journey's but as it is, there is only so much you can do with the existing questing mods out there. I took it upon myself to spend the last few months working on a replacement that was completely modular so that any mod developer could create expansions and themes that builds upon the existing mod allowing for pack developers to have limitless choice in what they can do with their stories and adventures.

Features:

- Lots of in game editors for customising all aspects of your quests

- Automatic quest tree generation

- Party management

- Hardcore lives

- Allows pack developers to fully localise their quests with resource packs

- Customisable themes to better suit your pack (Requires expansions)

- Expandable set of task and rewards types (Requires expansions)

- Importers for other mods (Requires expansions)

- Skyrim-like notifications when quests are complete

- Full screen GUIs for less cramped editors

- All quest data is saved in JSON for external editors to manipulate

- MODULAR AND EXPANDABLE!

 

Chest Transporter by CubeX2 - https://www.curseforge.com/minecraft/mc-mods/chest-transporter

This mod adds a new item to the game: Chest Transporter. This item allows you pick up a chest with its items and place it somewhere else. You can also pick up chests from a storage mine cart and place it in a normal mine cart. But while you have a chest in your inventory, you dig and walk slower, have more hunger and can not jump over one block. You can also pick up mob spawners (can be disabled).

 

Configurable Beacons by EphysPotato - https://www.curseforge.com/minecraft/mc-mods/configurable-beacons

Configurable Beacons is a proof of concept mod that lets your change some aspects of how beacons work.

Currently it lets you change the way a beacon calculates its range (both horizontal and vertical). If you, like me, like building your bases deep underground this mod is made for you as it'll let you increase the vertical range beneath the beacon.

 

PITweaks by CplPiBald - https://www.curseforge.com/minecraft/mc-mods/cplpibalds-tweaks

PiTweaks is a collection of tweaks that I use on my server to make vanilla minecraft more awesome.

These were all separate mods, but for Minecraft 1.12 they are now packaged into one .jar file, with a config to choose which ones you want to enabled. All of the tweaks default to OFF; to enable them, edit config/pitweaks.cfg and change the appropriate "enabled" setting to true.

* Faster Vanilla Furnaces - Vanilla has crafting and smelting recipes. It always seemed odd that crafting would happen as fast as you could click ingredients, but it takes a whole in-game day to smelt a stack. With this tweak, all vanilla furnaces cook and consume fuel at 20x the speed. A piece of coal still smelts 8 items, but now it burns out in 4 seconds instead of 80. The 20x multiplier is now configurable, as of v0.5.1

* Faster Brewing - Same as above, but this time with brewing recipes. Vanilla brewing stands take 20 seconds to brew a potion, but with this tweak you can set that to any amount, all the way down to 1 tick. Be careful if you set it too low; you might not have time to insert all the bottles before the brewing is done! Added in 0.5.2

* Buoyant Boats - Minecraft 1.9 came with a lot of great improvements to boats: different colors, much better controls, and finally a fix for hitting those stupid lily pads! But apparently these improved boats are made of lead, because if you take them up the slightest incline, they drop to the bottom like a rock. This tweak makes boats float in flowing water, enabling you to again paddle them up a stream or incline.

* No Cumulative Anvil Cost - I like enchanting and repairing items using an anvil. But I hardly ever do it because it gets more and more expensive each time until eventually you can't repair the item anymore. Items in Minecraft keep a hidden tag called "RepairCost" that remembers how many times the item has been in an anvil and increases the XP required. This tweak clears that tag, so that you can repair an item unlimited times and the XP cost is always as if it was the first time the item ever touched an anvil.
* 2x2 Stair and Slab Recipes - I love building with stairs and slabs, but it's always a pain to go back to a crafting table to make more. This tweak changes the crafting recipes for stairs and slabs to use the 2x2 crafting grid. Slabs are made with two blocks next to each other instead of 3. Stairs are now three blocks in an "L" shape. This tweak also adds recipes to convert stairs and slabs back into their original blocks.

 

DecoCraft2 by RazzleBerryFox - https://www.curseforge.com/minecraft/mc-mods/decocraft2

Tons of new decorations and items for your house!

 

Dungeon Tactics by PegBeard - https://www.curseforge.com/minecraft/mc-mods/dungeon-tactics

Dungeon Tactics is a game-play focused mod. Adding new types of melee weapons, new ranged weapons, and new tiers of Armour and tools. As well as craft-able traps to help you defend your base. Along with Towers and randomly generated Dungeons. All that and some other fun things.
- If you have a suggestion, or wish to share anything related to the mod, feel free to do so on the Minecraft Forum thread found HERE -

I have tried to keep it in the feel of Minecraft, rather than attempt to change the game on a large scale, but add some new ways to play. This is not and end-game mod, but aims to add variety to the game.
I aim to make sure things work as intended before adding anything new, so please report any bugs you find.

As a fan of RogueLike games, I'm not going to tell you much of how things work. You'll just have to work it out for yourself. But I will give a couple of hints:
- I have kept controls simple, so experiment with vanilla inputs (right-click, sneak, etc.)
- The slingshot uses several different ammo types, so experiment with things you think a slingshot could shoot.

- The new armours make up for their lower physical defence in other ways.
Various melee weapons of all material types (plus some for materials added by other mods)
Hammers, Cutlass', Knives and Cestus' have right-click abilities (requires a Mastery Tome)

Battleaxe has a chance to drop the target's head (works on vanilla mobs and players)

Glaive has extended reach

Shields in all supported materials - right-click to block, or righ-click on an entity to shield bash

Studded Leather armour - More durable than leather, with armour toughness

Gilded and Jewelled armour - Iron/diamond level defence respectively with the enchantability of gold and more magic defence.

Slingshot - uses various ammo types, such as seeds and small rocks

Thrown grenades - can also be dispensed (Explosive, Fire, Teleporting, and Cryo) - you need a flint and steel, to light the fuse, to throw them.

Potshot - uses Fire Charges for ammo, projectile effect based on enchantments

Heart drops - drops from creatures and hostiles, heals a small amount when picked up. Can be bottled and crafted into Heart of Gold for semi-permanent absorption hearts.

Unique Items - Non-craftable 'legendary' loot. These items are rare to find, but carry more interesting effects than typical equipment - can be repaired with bottled experience.

Utility:

Magic Tether - sneak+use to teleport to your bed

Bone Charms - remove stated debuff when used - 'fragile' - dropped by Tower Guardian & WitherBoss

Phylactery - will consume itself to save you from death - requires some XP levels - dropped by WitherBoss

Bag of Hoarding - portable Ender Chest

Duct Tape - Repairs the item in your other hand, requires 1 experience per use - The 'Duct-taped' enchant is just a visual representation and is removed when the item is repaired at an anvil.

Piston Glove - It's a portable piston - only moves one block, by design.

Wrench - used to rotate blocks, such as pistons or fans - good for picking up redstone stuff and rails.

Mastery Tome - Each one allows you to use one of a variety of weapon abilities (use the appropriate weapon with a tome in your inventory or off hand - some tome require you to use your weapon on a target, others do not)

Portable Tunnelling Device - requires gunpowder. Right-click blocks to tunnel - place in dispenser (with Sonic Boom enchant) for ghetto block breaker

Engineers Doorag & Dungarees - nullify the effects of traps, not great as armour.

Rocket Pants - Requires Gunpowder, jump to activate

Flight Goggles - Allows Rocket Pants to float down (cancelled by sneaking)

Bounce Boots - Bouncy Bouncy, Oh such a good time, Bouncy Bouncy, Shoes all in a line

Battle Harness - More effective than it seems, sometimes

Blocks:

Obsidian Bricks - can be moved by pistons.

Dungeon Glass - Generates in Towers, blocks most light.

Wither Web - It's like a net... That wants to kill you
Powered Bars - Don't pee on it

Fan Block - Pushes entities, extinguishes fires, and blows away dust - stronger push if there is another fan behind

Flamer Block - Deals fire damage based on distance to entities within range - can light fires, heat furnaces, brewing stands, and cauldrons, and ignite explosives

Barrel - 9 slot container that you can drop items directly into - just about the right size for a chicken

Powder Keg - Highly flammable, highly fun
Trap Plates - Various effects, pretty obvious by name - or you can step on it to find out what it does

Guardian Alter - Non craftable, spawns atop towers - use to spawn the Tower Guardian

Alchemy and Magic:

Cauldrons are now used for crafting certain items (read the dungeonpedia alchemy volume in game) - make sure to light a fire below it, add the ingredients (and water if needed) and tap the cauldron with a spoon (spade)

Cherry Bombs - Found on bushes above ground

Incindiberries - Found on bushes below ground

Glowcurrent - Found on bushes in the nether

Berries can be eaten, dispensed, or used as Slingshot ammo, they are also used to craft certain resources in a cauldron

Magic Powder - drops from witches and evokers or crafted in a cauldron, used as reagent for casting all spell scrolls

Magic Pouch - allows you to hold a lot more magic powder

Magic Scroll - Enchant it at an enchanting table - right-click to normal use, sneak+right-click to secondary use - most effects will do something slightly different on secondary use, such as ignoring other players

Mage Affinity enchantment - each piece of armour enchanted with Mage Affinity will reduce the cast cost of spells

Mobs:

Tower Guardian - Deals additional magic damage at higher difficulties - Place a skull on the alter, after a moment, the arena will be spawned, where you will fight the Tower Guardian

World Gen:
Flowers - Not just pretty, spread like mushrooms
Mob Towers - Generated in Overworld and Nether

Randomly generated Dungeons - Generated in Overworld and Nether (these are still being worked on)

Wizard Towers

Pirate Ships

Nether Gold Ore - it's where the Pigmen get all their sweet loots
Other:
Potion Fish - Intended as an early game alternative to potions
Milk Bottles - stackable milk, because buckets are a pain
Food Rations - Crafted from rotten flesh, making it a more viable food source - Standard Ration can still make you sick - Iron Ration has a high chance to give resistance.
Loot Bags - Drops a catagory of loot - uses json loot tables for customisability
Ore Clusters - Allows for fortune on Iron and Gold (aswell as some ores added by other mods) automatically assigns smelting output, but this can be overridden or disabled in the config.
Gilded material - adds the enchantability of gold to Iron.
Jewelled material - adds the enchantability of gold to Diamond.
Cryo effect increase all damage taken for a short time. This effect stacks. (I usually pair the effect with slowness too)
Smelting enchantment - smelt as you mine
Berserking enchantment - deal up to 5 bonus damage when wearing less armour
Runed enchantment - converts a portion of physical damage into magical damage
Life Steal enchantment - as the name suggests, causes you to toot rainbows...
Invisibility removes armour - this can be disabled in the config
Creeper chains - it's like a daisy chain, but explosions (can be disabled in the config)
Custom Advancements
Config options
I have added some of my items to chest loot
My mob drops respect the doMobLoot gamerule
My explosions respect the mobGreifing gamerule
My structures respect the world settings
Role-Play Purposes:
Right-clicking a carpet, slab, stair, pressureplate, or trapplate with an empty hand, you will sit on the block.
Right-clicking a ladder will 'quick-climb' (teleport) you to the top or bottom (opposite of the end you clicked).
You can now swap equipped armour by right-clicking with an armour piece in hand.
These features can be disabled in the config.
Side note, the information book(s) is deliberately obtuse - if you have actually read this description, consider yourself in on the joke.

 

Dynamic Surroundings by OreCruncher - https://www.curseforge.com/minecraft/mc-mods/dynamic-surroundings
Dynamic Surroundings alters the player’s visual and audible experience in Minecraft, and does not alter game mechanics. The player has a high degree of control over their experience, and modpack authors can customize biome and block effects based on their need.

 

Enchantment Descriptions by darkh4x - https://www.curseforge.com/minecraft/mc-mods/enchantment-descriptions

Enchantment Descriptions is a light weight client-side mod which adds descriptions of enchantments to the tooltips of enchanted books. This mod currently has support for all vanilla enchantments, and modded ones will be added over time.

 

Fence Overhaul by The_WeatherPony - https://www.curseforge.com/minecraft/mc-mods/fence-overhaul
Do vanilla fences just not cut it for you anymore? Fence Overhaul aims to address qualms with vanilla fences by adding new ones. Because Fence Overhaul doesn't just replace the vanilla fence, many awesome things can be built with a combination of vanilla and improved fences!
This mod currently only adds diagonal fences, but many more fence-based improvements are planned / in development.
The names and crafting recipes are subject to change.
S = stick; F = fence; # = nothing
S#S
FFF ===> Diagonal Fence (x3)
S#S

 

Flat Colored Blocks by AlgorithmX2 - https://www.curseforge.com/minecraft/mc-mods/flat-colored-blocks
A mod that generates a selection of simple colored blocks, transparent blocks, and glowing blocks ( all configurable ) for use in building and creative projects. Highly configurable with settings to adjust number of hues, values, and saturation, as well as min/max ranges.

 

Furnance Overhaul by TheCazadorSniper - https://www.curseforge.com/minecraft/mc-mods/furnace-overhaul
This mod adds six furnaces, each faster than the last: Iron, Gold, Diamond, Emerald, Endest, and Zenith.
Currently the furnaces work at the basic level of just being faster furnaces than the vanilla variant. All Upgrades in the mod are still a work in progress as soon as I can figure out how.
Current Upgrades (Upgrades do not stack):
Furnaces double results
Furnaces use fuel more efficiently (higher burn-time)
Planned Upgrades:
Furnaces provide power (Forge, Tesla, RF)
Furnaces use power (Forge, Tesla, RF) as fuel
Furnaces use liquids as fuel

 

Horizontal Glass Panes (HGP) by tattyseal - https://www.curseforge.com/minecraft/mc-mods/horizontal-glass-panes
Horizontal Glass Panes does what it says on the tin. It allows you to craft Horizontal Glass Panes.

 

Inventory Tweaks by Kobata - https://www.curseforge.com/minecraft/mc-mods/inventory-tweaks
This client mod allows you to easily manage your inventory, in both single player and multiplayer. It works out of the box, and will make you gain a massive amount of time!
It automatically replaces your tools as they break, and item stacks once emptied
It sorts your inventory and your chests in a single click/keystroke
It provides lots of powerful shortcuts to move items around
It allows you to customize entirely the way your inventory is sorted, thanks to clever configuration files
Warning: The mod can be blocked by certain servers using plugins such as NoCheatPlus.
Special Thanks
to jimeowan for creating the mod,
to cpw and Fostenel for their code contributions,
to Ahmaz, AJFire and Larandar for their long-time support and feedback,
to DoingIt and Tain101 for their videos that helped the mod become popular,
to translators Ryo567 & Aledrobt (Spanish), 0l1vR (German), TH3steven (Dutch), Ezspecial & Ricalou (Portuguese), Hugsim, Doyle3694 & Brott (Swedish), JonathanHertz (Danish), Fishy (Polish), Necrontoend & VADemon (Russian), Ricalou & NTWalker (Japanese), IvyMichael & NTWalker (Chinese), and a few more contributors,
to Evenprime for his Convenient Inventory mod which inspired this mod,
And of course to every minecrafter who took the time to report bugs and/or leave supporting comments!

 

Iron Chests by progwml6, Alexbegt - https://www.curseforge.com/minecraft/mc-mods/iron-chests
Iron Chests mod has chests for the various metals in vanilla minecraft with varying sizes!

 

Journey Map by techbrew - https://www.curseforge.com/minecraft/mc-mods/journeymap
Real-time mapping in game or in a web browser as you explore.
JourneyMap is a client+server mod for Forge which maps your Minecraft world in real-time as you explore. You can view the map in a web browser or in-game as a Minimap or full-screen.

 

Just Enough Items by mezz - https://www.curseforge.com/minecraft/mc-mods/jei
JEI is an item and recipe viewing mod for Minecraft, built from the ground up for stability and performance.
Basic Controls:
Inventory:(Minecraft Options -> Controls)
Show Recipes: Hover over item + R
Show Uses: Hover over item + U
Toggle Item List Overlay: Control + O
Item List:
Show Recipes Click Item or type R
Show Uses : Right-Click Item or type U
Next/Previous page: Scroll Wheel
Open Config Menu: Click Wrench at bottom-right
Toggle Cheat mode: Control-Click Wrench at bottom-right
Search:
Select Search Bar: Click or Control + F
Clear Search: Right Click
Previous Search: Up Arrow
Search by Mod Name: Type @ in front of a word (like "@thaum")
Multiple terms work together (like "wand @thaum")
Recipe View:
Next/Previous page: Scroll Wheel
Show all Recipes: Click the recipe category's name
Move items into crafting area: Click the [+] button. Shift-Click to move multiple sets of items.
Advanced Controls:
Advanced Search:
Search by Tooltip Only: Type # in front of a word
Search by OreDict name: Type $ in front of a word
Search by Creative Tab: Type % in front of a word
Multiple Searches: Separate terms with | characters, like "wrench|hammer"
With Cheat Mode Active:
Get a full stack of Items: Click Item
Get one Item: Right-Click Item
Delete Item: Drop an Item into the Item List
With Item List Edit Mode Active:
(These controls are shown in-game on the item tooltip)
Hide Item: Control-Click Item
Hide Items and Sub-Items: Control-Right-Click Item
Hide all Items from a mod: Control-Shift-Click Item

 

Leaf Decay Accelerator by bdew - https://www.curseforge.com/minecraft/mc-mods/leaf-decay-accelerator
Minimalistic mod that accelerates leafs decay when a tree is broken. No more floating leaf monstrosities!

 

Level Up! by BeetoGuy (originally by Remalis) - https://minecraft.curseforge.com/projects/level-up?gameCategorySlug=mc-mods&projectID=251136


WHAT IS LEVEL UP!?
Level Up! is a class and skills system for Minecraft. Created by Remalis for Beta 1.8.1, it was left unupdated after release 1.0 until release 1.6.4, where it was picked up and updated by GotoLink until release 1.8. As of release 1.10.2, I've decided to pick up the torch and attempt to provide continuing support. The mod comes in two versions: The original, left mostly intact with a few tweaks, and the rewritten version, which was rebuilt into a mod that provides a skill tree and a level spending system.
WHAT'S IN THE MOD?
Original Level Up!
Currently, Level Up! has 13 classes you can choose from as soon as you meet the level requirements. (You can visit the Level Up! GUI at any time (L key by default) the moment you are able to choose a class.)
Miner - 10 points mining, 5 points digging and smelting, extra XP mining ores
Spelunker - 10 points defense, 5 points athletics and mining, extra XP mining ores
Archaeologist - 10 points digging, 5 points mining and woodcutting, extra XP mining ores
Hermit - 10 points cooking, 5 points mining and digging, extra XP mining ores
Warrior - 10 points melee, 5 points defense and marksman, extra XP fighting
Scout - 10 points marksman, 5 points stealth and athletics, extra XP fighting
Assassin - 10 points stealth, 5 points melee and marksman, extra XP fighting
Zealot - 10 points athletics, 5 points melee and defense, extra XP fighting
Artisan - 10 points smelting, 5 points woodcutting and cooking, extra XP crafting
Farmer - 10 points farming, 5 points fishing and woodcutting, extra XP crafting
Lumberjack - 10 points woodcutting, 5 points defense and athletics, extra XP crafting
Fisherman - 10 points fishing, 5 points cooking and woodcutting, extra XP crafting
Freelancer - 20 free points to spend however you wish, however you do not gain an XP bonus from anything

Mining - every 5 points increases mining speed, while each point increases chance of double drops from ores (duplicate ores are not placeable, unless specified in the configs)
Sword - every 5 points increases base hit damage, while each point increases chance of a random crit
Defense - every 5 points provides inherent armor to your character, while each point increases chance of damage being completely negated if blocking (will probably come up with something else for this, with the Combat Update changing things)
Woodcutting - every 5 points increases wood chopping speed, while each point increases chance of sticks or planks dropping with the log
Smelting - every 5 points increases furnace speed while you are smelting non-food items in-GUI, every point increases chance of double yield
Archery - every 5 points increases bow drawback speed, while each point increases arrow speed
Athletics - every 5 points reduces fall damage, while each point increases sprinting speed
Cooking - every 5 points increases furnace speed while you are smelting food items in-GUI, every point increases chance of double yield
Sneaking - every 5 points reduces mob line-of-sight while sneaking, while every point increases sneak speed
Farming - every 5 points increases the chance of double crop drops, while every point increases crop growth in an increasing radius
Fishing - every 5 points increases the chance of bonus loot on top of your catch, while every point reduces the time it takes for a bite
Digging - every 5 points increases the chance of getting flint from gravel, while every point increases chance of treasure from dirt blocks (both negated with Silk Touch)

Currently, the rewritten version allows you to choose one of three specializations, which determines what gives you bonus XP, mining, crafting, and combat. After you choose your specialization, you can open up the skill menu to see the three different skill trees. This is different from the original in that you spend your levels to skill up, rather than be allocated skill points. This is meant to provide incentive to stockpile levels, but not to the point where you would neglect other mechanics that rely on them, such as enchanting tables or the Ender IO Soul Binder.
Choose your play style and allocate points to enhance your Minecraft experience!

 

 

 

MegaLoot by Winter_Grave, Iskall85_Dev - https://minecraft.curseforge.com/projects/megaloot?gameCategorySlug=mc-mods&projectID=286487
Mega loot is the evolution of the mod Weapon Case Loot, using the swords and bows from that mod, and adding armor and in the future, tools.
You get cases that contain loot of three different rarities: Common, Rare and Epic, all cases can contain either swords, bows or armor. Items have different properties like max attack damage and atributes like multi shot, effects on hit (wither, levitation, poison, etc.). For armor it can increase player max health, add knockback resistance, etc.
he models are those used in weapon case loot.
Enjoy looting!

 

McCrayfish Furniture Mod by Mr_Crayfish - https://www.curseforge.com/minecraft/mc-mods/mrcrayfish-furniture-mod
Adds new furniture for your house

 

Neat by Vazkii - https://www.curseforge.com/minecraft/mc-mods/neat
Neat is a mod that adds Unit Frames to the top of every entity. That image is a good example of it.
Features:
Fully client sided
Health bars only show up if the mob is not obstructed
Health bar color changes depending on the mob's health % (green to yellow to red)
Shows the mob's attribute (for Smite or Bane of Arthropods) and their armor
Groups up health bars for mob stacks (like spider of chicken jockeys)
Works with minecraft's Scoreboard Teams. Mobs and players in teams will have a colored name.
Configurable (both in and out of game)

 

Open Terrain Generator (OTG) by team_otg, PeeGee85- https://minecraft.curseforge.com/projects/open-terrain-generator?gameCategorySlug=mc-mods&projectID=265894
What is OTG?
OTG is an advanced, fully customizable world generator. Through its various configuration files it gives the user control over almost every aspect of Minecraft's terrain and structure generation, allowing you to generate anything from floating islands to cave worlds with no knowledge of Java required. OTG supports both Spigot (servers) and Forge (servers and singleplayer).
The basic features of OTG:
Control horizontal and vertical noise, terrain height and volatility
Create new biomes and control the size of biomes, islands and continents
Import custom trees and other objects (BO2 and BO3)
Control over mob spawning rules and climate settings per biome
Generate large custom structures with custom mobs and loot
Options for vanilla structures like mineshafts, strongholds and villages
Full control of all blocks placed during world generation: ores, plants, dungeons, ponds and many more
Customizable options for caves & canyons
Visual settings like custom foliage, water and sky colors (OTG client required)
Generating biome maps from images
Forge Multi-dimension support (create your own dimension and travel to it via a portal!)
What kind of worlds can I create?

Here are some examples of custom presets (created using only OTG functionality):
Biome Bundle [Screenshots] [Download]
Skylands [Screenshots] [Download]
Flatlands [Screenshots] [Download]
Void [Download]
Dimensions [Download]
Dungeons [Download]
Cartographer (WIP) [Download]

 

Overpowered inventory by Lothrazar - https://www.curseforge.com/minecraft/mc-mods/overpowered-inventory
Full compatibility with all other mods, uses a standalone inventory screen
- See the screenshots for more details
- IMPORTANT : If the screen is too big for your game screen, you have two options.
-- change to GUI SCALE: NORMAL or bigger.
-- Go to the powerinventory.cfg and make it smaller using is_large=false
- IMPORTANT : IF YOU ARE UPGRADING FROM AN OLD VERSION OF THE MOD
-> Delete your configs
-> EMPTY YOUR ENTIRE PLAYER INVENTORY into chests to save it. Remember, this is 2.0 a whole remake, the old inventory is gone
- Open the Overpowered Inventory with a hotkey (B) or a button that renders above your inventory
- In other words, it works with baubles, custom npcs, inventory control keys, thaumcraft, balkins weapons, etc etc.
- Unlock features step by step using experience points
- Config control over exp costs
- it has zero changes to the vanilla inventory
- Still has the dual hotbars feature
- Contents of the extra slots in this inventory is ignored by 'keepInventory' gamerule
- No more compass, clock, uncrafting, 3x3 crafting, or exp bottles. Some of these may return depending on user demand. I moved the Uncrafting feature to a standalone mod "Uncrafting Grinder" and made tons of fixes and updates.
- Still works with all screen resolutions, so for GUI Scale Small or Auto you can use the config file to make the screen smaller.
- Please give me your bugs, features, and comments !
- Added the Sort, Deposit, and Merge filter buttons into the new inventory (they work the same as in 1.x)

 

Pam's Harvestcraft by MatrexsVigil - https://www.curseforge.com/minecraft/mc-mods/pams-harvestcraft
Thanks to Pamela Collins (MatrexsVigil) and Rhodox of the Painterly Pack!
Pam's HarvestCraft is an ever growing mod for Minecraft that currently adds (as of MC version 1.12.2):

60 new crops (including cotton for string)
6 garden bushes to find and harvest for crops (pick up bushes or let them spread like mushrooms)
36 fruit or item bearing trees
19 new fish (catch with normal fishing rod)
Simple Beekeeping (including candle blocks, wax/honey blocks, hardened leather armor, wax as fuel)
1400+ new items and foods
Re-balanced Vanilla foods
Placeable cake blocks of all new cakes
Presser block that allows you to produce resources (such as honey, bubbly water, baits, paper, and much more)
Well block that gives infinite water sources a better look
Market block that allows you to buy seeds, saplings, farm animal spawn eggs, and bonemeal for emeralds
Shipping block that allows you to sell crops, fish, meats, and beekeeping items for emeralds
Ground Trap and Water Trap blocks that allows you to use bait to 'catch' resources when placed in the ground/water
Use crop items to plant instead of seeds (like vanilla potatoes/carrots)
Turn buckets of water and milk into fresh versions for easy recipe use
Use tofu meat replacement items for vegetarian/vegan recipes
Right-click options for harvesting/auto-replanting (including vanilla MC crops)
Lang file support
Better overall mod support for auto-harvesting/etc
Everything is in the Ore Dictionary for other modders to use my items easily
Config file has options for everything!

 

Platforms by ShetiPhian- https://www.curseforge.com/minecraft/mc-mods/platforms

This mod adds platforms with a range of customization.
You can make decks, bridges, mine shafts, or even wooden coaster supports.

 

Potion Core by Tmtravir - https://www.curseforge.com/minecraft/mc-mods/potion-core
Have you ever gotten tired of the vanilla potion effects? Wanted something new and interesting? Well then this mod has plenty to offer!
This mod contains a whole bunch of potion effects that I plan to use in some other mods! There is no way to get the potions besides the creative menu in this mod (since this is just a core mod), but check out Not Enough Potions, which has recipes and new brewing mechanics.
There are quite a few added potion effects, including:

Attack:

Trueshot - Increases projectile damage (like how strength increases melee damage).

Klutz - Decreases projectile damage (like how weakness decreases melee damage).

Magic Focus - Increases magic damage (like how strength increases melee damage).

Magic Inhibition - Decreases magic damage (like how weakness decreases melee damage).

Recoil - Reflects a portion of damage back to the attacker.

Burst - Makes you explode but doesn't hurt you (only your enemies), and doesn't do block damage.

Explosion - Explodes you.

Combustion - Sets you on fire.

Lightning - Strikes you with lightning.

Launch - Shoots you up into the air.

Defense:

Vulnerability - Increases all damage to you (like how resistance decreases all damage to you).

Broken Armor - Decreases your armor

Iron Skin - Increases your armor

Diamond Skin - Increases your armor toughness

Magic Shielding - Protects you from magic damage (which is normally unblockable)

Solid Core - Gives you knockback resistance.

Revival - If you die with this effect on, you will revive with 2 hearts per level.

Utility:

Slowfall - Slows your fall and prevents some fall damage at level 1, and all fall damage at level 2.

Step Up - Increases your step height so you can step up a full block.

Reach - Increases your reach distance.

Climbing - Lets you climb walls like spiders.

Corrosion - Damages your armor and held item (except for gold items/armor).

Repairing - Repairs your armor and held item.

Flight - Lets you fly like in creative mode.

Random Teleport - Teleports you to a nearby location.

Surface Teleport - Teleports you to the top surface block.

Spawn Teleport - Teleports you to your spawn point if you stand still with it for 10 seconds.

Love - Causes breedable entities to breed with eachother.

Antidote - Prevents you from taking poison damage.

Purity - Prevents you from taking wither damage.

Other:

Drowning - Makes you only breath underwater.

Weight - Negative jump boost; makes it so you can't jump up a full block.

Disorganization - Shuffles your inventory

Perplexity - Reverses your controls so forwards is backwards, sneak is jump, etc.

Extension - Prevents one other potion on you from ticking down per level. Essentially doubles the length of another potion on you.

Chance - Gives you one random potion effect (could be good or bad).

Bless - Gives you one random good potion effect.

Curse - Gives you one random bad potion effect.

Cure - Clears all bad potion effects from you.

Dispel - Clears all good potion effects from you.

Inversion - Inverts all potion effects on you (like regeneration -> wither, strength -> weakness, etc.).

Potion Sickness - Disabled by default. Has a low chance of giving you a random bad potion effect.

It also changes the way a few vanilla potions work:

Blindness - Now the fog comes closer per level (making you more blind), and it also affects mobs, so they won't attack you unless you are close to them.

Jump Boost - You can control how high you jump by holding down the space bar, so you can jump up one block instead of shooting into the air.

There are also a few new attributes (that can be applied to armor and tools as well):

Projectile Damage

Attribute Name: potioncore.projectileDamage
Default: 1
Range: 0 - 2048
What it does: Represents your projectile damage from bows, thrown items, etc. Used by the archery and klutz potions.
Magic Damage:

Attribute Name: potioncore.magicDamage
Default: 1
Range: 0 - 2048
What it does: Represents your magic damage, which in vanilla minecraft is only from throwing harming/healing potions. Used by the magic focus and magic inhibition potions.
Jump Height:

Attribute Name: potioncore.jumpHeight
Default: 1
Range: 0 - 2048
What it does: Represents the height you can jump. Used by the weight and vanilla jump boost potions.
Dig Speed:

Attribute Name: potioncore.digSpeed
Default: 1
Range: 8.1E-4 - 2048
What it does: Represents your dig speed. Used by the vanilla haste potion (mining fatigue doesn't use it, since it's effects aren't linear).
Reach: Removed in 1.12 onwards! Use forge's generic.reachDistance instead!

Attribute Name: potioncore.reach
Default: 4.5
Range: 0 - 2048
What it does: Represents your reach in blocks. Used by the reach potion.
Step Height:

Attribute Name: potioncore.stepHeight
Default: 0.6
Range: 0 - 256
What it does: Represents how high you can step. Used by the step up potion.
Damage Resistance:

Attribute Name: potioncore.damageResistance
Default: 1
Range: -2048 - 2
What it does: Represents your damage resistance, where 1 is normal, 2 is 100% resistance, and values below 1 decrease your resistance. Used by the vulnerability and vanilla resistance potions.
Magic Shielding:

Attribute Name: potioncore.magicShielding
Default: 0
Range: 0 - 20
What it does: Represents your magic 'armor', which protects you from magic damage (since magic damage penetrates normal armor). Used by the magic shield potion.

There's also a new potion mechanic, Potion Sickness, that limits how many beneficial potions you can drink at once (in case you don't want to get too overpowered). After you reach a certain configurable number of good potion effects, you will get potion sickness, which will rarely give you bad potion effects as long as you have it. So if you are too greedy, you could literally blow yourself up. It is disabled by default; you can enable it in the config file.

Quality Tools by Tmtravlr - https://www.curseforge.com/minecraft/mc-mods/quality-tools

Is your sword sharp? Maybe it's a bit longer than normal? Wait, is your helmet dented?
Introducing Quality Tools!
Description:
This mod gives tools, armor, and weapons random qualities when they enter your inventory, inspired by Terraria tools. All the qualities, as well as the tools that can get them, are completely configurable.
It also adds a 'reforging station', which you can use to change your tool's quality.
if the tool isn't normally repairable, there is a config file that has custom reforging materials for it. For instance, iron ingots for shears. You can add materials there for modded tools that don't have repair items.
It should automatically use tools and their repair items from other mods as well, like these leggings from Botania.

 

Quark by Vazkii - https://www.curseforge.com/minecraft/mc-mods/quark
is a fully modular mod with the objective of improving the vanilla gameplay experience. In other words, I would call it "what I would add if I was hired at mojang - the mod". Modules can be turned off and all features can be turned off individually. Some even have more in-depth configs.

 

Roguelike Dungeons by Greymerk - https://www.curseforge.com/minecraft/mc-mods/roguelike-dungeons
Roguelike Dungeons is a mod that generates large underground dungeon structures which have a procedurally generated layout and loot.

 

Sophisticated wolves by NightKosh - https://www.curseforge.com/minecraft/mc-mods/sophisticated-wolves
What is Sophisticated Wolves? It's a mod that aims to improve wolves in the games through a series of gameplay tweaks, AI improvements, and added features. The focus is not to have overpowered items or crazy abilities, but rather balanced additions that make sense in the world of MC. Essentially, wolves should be able to better respond to your actions and take care of themselves, so you don't have to consider them a liability when mining, exploring or fighting.

 

Storage Drawers by jaquadro - https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Put your most frequently used items within convenient reach. Storage Drawers borrows ideas from Jabba and Bibliocraft, resulting in a highly functional, compact, and aesthetic storage solution that is meant to complement rather than replace those mods.

Usage

There is no traditional slotted inventory with these containers. Interaction is click-based similar to Jabba. Clicking on one of drawers on front will interact with that drawer.

Right-Click: Insert full stack in hand into drawer (or partial stack if the drawer fills).
Double-Right-Click: Insert all compatible stacks in inventory into drawer (or until drawer fills).
Left-Click: Remove a single item from the drawer.
Shift+Left-Click: Remove a full stack from the drawer.
Shift+Right-Click with empty hand: Open a UI to see exact item counts and manage applied upgrades.
The shift-click behavior is reversed from Jabba. This is based on the theory that you normally interact with stacks in Jabba, but will want to normally interact with single items in Storage Drawers. The controls can be reversed in the mod config to match Jabba.

Style, Choices, Upgrades

The wooden drawers are the main storage block in Storage Drawers, and they come in a variety of configurations and styles. You can pick from any of the Vanilla plank colors when crafting to get a matching block.

Drawers come in five configurations, trading capacity and compactness at different points:

Half-size 2x2: Stores 4 stacks per drawer.
Half-size 1x2: Stores 8 stacks per drawer.
Full-size 2x2: Stores 8 stacks per drawer.
Full-size 1x2: Stores 16 stacks per drawer.
Full-size 1x1: Stores 32 stacks per drawer.
Capacity can be further boosted with storage upgrades. Upgrades do not need to be applied in sequence, so you can pick the size you need from the start.

If you need an estimate of how full your drawers are, indicator upgrades are available to put a fill bar on your drawers.

Level 1: The indicator bar will light up when the drawer is full.
Level 2: The indicator bar will fill proportional to how full the drawer is.
Drawers can also be locked or unlocked with the drawer key. When a drawer is locked, it will maintain its current item association even if the last item is removed. This will prevent pipes and other transport systems from re-filling that drawer with other items.

Addon packs for additional wood types are available for some mods. See further down for more information.

Compacting Drawers and the Drawer Controller

Compacting drawers are a special stone-colored drawer that auto-convert compressible items. Instead of manually crafting and uncrafting between gold blocks, ingots, and nuggets, put them in a compacting drawer. The drawer will internally maintain a pool of the material, and let you insert or remove the material in any of the shown forms.

The compacting behavior applies to any item with a compressed recipe, including redstone, glowstone, wheat, and many others.

Drawer Controllers are the second special block in the mod. They will search for any connected drawer within 12 blocks, and then expose all of those drawers as a large combined inventory. This lets you hook up a single pipe, tube, duct, spark, storage bus, etc. and interact with the entire bank of drawers.

The second function of the controller is as a deposit-only interactive block. By right-clicking on the front face with an item, the item will be deposited into the connected network. By double-right clicking, it will attempt to dump your entire inventory. Items will only be dumped if they already exist in the network, allowing you to clear out a bunch of mob drops or farmed crops without literally dumping your entire inventory.

Controller Slaves act as an extension of a drawer controller, exposing more faces for attaching machines, pipes, or crafting frames. Controllers will bind to a slave when they find them on the network, and all slaves bound to the same controller will share the same inventory and range as that controller. Unlike drawers, slaves cannot be shared, and you should be careful to not put them in range of multiple controllers. Using controller slaves is better for performance than using multiple controllers.

Trim blocks are decorative wood paneled blocks similar to wooden drawers, but they can also be used to connect drawer blocks within a controller network.

Compatibility

While some players choose to use Storage Drawers as a replacement for other storage mods, it works best with others.

If aesthetics are important, the drawers complement many of the Bibliocraft blocks.

Drawers are compatible with Jabba's dolly, letting you move around filled blocks without needing to empty their contents and break them.

Special compatibility is added for Thaumcraft, displaying an aspect label for the difficult-to-distinguish essentia-based items.

All drawer blocks are compatible with Applied Energistics 2 storage buses, and this is the preferred way for seeing the exact contents of a drawer.

A special consideration for compacting drawers: the full amount of blocks, ingots, and nuggets will be listed by the system, even though those amounts cannot exist simultaneously.

WAILA will list the inventories of drawers, including their exact counts.

A MineTweaker API is available for controlling the ore dictionary conversion whitelist and blacklist.

Configuration

Every block and item can be individually disabled in the mod's configuration file. If you ever run into trouble with a specific block, like the controller, disabling the block will let Forge remove it from your world without needing to disable the entire mod and lose all your stored items.

Many individual features and aspects of the mod can also be changed in the configuration, including base storage sizes and recipe outputs.

The full configuration is available through Forge's mod config screens, accessible from the title screen.

 

SwingThroughGrass by exidex -
Tiny mod that tries to eliminate those kind of situations when "I wanted to hit the mob, not the grass". Now you can hit mobs behind the grass!

This works on every block that have no collision box (i.e. you can walk through it) not only vanilla but also modded ones, e.g. grass, flowers, saplings and even cobweb.

Must-have for modpacks that rely on combat mechanics.

Vanilla clients can connect to servers with this mod installed.

 

The Disenchanter Mod by eusunt- https://www.curseforge.com/minecraft/mc-mods/the-disenchanter-mod

Want to get the good enchantments of those rubbish gold items? Or did you get perfect enchantments on your sword, but the Knockback is bothering you?

The DisenchanterMod is the thing for you!
(If Enchanting+ is too much for your needs and you do not want any of the major mods - e.g. MineFactoryReloaded, Draconic Evolution - including this feature, because you do not want most of the utilities those mods provide?)
It is a very lightweight mod just adding one block to the game.

 

The Twilight Forest by Benimatic, williewillus, Drullkus, Tamaized, AtomicBlom - https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest
Imagine stepping through a portal into a twilight realm, filled with trees as far as they eye can see. Breathtaking vistas and amazing discoveries await you around every corner. But beware! Not all denizens of the forest respond to your intrusion lightly.
Getting There:
To make a portal to the Twilight Forest, make a 2 x 2 shallow pool (4 squares) of water in a grassy area, and surround it entirely with natural stuff. Flowers, mushrooms or tall grass. Then throw a diamond in (with the "Q" key, by default) and stand back!

 

Thut's Elevators by patnevis: https://www.curseforge.com/minecraft/mc-mods/thuts-elevators
This mod adds dynamic elevators to minecraft. It currently has support for up to 64 floors, with many controllers per floor, so long as they are directly touching each other.
For oc version, the following methods are available in open computers:
callFloor(floor:number) -- Calls the Lift to the specified Floor
callYValue(yValue:number) -- Calls the Lift to the specified Y level
callXValue(xValue:number) -- Calls the Lift to the specified X location
callZValue(zValue:number) -- Calls the Lift to the specified Z location
setFloor(floor:number) -- Sets the floor assosiated to the Controller
getYValue() -- returns the current Y value of the lift
getXValue() -- returns the current X value of the lift
getZValue() -- returns the current Z value of the lift
getFloor() -- returns the Floor assigned to the Controller
getFloorYValue(floor:number) -- returns the y value of the specified floor
isReady() -- returns if the elevator is not currently called to a floor
To set the Controller block face on, right click it with a stick or device linker. to change the page of the controller face, right click with a linker.
to set the floor, shift right click with the linker. Physically touching controller blocks will automatically link together as the same floor, this allows you to make larger control panels.
To remove an elevator, shift right click it with a vanilla stick or a wrench from another mod
for version 2.0 and later, the lifts have been changed to only require the base to be built. the walls and roof are no longer required.

 

V-Tweaks by oitsjustjose - https://www.curseforge.com/minecraft/mc-mods/v-tweaks
Looking for new Non-Intrusive features to the vanilla game? V-Tweaks manages this without adding a single new Item or Block! Instead, V-Tweaks aims to add new game mechanics and features by implementing what's already in the game!

 

VanillaTweaks strikerrocker- https://www.curseforge.com/minecraft/mc-mods/vanillatweaks
VanillaTweaks is a Minecraft mod designed to enhance vanilla Minecraft without going overboard. It is designed to be minimally invasive and configurable to create a user experience like none others.
Miscellaneous - VanillaTweaks is extremely configurable. Everything from enabling and disabling enchantments to zooming can be configured straight from the config GUI, accessible from the mods menu or the game menu. It is advised to delete your config file every time you update VanillaTweaks, for the configuration options may have changed.

 

Extra mods recommended to download (At least if you plan on playing with me on my server)

 

Levels 2 by kenijey originally by TheXFactor117 -

With Levels 2 you can increase the usefulness of your weapons. Over time as you use your weapons they will gain experience and increase in durability. When you craft or find a weapon for the first time it’ll be assigned a random rarity that you can expand upon throughout ownership.
When your experience gets to be high enough your weapons will level up and you can add new abilities along the way. You’ll get Ability Tokens over time that you can use to buy those abilities and apply them to the weapons.
You’ll even see a level status above an enemy as you get closer to them. This will determine their strength and also how much experience you’ll gain by killing different leveled mobs.
Armor also gets an upgrade with this mod as you can gain experience with your sets and level them up along with your weapons.
This mod adds a whole new element to weapon usage in Minecraft and makes using them a much more enjoyable experience. Instead of constantly destroying weapons over time, you can now improve the ones you craft or find along the way.

 

Optifine - https://www.optifine.net/home

 

I currently play with the Painterly Pack resource pack - You can download it or create your specific  resource pack here :  http://painterlypack.net/

 

There were many essential tweaks that will hopefully add to the love of your original minecraft experience. The dungeons and mobs difficulty will always keep your experience and combat fresh and fun!

This Modpack will be updated constantly. But all thanks go to the developers who created all the Mods for us to play with!

The Klamath OG Team

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