A fully customizable RPG skill progression system for Hytale, inspired by mcMMO and RuneScape - hotbar abilities, triggered passives, quests, achievements, and a deep skill tree.
Adds a souls-like/RPG combat mechanic where if you dodge at the instant where you are supposed to take damage, you don't take that damage. You can choose to roll, dash, twirl, or flip.
Daily and weekly quest system — kill mobs, mine ores, chop trees, harvest crops with auto-generated pools, level-scaled rewards, and milestone notifications.
A movement mod that overhauls Hytale's base movement, introducing high-level mobility mechanics such as gliding, wall jumps, double-jumps, dashes/dodges, grappling hooks, ziplines, and velocity based damage scaling.
Adds a real endgame to Hytale: 4 phased bosses, 16 elites, 3 dungeons, the Luminia dimension, quests, 55 ability runes, rideable pets, temporal portals and 160+ items. Free, configurable in-game, with an in-game wiki.
HyFishing adds an immersive, configurable fishing system to Hytale with biome-aware catches, realistic bite-and-reel gameplay, randomized fish size and length, personal/global records, and in-game leaderboards.