Description

Partners
Starky's Shield Captain America
|
Dash ![]() |
Dash Jump ![]() |
|
Wall Jump (Single) ![]() |
Wall Jump (Chained) ![]() |
|
Double Jump ![]() |
Wall Jump (Ascension) ![]() |
|
Grapple (Basic) ![]() |
Grapple (Towards Entity) ![]() |
Looking to host a server or play with your friends? Click here to rent a server for 25% off!
|
Grapple Pull (Holding S) ![]() |
Grapple Swing (Hold A or D) ![]() |
|
Zipline (Basic) ![]() |
Zipline (Chaining) ![]() |
|
Example: Side Grapple -> Wall Bounce ![]() |
Example: DashJump -> Wall Bounce -> Double Jump ![]() |
|
Vertical Zipline Gameplay ![]() |
Glider Dive & Ascend ![]() |
|
Kunai Glide & Release (charged attack) ![]() |
Kunai Barrage (signature ability) ![]() |
|
Kunai Vanish (ability 2) ![]() |
Kunai Teleport (ability 3) ![]() |

Commands:
- /zephyr: command for players to see configuration settings
- /zephyrsettings: command for admins to configure settings and update them live
If you encounter any issues, please create a ticket on the discord server or send me a curseforge dm.
Features:
- Dash/Dodge (Ability 2 of Karambit)
- Can choose to dash, roll, twirl, or flip
- When dashing and getting hit during the invincible duration, an animation will be played based on which part of your body recieved the hit
- Dash distance is determined by which karambit you are holding (Short, Standard, Further)
- Double Jump (Ability 3 of Karambit)
- Double jump towards any direction you are looking at
- Performs a flip when triggered
- Wall Jump (Guard Bash of Karambit)
- Look at a wall and guard bash it while in the air to wall jump
- Wall jump is primarily velocity/momentum based, so it will look like a reflection of your momentum against the wall
- Grapple (Signature of Karambit)
- Press A or D when the grapple lands and you will swing sideways
- Press S upon the grapple landing on a movable entity and you will pull it towards you
- Any other movement key combination will result in you getting a one-shot tug force towards the grapple (doesn't not continuously pull you)
- Grapples can be broken by players or yourself by simply attacking it so you will lose that activation
- Zipline (Universal Interaction)
- Press Interact while near a zipline to get on it
- Press Interact while on a zipline to dismount towards the direction you are looking at plus a bit of upwards force
- You can jump off a zipline and reattach to any zipline (including itself)
- If you enter from the middle sections of the zipline, the direction you are inputting determines where you will travel towards
- Velocity Amplified Damage
- Damage dealt (Karambit Basic Primaries only by default) scales off of your movement speed at the time of hitting the entity (Ex. Grapple -> Hit, Fall -> Hit, Dash -> Hit)
- Kunai Barrage (Signature of Kunai)
- Activate to dash and go invisible, summoning orbiting kunais around your initial location
- Damage an entity (ranged, physical, etc.) to become visible and launch all kunais towards this entity
- Kunais deal damage to all entities it passes through
- Vanish (Ability 2 of Kunai)
- Vanish and reposition, confusing NPCs
- Teleport (Ability 3 of Kunai)
- First Cast: toss your kunai towards a direction
- Second Fast: if kunai has not touched anything (entity, block, etc.), teleport to the kunai location

Information For Modders:
- You will be able to use some of these interactions in your mod (.jar mods only) by simply inserting the interaction on to your item/weapon of choice after checking that this mod exists in the mod folder. Now, your weapon will have an updated and configurable-by-users interaction system!
Credits:
- DragoKane (creator of Grappling Hook) for giving permission to reference his code. Please check out his mod if you want a terraria-like grapple rather than a quick one like mine!
- StarkyMods (creator of Starky's Mjolnir) for providing the karambit and glider model. He makes amazing weapons with lots of special interactions!
- Marck.A.A (creator of Zip Line Plugin) for providing direction/insight with ziplines. If you want a more realistic and polished zipline rather than an apex-legends movement inspired one please check his mod out!





















