Description
Endgame & QoL — v5.1.4
The flagship endgame content mod for Hytale.
3 phased bosses. 6 elites. 6 instances (3 fixed dungeons + 3 temporal portals). A new dimension. Pets, portals, waves, and dozens of hours of new content — all designed to slot naturally into vanilla Hytale.
⚠️ Required: MultipleHUD — prevents UI disconnects caused by overlays. 📖 Recommended: Voile 1.11.2+ — full in-game wiki via
/voile.
Want to try it on a real server? play.histatu.net — no P2W !

🎯 What's Inside
- ⚔️ 3 Main Bosses + 6 Elites — phased mechanics, player scaling, enrage system, redesigned boss bar
- 🏰 3 Fixed Dungeons + 3 Temporal Portals — Frozen, Swamp, Void Realm (new dimension), plus rotating Canopy Shrine / Oakwood Refuge / Eldergrove Hollow
- 🐾 Pet Companion System — 4 boss pets, 6 tiers (D → SS), mounts, Frost Dragon ride-and-fly hybrid + Pet Commander mounted attacks + Frostbite Blade breath (new in 5.1.4), Tier S perks, Tier SS auras, Equip mode, dedicated Detail page
- 🌀 Temporal Portals — random particle portals to 3 challenge arenas, all live (chill / mid / hard tiers)
- 🏟️ Wave Arenas — Warden's Trial (4 tiers) + Void Gauntlet inside the Void Realm
- 📋 Native Journal — Bounty Board + Bestiary + Achievements, unified in one UI (also openable from the new craftable Endgame Journal Book item)
- 🎵 Boss Combat Music — per-boss / per-dimension tracks, auto-triggered
- 🗡️ 130+ Items — 40+ weapons, 3 endgame armor sets, 7 accessories, tools, gliders
- 🌍 6 Languages — EN / FR / ES / PT-BR / RU / TR
⚔️ The 3 Main Bosses
All bosses have phased mechanics, 3 s invulnerability on phase transitions, HP scaling (+50 % per player), 5 difficulty presets, enrage on burst damage, and smart weighted target switching.
🐉 Dragon Frost — Frozen Dungeon
Fly/walk hybrid with 3 HP-based phases and alternating damage immunity. Sky Sentinel (flying, melee-immune) → Ground Fury (grounded, projectile-immune) → Hybrid Frenzy (cycles, all attacks unlocked). Bring both ranged and melee.
🌺 Hedera — Swamp Dungeon
Nature boss with expanding root attacks, Vine Grab, Ground Slam, and lingering Poison Clouds. Tier S+ Hedera pets fully block her poison (and vanilla poison sources too).
🗿 Golem Void — Void Realm
13 unique attacks across 3 phases, culminating in the Jump Slam signature — Golem telegraphs, teleports above you, crashes for a huge AOE + Stagger. Void-safe fallback if you try to bait it off the island.
Drops include: Boss Pets (10–15 %), Mithril / Onyxium / Prisma materials, Frostbite Blade, Void Amulet, Blazefist accessory.
💀 Elite Mobs
Boss-tier enemies with their own boss bars. Weaker than the main bosses but dangerous in groups — bring endgame gear.
| Elite | Where |
|---|---|
| 🦖 Alpha Rex | Zone 4 Jungles |
| 🐉 Fire Dragon | Inside Volcano containing gold |
| 🐊 Swamp Crocodile | Swamp Dungeon |
| 🌿 Bramble Elite | Swamp Dungeon |
| 🪓 Oakwood Warlord | Oakwood Refuge — temporal portal only |
| 🍃 Eldergrove Despot | Eldergrove Hollow — temporal portal only |
Rare drops: Blazefist (Fire Dragon), Mithril Bars guaranteed (Oakwood Warlord, Eldergrove Despot), Voidheart / Adamantite Bar / Emerald (Eldergrove Despot, weighted 50/30/20), specialty crafting mats per elite.
🏰 The Dungeons
| Dungeon | Key | Highlights |
|---|---|---|
| ❄️ Frozen | Frozen Dungeon Key | 12 enemy types, Korvyn (hidden trader), Flocons currency, 6 chest zones |
| 🌿 Swamp | Swamp Dungeon Key | 3 new NPCs (Bramble Elite, Fen Stalker, Grooble), Morghul trader, Hedera Autel |
| 🌀 Void Realm | Void Realm Key | Floating island arena, Void Gauntlet (3 waves), dimension-wide combat music, themed Gateway |
The Endgame Gateway is a craftable portal block that swaps to its Frozen / Swamp / Void variant depending on the key you activate it with — each with its own color, particles, and sound.
🐾 Pet Companion System
4 boss pets, one dropped (10–15 %) per main boss. Feed them to advance through 6 tiers (D → SS).
- 🪶 Mount unlocks at Tier C — Frost Dragon walks on the ground, Golem grounds heavy, Hedera runs (Hedera is not mountable, see below)
- 🐲 Frost Dragon ride-and-fly hybrid (Tier B+) — new in 5.1.4. Ride and fly at the same time: sprint to climb, look around to steer, glide when not sprinting. Sprinting drains stamina; when it hits empty mid-flight, 5 Flocon Currency (from the Frozen Dungeon) are consumed automatically to top it back up. No flocons → glide to the ground.
- ⚔️ Frost Dragon mounted combat — new in 5.1.4. Wielding the Pet Commander while mounted turns the dragon into a player-directed weapon: auto-attacks where you aim, melee at Tier C+ (8 mana per swing), ranged Frost Bolt added at Tier B+ (25 mana per shot, fires when airborne or out of melee range).
- 🌬️ Frost Dragon breath — new in 5.1.4. Wielding the Frostbite Blade at Tier A+ unleashes a continuous frost breath cone from the dragon's mouth in your aim direction — pure ice damage on a 250 ms tick.
- 🛡️ Tier S perk — Frost / Flame Ward (100 % element immunity), Void Armor (-20 % Physical + knockback immunity), or Nature's Guard (full poison block, vanilla sources included)
- ✨ Tier SS auras — Frost freezes, Fire burns, Hedera poisons hostile NPCs within 5 blocks every 2 s. Golem grants a self-buff (-15 % Physical & Projectile)
- 👻 Ghost / Equip mode (Tier S+) — activate the perk without spawning the pet (no hitbox absorbing your swings)
- 📋 Pet Details page — dedicated sub-page per pet with full ability progression D → SS, locked previews, and inline Summon / Equip / Feed
- 📊 Damage scaling — every pet attack (autonomous and mounted) runs through the pet tier multiplier (1.4× at D, up to 3.5× at SS) and, when EndlessLeveling is installed, stacks the rider's STRENGTH (physical hits) or SORCERY (ice / fire) skill bonus on top.
Use /eg pet to open the pet panel.
🌀 Temporal Portal System
Particle-only portals spawn randomly near players every ~1 h 30 with a 50% spawn chance per attempt (both configurable), at 80–300 blocks range. Walk in to enter one of 3 challenge arenas, all live in 5.0.9 — each at its own difficulty tier:
| Instance | Difficulty | Elite | Combat |
|---|---|---|---|
| 🌳 Canopy Shrine | Chill | None | Exploration only — three themed chests, no combat |
| 🪓 Oakwood Refuge | Mid-tier | Oakwood Warlord | Melee — battleaxe combos + scepter shot + ground slam AOE |
| 🍃 Eldergrove Hollow | Harder | Eldergrove Despot | Caster — Ice Bolt / Fire Blast / Lightning + spiked-shield block |
No block placement, no permanent world change. Respects OrbisGuard / SimpleClaims / QuestLinesClaims protected zones (auto-detected when the respective mod is installed).
Portals progress through lifetime stages (STABLE → DESTABILIZING → CRITICAL → COLLAPSING) with chat warnings before expiration.
🏟️ Warden's Trial + Void Gauntlet
Wave-based survival challenge. Craft a Warden Challenge (4 tiers, I → IV) and fight through 5 waves of progressively harder enemies, each ending on a boss wave. Rare tier reward: 25 % Prisma / Onyxium weapon. The Void Gauntlet inside the Void Realm is a 3-wave run you must clear before the Golem Void appears.
🧩 Player Systems
- 📋 Bounty Board — 54 bounty templates across 4 tiers, 4 reputation ranks (Novice → Legend) with reward multipliers
- 🏆 Achievements — 24 across 8 categories (Combat, Boss, Bounty, Discovery, Crafting, Exploration, Speedrun, Mining)
- 📖 Bestiary — 31 entries with kill milestones and discovery rewards (credits pets, DoTs, and signature chains as your kills)
- 🧠 Endgame Memories — custom Bench Memories category covering every endgame mob
- 🔥 Combo Meter — 4 kill-streak tiers with unique buffs (speed, heal, crit, lifesteal)
- 💍 Trinket Pouch — 5-slot portable container holding 6 unique accessories (Frostwalkers, Ocean Striders, Void Amulet, Blazefist, Pocket Garden, Hedera Seed)
- 📕 Endgame Journal Book — craftable item that opens the Journal directly on right-click (2× Light Hide + 4× Sticks at the Workbench)
All unified under /eg journal and /eg config.
🗡️ Weapons & Equipment — 130+ items
| Category | Count | Includes |
|---|---|---|
| Weapons | 40+ | Swords, Daggers, Longswords, Spears, Staves, Battleaxes, Maces, Shortbows |
| Armor | 20 | Mithril, Onyxium, Prisma (78 % Phys / 45 % Fire / Fall resist), Diving |
| Tools | 8 | Pickaxes, Shovels, Hatchets — Prisma tier has 3×3 area break |
| Accessories | 7 | 6 trinkets + the Trinket Pouch |
| Other | 55+ | Gliders, Backpack Upgrades, Mana Totem, portal keys, currencies, food |
✨ Legendary Prisma Weapons
Prisma Sword — Prismatic Judgment (10-block AOE slam + knockup + slow) / Prismatic Beam (20-block projectile + AOE). Prisma Daggers — Razor Storm (3 AOE bursts = 240 dmg) / Prisma Dash (10-block lunge).
🧊 Frostbite Blade
First zone-control weapon in the roster. Blizzard Stance (3 mobile pulses, final freezes) + Ice Field (3 slow pulses). From Korvyn or a rare Dragon Frost drop.
🪃 Spear Pickup
Thrown spears now drop as pickable items at the landing point — 100 % return.
🎯 Boss Bar Redesign
All main bosses and elites share a redesigned boss bar — thematic color fill, glossy overlay, phase markers, numeric HP, and INVULNERABLE / ENRAGED badges. The bar appears when a boss is within 50 blocks and hides at 55 (no damage required), and only one bar shows at a time even if multiple bosses are nearby.
⚙️ Configuration
/eg config— in-game UI, 9 tabs (Difficulty, Scaling, Weapons, Armor, Crafting, Misc, Pets, Integration, Addons), global search, live (no restart)RecipeOverrides.json— full control over all ~96 mod recipes (ingredients, outputs, bench, tier, craft time, disable)- 5 difficulty presets + fully custom multipliers
💬 Commands
| Command | Description |
|---|---|
/eg journal |
Open the Journal — Bounty Board + Bestiary + Achievements (3 tabs) |
/eg config |
Configuration UI (9 tabs, global search, recipe editor) |
/eg pet |
Pet panel — tier badge, ability list, Detail page, feed, mount toggle, Equip |
/eg status |
Live diagnostics: difficulty, database health, active encounters |
/eg lang |
Change your personal display language |
/eg admin pet give|take |
Grant or remove any pet at any tier (D → SS) for any online player |
/eg admin |
Admin tools: debug boss, reset bounties, hot-reload config, spawn portal |
🧩 Developer API
Two extractable frameworks ship with the mod — both self-contained, zero plugin-specific imports.
endgame.bossbar.*— register custom boss themes, render bars for your own NPCs, cross-mod focus coordinator (one bar at a time per player, last-damaged wins).endgame.wavearena.*— generic data-driven wave engine powering Warden Trials + Void Gauntlet. PublicWaveArenaAPIwithonCountdown/onWaveStart/onWaveClear/onArenaCompletedcallbacks.
Full API docs in the wiki under Developer API.
🔗 Optional Integrations — Auto-Detected
The mod works perfectly standalone. Install any of these for bonus features — they activate automatically.
| Mod | Integration |
|---|---|
| Endless Leveling | XP on bosses/bounties/waves, party sharing, mob scaling, pet stat stacking |
| RPG Leveling | Boss kill XP, instance mob levels, zone overrides |
| OrbisGuard | Auto-protect dungeon instances, portals respect claims |
| QuestLines & Claims | Temporal portals skip claimed land, claim-aware spawn placement |
🗄️ Database Support — Optional, Graceful Degradation
SQLite / MySQL / MariaDB / PostgreSQL — syncs bounties, achievements, bestiary, accessory pouch, combo PBs, pet tiers. Without a database, everything works with local file storage.
🌍 Localization
English · French · Spanish · Portuguese (BR) · Russian · Turkish. All UI, chat, item names, and descriptions across 6 in-game languages. Use /eg lang to switch.
Companion in-game wiki in 10 languages (EN, FR new in 5.1.4, DE, PT-BR, NL, RU, ES, PL, UK, TR) — auto-picks your game language with English fallback for untranslated topics. Available in-game via the Voile mod (/voile).
📥 Installation
Compatibility: Release 4 Ready
- Download the
.jar - Drop it in your
modsfolder - Activate in World Settings
- Install MultipleHUD (required) and Voile (recommended)
🎮 Recommended Mods
| Mod | Why |
|---|---|
| Endless Leveling | Deep XP / skill / prestige integration with E&QoL bosses and pets |
| Major Dungeons | More dungeons to explore alongside ours |
| Terraria Accessories | Expands the accessory system with Terraria-inspired trinkets |
| Arcane Power | Magic spells that complement endgame combat |
| Fullmetal Labyrinth | A cool and original labyrinth dimension for players |
| Starky's Mjolnir | Thor's hammer with throwable lightning — pairs well with endgame combat |
| Skyreach Ravines | Vertical sky-ravine biome — fits beautifully with the Frost Dragon ride-and-fly hybrid |
| MMO Skill Tree & Abilities | Skill tree + active abilities; adds an RPG progression layer that compounds with endgame combat |
| Aures — Dragon Nestkeeper | Tame and raise your own dragons — natural complement to our boss pet system |
| Better Mob Expansion | Expands the vanilla mob roster with new behaviors — fuller world to bounty-hunt and bestiary-fill |
| Angler's Almanac | Fishing system expansion — relaxing counterweight between dungeon grind sessions |
| Void Asylum — Boss Dungeon / Raid | Boss dungeon/raid expansion — extra endgame encounters when you've cleared ours |
📊 Analytics (HStats)
This mod uses HStats to collect anonymous server and player count data — nothing else. Fully open-source, following the official HytaleModding guide. Opt out: edit hstats-server-uuid.txt and set enable=false.
🗺️ Roadmap
✅ Void Realm (Golem Void) ➡️ ✅ Temporal Portals ➡️ ✅ Wave Arenas ➡️ ✅ Eldergrove Hollow + Despot ➡️ 🏰 Intermediate Dungeons ➡️ 🌀 More Temporal Challenges ➡️ 🐾 More Boss Pets ➡️ and more…
🙏 Credits
- 🎨 ReyZ41 — Models, textures, and all dungeon builds: Frozen Dungeon, Swamp Dungeon, Void Realm, plus the three Temporal Portal interiors (Canopy Shrine, Oakwood Refuge, Eldergrove Hollow)
- 🐍 narwhals — Attack hit-timing fixes for Dragon Fire, Alpha Rex, Onyxium Encounter, Golem Crystal Frost, and Eldergrove Despot
- 🖥️ HyUI (EllieAU) — Interface library
- 🖼️ Thumbnail — 100 % hand-made (no AI)
📜 License — GPL v3
Free to use, modify, and redistribute — derivative work must remain open source under the same license. Credit required: mention "Endgame & QoL" + link to this CurseForge page (servers = visible credit in description / MOTD; modpacks = mod name + link in description). Don't remove credits from the mod files. Full text: GPL v3 · Questions: Discord.
☕ Support / 🛠️ Commissions
If you enjoy the mod, consider supporting development on Ko-fi. I'm also open to commissions for custom Hytale mods and plugins — reach out on Discord.
Check out my other mod: Mountable Dinosaurs

