*** ShetiPhianCore Required! ***
This mod adds platforms with a range of customization.
You can make decks, bridges, mine shafts, or even wooden coaster supports.
The Platformer
This block is used to make all of the platforms.
Depending on the material used the look of the platforms will be different.
The Platformer uses the ore dictionary to support mod added planks, ingots (must also have a block), and some stones.
The wrench
Right-Click to rotate a platform.
Shift+Right-Click to change the style of a platform.
Shift+Left-Click a platform to remove the rail.
When a wrench is in your offhand the placement overlay is displayed.
Submit localization files on github.
Do not post bugs in the comments, use the Issue Tracker.
Is being able to use regular items as materials for the platforms intentional?
In reply to djhatt020486:
I removed the material restrictions in 1.14, the PlatFormer now only checks if the item is a block holder, and uses the blocks texture.
This can result in odd rendering with some items, but the is an output preview.
Could you make a version for minecraft 1.16.4 please?
In reply to rectiscoool5:
https://www.curseforge.com/minecraft/mc-mods/platforms/files/all?filter-status=1&filter-game-version=2020709689:8134
I just installed Platforms, mostly for the handrails to be honest. But I've noticed one weird thing.
My base is built in mountains at a moderate elevation (the upper floor is at 85). There's a ceiling and a roof above my upper floor. Why do I get snow on my handrails INSIDE the house when it snows outside?
And once I get snow on the handrails, the only way to clear it off of them is to break the handrail. Even a WorldEdit thaw command doesn't clear it.
In reply to alrekr_ironhand:
And here I thought I would fix this before it was noticed/reported. Just sat down to code a fix.
I just discovered this bug yesterday while fixing a reported model error. I didn't code a outdoors check -_-
You should be able to remove the show with a shovel. (or waterlog it I believe)
There is also a config option to completely disable it If you wanted to.
Edit:
I keep getting pulled away so progress is slow, but it doesn't appear to be as straight forward as I thought.
Snow accumulation already checks the skylight level like the snow layer block does, but the snow layer block is stopped by a roof so I must me missing another check somewhere.
In reply to ShetiPhian:
Yup, and I already tried both the shovel and the config option and they didn't work.
Oh — while I think of it, do you plan to offer additional woods beside oak?
In reply to alrekr_ironhand:
Huh.. though the config map has "Environment Reactive" as false, any time the get operation is run it returns the default of true.
Likely an issue due to the config key having a space in it. (I'll have to look over my other mods for the same issue)
Right-Clicking with a shovel only remove one layer at a time, up to three layers will accumulate.
I've reworked how snow accumulates (was just based off of biome and Sky light level being 12 or higher) just need to work on sand now.
Almost any block can be used.
The two slots on the left side of the PlatFormer GUI are for choosing what blocks will be used to craft.
In reply to ShetiPhian:
That's what I get for just looking at what JEI shows for the mod. ;)
BTW .... are the material selection boxes SUPPOSED to consume the block placed into them?
In reply to alrekr_ironhand:
New build has been uploaded.
The material slots in the PlatFormer hold ghost stacks. When you click on one with a block a copy is placed inside, original stack is unchanged. Clicking without an item clears the slot.
Hey, this mod is awesome and as soon as I can figure out how to use all the features I can think of dozens of things I can do with it. So, first off, thanks a lot! This is great! Secondly, I'm having trouble using the handrail. I can get it to slope when I put it on regular stairs, but not when using the slope piece from the mod. From the pictures, it's clear that the handrail is _supposed_ to be able to do that. What am I doing wrong? (I'm using 1.16.3)
The ramp needs to have attachment points on the side (subtype right or left), then just right-click the ramp with a handrail or rise.
Oh and the block above need to be air
In reply to ShetiPhian:
Got it, thank you!
when i use this mod the textures are missing idk how to fix it (platforms textures not the game ones,i always use the vanilla textures)
In reply to pablosaurus203:
If you have OptiFine install OptiForge. (and don't use OptiFines Render Regions)
Hi Shetiphian, you ve done a great mod here, but i can't make it work properly in 1.16.1, i have a texture problem square black and prurple in your model, work fine in 1.16.2 but i need it to run in 1.16.1, can you help me ?
In reply to Forge_User_95838049:
Using OptiFine?
If so install OptiForge, it fixes Forge model compatibility with OptiFine. (OptiFine will sometimes render a missing texture pane, you'll need to refresh resources a couple of times. May have been fixed by OptiForge by now though)
Also don't use OptiFines Render Regions, it throws an OpenGL error that balloons your logs.
In reply to ShetiPhian:
Thank you work great now !
In reply to ShetiPhian:
I just want to thank you. I have spent literally 8+ hours on this OpenGL error, unable to pin down the mod that causes it and sometimes it would or would not show up with Optifine. Was driving me crazy. I turned off Render Regions after reading your comments here and the problem is solved. I was just arbitrarily reading your mod page while I waited for the game to load (yet again), half-wondering if it could be a conflict between this and chisel and bits; and I came across these comments. Like a blessing. What's your paypal? I want to buy you a coffee.
In reply to lulabyte:
I can't accept as I'm not the one who found it, just relaying the solution from my issue tracker.