Have you ever gotten tired of the vanilla potion effects? Wanted something new and interesting? Well then this mod has plenty to offer!
This mod contains a whole bunch of potion effects that I plan to use in some other mods! There is no way to get the potions besides the creative menu in this mod (since this is just a core mod), but check out Not Enough Potions, which has recipes and new brewing mechanics. I haven't updated Not Enough Potions for 1.12 yet, but sschr15 has created some recipes for it here.
There are quite a few added potion effects, including:
Attack:
Trueshot - Increases projectile damage (like how strength increases melee damage).
Klutz - Decreases projectile damage (like how weakness decreases melee damage).
Magic Focus - Increases magic damage (like how strength increases melee damage).
Magic Inhibition - Decreases magic damage (like how weakness decreases melee damage).
Recoil - Reflects a portion of damage back to the attacker.
Burst - Makes you explode but doesn't hurt you (only your enemies), and doesn't do block damage.
Explosion - Explodes you.
Combustion - Sets you on fire.
Lightning - Strikes you with lightning.
Launch - Shoots you up into the air.
Defense:
Vulnerability - Increases all damage to you (like how resistance decreases all damage to you).
Broken Armor - Decreases your armor
Iron Skin - Increases your armor
Diamond Skin - Increases your armor toughness
Magic Shielding - Protects you from magic damage (which is normally unblockable)
Solid Core - Gives you knockback resistance.
Revival - If you die with this effect on, you will revive with 2 hearts per level.
Utility:
Slowfall - Slows your fall and prevents some fall damage at level 1, and all fall damage at level 2.
Step Up - Increases your step height so you can step up a full block.
Reach - Increases your reach distance.
Climbing - Lets you climb walls like spiders.
Corrosion - Damages your armor and held item (except for gold items/armor).
Repairing - Repairs your armor and held item.
Flight - Lets you fly like in creative mode.
Random Teleport - Teleports you to a nearby location.
Surface Teleport - Teleports you to the top surface block.
Spawn Teleport - Teleports you to your spawn point if you stand still with it for 10 seconds.
Love - Causes breedable entities to breed with eachother.
Antidote - Prevents you from taking poison damage.
Purity - Prevents you from taking wither damage.
Other:
Drowning - Makes you only breath underwater.
Weight - Negative jump boost; makes it so you can't jump up a full block.
Disorganization - Shuffles your inventory
Perplexity - Reverses your controls so forwards is backwards, sneak is jump, etc.
Extension - Prevents one other potion on you from ticking down per level. Essentially doubles the length of another potion on you.
Chance - Gives you one random potion effect (could be good or bad).
Bless - Gives you one random good potion effect.
Curse - Gives you one random bad potion effect.
Cure - Clears all bad potion effects from you.
Dispel - Clears all good potion effects from you.
Inversion - Inverts all potion effects on you (like regeneration -> wither, strength -> weakness, etc.).
Potion Sickness - Disabled by default. Has a low chance of giving you a random bad potion effect.
It also changes the way a few vanilla potions work:
Blindness - Now the fog comes closer per level (making you more blind), and it also affects mobs, so they won't attack you unless you are close to them.
Jump Boost - You can control how high you jump by holding down the space bar, so you can jump up one block instead of shooting into the air.
There are also a few new attributes (that can be applied to armor and tools as well):
Projectile Damage
- Attribute Name: potioncore.projectileDamage
- Default: 1
- Range: 0 - 2048
- What it does: Represents your projectile damage from bows, thrown items, etc. Used by the archery and klutz potions.
Magic Damage:
- Attribute Name: potioncore.magicDamage
- Default: 1
- Range: 0 - 2048
- What it does: Represents your magic damage, which in vanilla minecraft is only from throwing harming/healing potions. Used by the magic focus and magic inhibition potions.
Jump Height:
- Attribute Name: potioncore.jumpHeight
- Default: 1
- Range: 0 - 2048
- What it does: Represents the height you can jump. Used by the weight and vanilla jump boost potions.
Dig Speed:
- Attribute Name: potioncore.digSpeed
- Default: 1
- Range: 8.1E-4 - 2048
- What it does: Represents your dig speed. Used by the vanilla haste potion (mining fatigue doesn't use it, since it's effects aren't linear).
Reach: Removed in 1.12 onwards! Use forge's generic.reachDistance instead!
Attribute Name: potioncore.reachDefault: 4.5Range: 0 - 2048What it does: Represents your reach in blocks. Used by the reach potion.
Step Height:
- Attribute Name: potioncore.stepHeight
- Default: 0.6
- Range: 0 - 256
- What it does: Represents how high you can step. Used by the step up potion.
Damage Resistance:
- Attribute Name: potioncore.damageResistance
- Default: 1
- Range: -2048 - 2
- What it does: Represents your damage resistance, where 1 is normal, 2 is 100% resistance, and values below 1 decrease your resistance. Used by the vulnerability and vanilla resistance potions.
Magic Shielding:
- Attribute Name: potioncore.magicShielding
- Default: 0
- Range: 0 - 20
- What it does: Represents your magic 'armor', which protects you from magic damage (since magic damage penetrates normal armor). Used by the magic shield potion.
There's also a new potion mechanic, Potion Sickness, that limits how many beneficial potions you can drink at once (in case you don't want to get too overpowered). After you reach a certain configurable number of good potion effects, you will get potion sickness, which will rarely give you bad potion effects as long as you have it. So if you are too greedy, you could literally blow yourself up. It is disabled by default; you can enable it in the config file.
Most settings can be enabled/disabled/modified in the config files.
This is a regular mod; just install forge and then drop this in your mods folder! If you don't know how to install forge, there are many tutorials out there.
Yes, this is allowed in modpacks. Just link back to curse or minecraftforum, and list me as the author.
There is an old beta version for 1.7.10. I don't plan to update it further, but it's there if you really want a version for 1.7.10.
If you want to use this mod in one of your mods, you can load it as a library by:
- Going into the Files on curseforge, and clicking on the file name you want to download it for
- Scrolling down to the related files on the bottom.
- Download both the deobf and sources files.
- In your forge dev environment, create a libs folder.
- Drag both files into the libs folder.
- If you are using eclipse, go to the libs folder, right click on the deobf file, and click Build Path -> Add to Build Path
- It should now be loaded at the bottom of Referenced Libraries.
- Try to open a class, click Add Source, and point it to the sources file.
- It should now be loaded as a library.
Enjoy the potions!
If you find a bug, or want to leave a comment, you should do so on the minecraftforum page, as I will look at it more often.
what is magic damage ?
This is an an amazing mod! I wouldn't play without it if there were a 1.16 version. I noticed that a lot of the 1.12 mods are getting updates to 1.16(Dynamic Trees, TAN, Mo' Bends, etc.) Any plans to do so for this mod?
Are you ever going to update NEP? It's been a really long time. I miss it.
Besides the Not Enough Potions mod, what other mods are there that actually creates recipes for 1.12.2? Could you update that mod, or should we make it ourselves?
Any idea what could be causing this?
https://github.com/Rebirth-of-the-Night/Rebirth-Of-The-Night/issues/435
What do Bravery and Fear do in the 1.7 version?
Hello i have a Problem,
I want to use the Potion Core Mod and the More Player Models Mod for Minecraft Forge version 1.8.9, but when I start Minecraft Forge 1.8.9 it always crashes, but when I remove one of the two mods Minecraft Forge 1.8.9 starts without problems So I ask if there could be an update to their mod for Minecraft Forge version 1.8.9, because the corresponding link to the other mod is under this message and I will leave this comment with the other developer of the other mod, I hope so there will be an update for both mods so that I don't have to do without any of 2 good mods and so that I can use my Lucky Blocks with the More Player Models Mod again with my friends. Unfortunately, I'm not good at English because I have a language other than English That's why I have the whole thing translated by the Google translator. I hope that the news is readable despite everything and that I will be helped, regardless of whether it is a normal user or Whether it is the two developers I just needed help.
The other Mod:https://www.curseforge.com/minecraft/mc-mods/more-player-models
In reply to stw2007:
Hey! What does the crash report say?
The link at the top for Not Enough Potions is broken. Heres a fixed version of the link, but the mode hasn't been updated since 2017. https://www.curseforge.com//minecraft/mc-mods/not-enough-potions
you said: I haven't updated Not Enough Potions for 1.12 yet, but sschr15 has created some recipes for it here, but here just redirects to the same page.... is the link broken?
In reply to OfficialGamingNerdLeith:
I have the same issue! Sad, this mod looked amazing. But it is useless if it does not add anything!!
In reply to OfficialGamingNerdLeith
-deleted comment
I primarily publish my modpacks on ATLauncher.
As such would you prefer I do either a "direct" download type or a "browser" download type?
Or is using ATLauncher's cdn okay?
P.S.
"Direct" tells the player's game to download the mod/file directly from the external url set.
And the "browser" download type opens a page for the user to manually download the mod themselves.
This mod I will use for my project PvP Heroes
1.16 please ^_^
In reply to modeeves:
Unlikely
In reply to hellohelloju1:
oh, ok....
Will this mod get updated anytime soon?
Would be nice if the potions were craftable, that way i could use them.....annoying to install another mod for something that shouldn't need it
In reply to vizthex:
Its a core mod, it doesn't need recipes...