premium banner
Adds a souls-like/RPG combat mechanic where if you dodge at the instant where you are supposed to take damage, you don't take that damage. You can choose to roll, dash, twirl, or flip.

Description

Discord Ko-fi Documentation  

Partners

Starky's Mjolnir by StarkyMods

Looking to host a server or play with your friends? Click here to rent a server for 25% off!

Commands:

  • /pd: UI for normal users
  • /pd admin: settings UI for server administrators
  • /pd settings: UI for per-player dodge activation settings

If you encounter any issues, please create a ticket on the discord server or send me a curseforge dm.

Setup:

  • Dash with Sprint Key, Ability 2 or Ability 3
    • Will always dash (no threshold checks)
    • Allows air dashes
  • Legacy Dash with Sprint/Walk ("useAbility2": false & "useAbility3": false)
    • Set Sprint and Walk to the same button
    • Cannot air dash
    • Outdated but kept in case people want to use it

Configuration: ...\mods\Perfect_Dodges\dodge_config.json

"dodgeCooldownMs": minimum time between each dodge
"iFrameDurationMs": the amount of time you are invincible during a dodge
"dodgeVelocity": the horizontal velocity of your dash
"verticalHop": the vertical velocity of your dash
"staminaCost": the cost of a dash (hytale players have 10 stamina points total)
"allowAirDash": whether or not you want to allow air dashing
"useAbility2": true = tap ability 2 to dodge, false = sprint/walk key to dodge
"sprintTapThresholdMs": the amount of time you have to hold your sprint key to not trigger a dash (0 is always dash)
"onlyRoll": true = only use the roll animation for dodging
"onlyTwirl": true = only use the twirl animation for dodging
"onlyFlip": true = only use the flip animation for dodging

Current Features: 

  • Choose your dodge activation method
  • Ability to air dash (can toggle on or off) when not using legacy activations
  • Config file to adjust values such as the durations of dodge cooldown and iFrame
  • /perfectdodges to check current settings
  • Counterattack after a perfect dodge (tighter cooldown than a normal dodge)
  • Perfectly timing a dash on the moment of impact fully negates the damage received
    • Recieving a hit on the head transforms your dodge animation into a roll
    • Recieving a hit on the body transforms your dodge animation into a twirl
    • Recieving a hit on the legs transforms your dodge animation into a flip