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Endgame content expansion — 3 phased bosses, 6 elites, 2 themed dungeons + Void Realm dimension, pet companions (D→SS tiers, mounts), temporal portals, wave arenas, 130+ items, bestiary, bounties, achievements, and deep in-game configuration.

Description

Endgame & QoL — v5.1.4

Discord Wiki GitHub

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The flagship endgame content mod for Hytale.

3 phased bosses. 6 elites. 6 instances (3 fixed dungeons + 3 temporal portals). A new dimension. Pets, portals, waves, and dozens of hours of new content — all designed to slot naturally into vanilla Hytale.

⚠️ Required: MultipleHUD — prevents UI disconnects caused by overlays. 📖 Recommended: Voile 1.11.2+ — full in-game wiki via /voile.


Want to try it on a real server? play.histatu.netno P2W !

Histatu Partnership


🎯 What's Inside

  • ⚔️ 3 Main Bosses + 6 Elites — phased mechanics, player scaling, enrage system, redesigned boss bar
  • 🏰 3 Fixed Dungeons + 3 Temporal Portals — Frozen, Swamp, Void Realm (new dimension), plus rotating Canopy Shrine / Oakwood Refuge / Eldergrove Hollow
  • 🐾 Pet Companion System — 4 boss pets, 6 tiers (D → SS), mounts, Frost Dragon ride-and-fly hybrid + Pet Commander mounted attacks + Frostbite Blade breath (new in 5.1.4), Tier S perks, Tier SS auras, Equip mode, dedicated Detail page
  • 🌀 Temporal Portals — random particle portals to 3 challenge arenas, all live (chill / mid / hard tiers)
  • 🏟️ Wave Arenas — Warden's Trial (4 tiers) + Void Gauntlet inside the Void Realm
  • 📋 Native Journal — Bounty Board + Bestiary + Achievements, unified in one UI (also openable from the new craftable Endgame Journal Book item)
  • 🎵 Boss Combat Music — per-boss / per-dimension tracks, auto-triggered
  • 🗡️ 130+ Items — 40+ weapons, 3 endgame armor sets, 7 accessories, tools, gliders
  • 🌍 6 Languages — EN / FR / ES / PT-BR / RU / TR

⚔️ The 3 Main Bosses

All bosses have phased mechanics, 3 s invulnerability on phase transitions, HP scaling (+50 % per player), 5 difficulty presets, enrage on burst damage, and smart weighted target switching.

🐉 Dragon Frost — Frozen Dungeon

Fly/walk hybrid with 3 HP-based phases and alternating damage immunity. Sky Sentinel (flying, melee-immune) → Ground Fury (grounded, projectile-immune) → Hybrid Frenzy (cycles, all attacks unlocked). Bring both ranged and melee.

🌺 Hedera — Swamp Dungeon

Nature boss with expanding root attacks, Vine Grab, Ground Slam, and lingering Poison Clouds. Tier S+ Hedera pets fully block her poison (and vanilla poison sources too).

🗿 Golem Void — Void Realm

13 unique attacks across 3 phases, culminating in the Jump Slam signature — Golem telegraphs, teleports above you, crashes for a huge AOE + Stagger. Void-safe fallback if you try to bait it off the island.

Drops include: Boss Pets (10–15 %), Mithril / Onyxium / Prisma materials, Frostbite Blade, Void Amulet, Blazefist accessory.


💀 Elite Mobs

Boss-tier enemies with their own boss bars. Weaker than the main bosses but dangerous in groups — bring endgame gear.

Elite Where
🦖 Alpha Rex Zone 4 Jungles
🐉 Fire Dragon Inside Volcano containing gold
🐊 Swamp Crocodile Swamp Dungeon
🌿 Bramble Elite Swamp Dungeon
🪓 Oakwood Warlord Oakwood Refuge — temporal portal only
🍃 Eldergrove Despot Eldergrove Hollow — temporal portal only

Rare drops: Blazefist (Fire Dragon), Mithril Bars guaranteed (Oakwood Warlord, Eldergrove Despot), Voidheart / Adamantite Bar / Emerald (Eldergrove Despot, weighted 50/30/20), specialty crafting mats per elite.


🏰 The Dungeons

Dungeon Key Highlights
❄️ Frozen Frozen Dungeon Key 12 enemy types, Korvyn (hidden trader), Flocons currency, 6 chest zones
🌿 Swamp Swamp Dungeon Key 3 new NPCs (Bramble Elite, Fen Stalker, Grooble), Morghul trader, Hedera Autel
🌀 Void Realm Void Realm Key Floating island arena, Void Gauntlet (3 waves), dimension-wide combat music, themed Gateway

The Endgame Gateway is a craftable portal block that swaps to its Frozen / Swamp / Void variant depending on the key you activate it with — each with its own color, particles, and sound.


🐾 Pet Companion System

4 boss pets, one dropped (10–15 %) per main boss. Feed them to advance through 6 tiers (D → SS).

  • 🪶 Mount unlocks at Tier C — Frost Dragon walks on the ground, Golem grounds heavy, Hedera runs (Hedera is not mountable, see below)
  • 🐲 Frost Dragon ride-and-fly hybrid (Tier B+)new in 5.1.4. Ride and fly at the same time: sprint to climb, look around to steer, glide when not sprinting. Sprinting drains stamina; when it hits empty mid-flight, 5 Flocon Currency (from the Frozen Dungeon) are consumed automatically to top it back up. No flocons → glide to the ground.
  • ⚔️ Frost Dragon mounted combatnew in 5.1.4. Wielding the Pet Commander while mounted turns the dragon into a player-directed weapon: auto-attacks where you aim, melee at Tier C+ (8 mana per swing), ranged Frost Bolt added at Tier B+ (25 mana per shot, fires when airborne or out of melee range).
  • 🌬️ Frost Dragon breathnew in 5.1.4. Wielding the Frostbite Blade at Tier A+ unleashes a continuous frost breath cone from the dragon's mouth in your aim direction — pure ice damage on a 250 ms tick.
  • 🛡️ Tier S perk — Frost / Flame Ward (100 % element immunity), Void Armor (-20 % Physical + knockback immunity), or Nature's Guard (full poison block, vanilla sources included)
  • Tier SS auras — Frost freezes, Fire burns, Hedera poisons hostile NPCs within 5 blocks every 2 s. Golem grants a self-buff (-15 % Physical & Projectile)
  • 👻 Ghost / Equip mode (Tier S+) — activate the perk without spawning the pet (no hitbox absorbing your swings)
  • 📋 Pet Details page — dedicated sub-page per pet with full ability progression D → SS, locked previews, and inline Summon / Equip / Feed
  • 📊 Damage scaling — every pet attack (autonomous and mounted) runs through the pet tier multiplier (1.4× at D, up to 3.5× at SS) and, when EndlessLeveling is installed, stacks the rider's STRENGTH (physical hits) or SORCERY (ice / fire) skill bonus on top.

Use /eg pet to open the pet panel.


🌀 Temporal Portal System

Particle-only portals spawn randomly near players every ~1 h 30 with a 50% spawn chance per attempt (both configurable), at 80–300 blocks range. Walk in to enter one of 3 challenge arenas, all live in 5.0.9 — each at its own difficulty tier:

Instance Difficulty Elite Combat
🌳 Canopy Shrine Chill None Exploration only — three themed chests, no combat
🪓 Oakwood Refuge Mid-tier Oakwood Warlord Melee — battleaxe combos + scepter shot + ground slam AOE
🍃 Eldergrove Hollow Harder Eldergrove Despot Caster — Ice Bolt / Fire Blast / Lightning + spiked-shield block

No block placement, no permanent world change. Respects OrbisGuard / SimpleClaims / QuestLinesClaims protected zones (auto-detected when the respective mod is installed).

Portals progress through lifetime stages (STABLE → DESTABILIZING → CRITICAL → COLLAPSING) with chat warnings before expiration.


🏟️ Warden's Trial + Void Gauntlet

Wave-based survival challenge. Craft a Warden Challenge (4 tiers, I → IV) and fight through 5 waves of progressively harder enemies, each ending on a boss wave. Rare tier reward: 25 % Prisma / Onyxium weapon. The Void Gauntlet inside the Void Realm is a 3-wave run you must clear before the Golem Void appears.


🧩 Player Systems

  • 📋 Bounty Board — 54 bounty templates across 4 tiers, 4 reputation ranks (Novice → Legend) with reward multipliers
  • 🏆 Achievements — 24 across 8 categories (Combat, Boss, Bounty, Discovery, Crafting, Exploration, Speedrun, Mining)
  • 📖 Bestiary — 31 entries with kill milestones and discovery rewards (credits pets, DoTs, and signature chains as your kills)
  • 🧠 Endgame Memories — custom Bench Memories category covering every endgame mob
  • 🔥 Combo Meter — 4 kill-streak tiers with unique buffs (speed, heal, crit, lifesteal)
  • 💍 Trinket Pouch — 5-slot portable container holding 6 unique accessories (Frostwalkers, Ocean Striders, Void Amulet, Blazefist, Pocket Garden, Hedera Seed)
  • 📕 Endgame Journal Book — craftable item that opens the Journal directly on right-click (2× Light Hide + 4× Sticks at the Workbench)

All unified under /eg journal and /eg config.


🗡️ Weapons & Equipment — 130+ items

Category Count Includes
Weapons 40+ Swords, Daggers, Longswords, Spears, Staves, Battleaxes, Maces, Shortbows
Armor 20 Mithril, Onyxium, Prisma (78 % Phys / 45 % Fire / Fall resist), Diving
Tools 8 Pickaxes, Shovels, Hatchets — Prisma tier has 3×3 area break
Accessories 7 6 trinkets + the Trinket Pouch
Other 55+ Gliders, Backpack Upgrades, Mana Totem, portal keys, currencies, food

✨ Legendary Prisma Weapons

Prisma SwordPrismatic Judgment (10-block AOE slam + knockup + slow) / Prismatic Beam (20-block projectile + AOE). Prisma DaggersRazor Storm (3 AOE bursts = 240 dmg) / Prisma Dash (10-block lunge).

🧊 Frostbite Blade

First zone-control weapon in the roster. Blizzard Stance (3 mobile pulses, final freezes) + Ice Field (3 slow pulses). From Korvyn or a rare Dragon Frost drop.

🪃 Spear Pickup

Thrown spears now drop as pickable items at the landing point — 100 % return.


🎯 Boss Bar Redesign

All main bosses and elites share a redesigned boss bar — thematic color fill, glossy overlay, phase markers, numeric HP, and INVULNERABLE / ENRAGED badges. The bar appears when a boss is within 50 blocks and hides at 55 (no damage required), and only one bar shows at a time even if multiple bosses are nearby.


⚙️ Configuration

  • /eg config — in-game UI, 9 tabs (Difficulty, Scaling, Weapons, Armor, Crafting, Misc, Pets, Integration, Addons), global search, live (no restart)
  • RecipeOverrides.json — full control over all ~96 mod recipes (ingredients, outputs, bench, tier, craft time, disable)
  • 5 difficulty presets + fully custom multipliers

💬 Commands

Command Description
/eg journal Open the Journal — Bounty Board + Bestiary + Achievements (3 tabs)
/eg config Configuration UI (9 tabs, global search, recipe editor)
/eg pet Pet panel — tier badge, ability list, Detail page, feed, mount toggle, Equip
/eg status Live diagnostics: difficulty, database health, active encounters
/eg lang Change your personal display language
/eg admin pet give|take Grant or remove any pet at any tier (D → SS) for any online player
/eg admin Admin tools: debug boss, reset bounties, hot-reload config, spawn portal

🧩 Developer API

Two extractable frameworks ship with the mod — both self-contained, zero plugin-specific imports.

  • endgame.bossbar.* — register custom boss themes, render bars for your own NPCs, cross-mod focus coordinator (one bar at a time per player, last-damaged wins).
  • endgame.wavearena.* — generic data-driven wave engine powering Warden Trials + Void Gauntlet. Public WaveArenaAPI with onCountdown / onWaveStart / onWaveClear / onArenaCompleted callbacks.

Full API docs in the wiki under Developer API.


🔗 Optional Integrations — Auto-Detected

The mod works perfectly standalone. Install any of these for bonus features — they activate automatically.

Mod Integration
Endless Leveling XP on bosses/bounties/waves, party sharing, mob scaling, pet stat stacking
RPG Leveling Boss kill XP, instance mob levels, zone overrides
OrbisGuard Auto-protect dungeon instances, portals respect claims
QuestLines & Claims Temporal portals skip claimed land, claim-aware spawn placement

🗄️ Database Support — Optional, Graceful Degradation

SQLite / MySQL / MariaDB / PostgreSQL — syncs bounties, achievements, bestiary, accessory pouch, combo PBs, pet tiers. Without a database, everything works with local file storage.


🌍 Localization

English · French · Spanish · Portuguese (BR) · Russian · Turkish. All UI, chat, item names, and descriptions across 6 in-game languages. Use /eg lang to switch.

Companion in-game wiki in 10 languages (EN, FR new in 5.1.4, DE, PT-BR, NL, RU, ES, PL, UK, TR) — auto-picks your game language with English fallback for untranslated topics. Available in-game via the Voile mod (/voile).


📥 Installation

Compatibility: Release 4 Ready

  1. Download the .jar
  2. Drop it in your mods folder
  3. Activate in World Settings
  4. Install MultipleHUD (required) and Voile (recommended)

🎮 Recommended Mods

Mod Why
Endless Leveling Deep XP / skill / prestige integration with E&QoL bosses and pets
Major Dungeons More dungeons to explore alongside ours
Terraria Accessories Expands the accessory system with Terraria-inspired trinkets
Arcane Power Magic spells that complement endgame combat
Fullmetal Labyrinth A cool and original labyrinth dimension for players
Starky's Mjolnir Thor's hammer with throwable lightning — pairs well with endgame combat
Skyreach Ravines Vertical sky-ravine biome — fits beautifully with the Frost Dragon ride-and-fly hybrid
MMO Skill Tree & Abilities Skill tree + active abilities; adds an RPG progression layer that compounds with endgame combat
Aures — Dragon Nestkeeper Tame and raise your own dragons — natural complement to our boss pet system
Better Mob Expansion Expands the vanilla mob roster with new behaviors — fuller world to bounty-hunt and bestiary-fill
Angler's Almanac Fishing system expansion — relaxing counterweight between dungeon grind sessions
Void Asylum — Boss Dungeon / Raid Boss dungeon/raid expansion — extra endgame encounters when you've cleared ours

📊 Analytics (HStats)

This mod uses HStats to collect anonymous server and player count data — nothing else. Fully open-source, following the official HytaleModding guide. Opt out: edit hstats-server-uuid.txt and set enable=false.


🗺️ Roadmap

✅ Void Realm (Golem Void) ➡️ ✅ Temporal Portals ➡️ ✅ Wave Arenas ➡️ ✅ Eldergrove Hollow + Despot ➡️ 🏰 Intermediate Dungeons ➡️ 🌀 More Temporal Challenges ➡️ 🐾 More Boss Pets ➡️ and more…


🙏 Credits

  • 🎨 ReyZ41 — Models, textures, and all dungeon builds: Frozen Dungeon, Swamp Dungeon, Void Realm, plus the three Temporal Portal interiors (Canopy Shrine, Oakwood Refuge, Eldergrove Hollow)
  • 🐍 narwhals — Attack hit-timing fixes for Dragon Fire, Alpha Rex, Onyxium Encounter, Golem Crystal Frost, and Eldergrove Despot
  • 🖥️ HyUI (EllieAU) — Interface library
  • 🖼️ Thumbnail — 100 % hand-made (no AI)

📜 License — GPL v3

Free to use, modify, and redistribute — derivative work must remain open source under the same license. Credit required: mention "Endgame & QoL" + link to this CurseForge page (servers = visible credit in description / MOTD; modpacks = mod name + link in description). Don't remove credits from the mod files. Full text: GPL v3 · Questions: Discord.


☕ Support / 🛠️ Commissions

If you enjoy the mod, consider supporting development on Ko-fi. I'm also open to commissions for custom Hytale mods and plugins — reach out on Discord.

Ko-fi


Check out my other mod: Mountable Dinosaurs