Description

Partners
Starky's Mjolnir by StarkyMods
![]() |
![]() |
Looking to host a server or play with your friends? Click here to rent a server for 25% off!
![]() |
![]() |

Commands:
- /pd: UI for normal users
- /pd admin: settings UI for server administrators
- /pd settings: UI for per-player dodge activation settings
If you encounter any issues, please create a ticket on the discord server or send me a curseforge dm.
Setup:
- Dash with Sprint Key, Ability 2 or Ability 3
- Will always dash (no threshold checks)
- Allows air dashes
- Legacy Dash with Sprint/Walk ("useAbility2": false & "useAbility3": false)
- Set Sprint and Walk to the same button
- Cannot air dash
- Outdated but kept in case people want to use it
Configuration: ...\mods\Perfect_Dodges\dodge_config.json
"dodgeCooldownMs": minimum time between each dodge "iFrameDurationMs": the amount of time you are invincible during a dodge "dodgeVelocity": the horizontal velocity of your dash "verticalHop": the vertical velocity of your dash "staminaCost": the cost of a dash (hytale players have 10 stamina points total) "allowAirDash": whether or not you want to allow air dashing "useAbility2": true = tap ability 2 to dodge, false = sprint/walk key to dodge "sprintTapThresholdMs": the amount of time you have to hold your sprint key to not trigger a dash (0 is always dash) "onlyRoll": true = only use the roll animation for dodging "onlyTwirl": true = only use the twirl animation for dodging "onlyFlip": true = only use the flip animation for dodging
Current Features:
- Choose your dodge activation method
- Ability to air dash (can toggle on or off) when not using legacy activations
- Config file to adjust values such as the durations of dodge cooldown and iFrame
- /perfectdodges to check current settings
- Counterattack after a perfect dodge (tighter cooldown than a normal dodge)
- Perfectly timing a dash on the moment of impact fully negates the damage received
- Recieving a hit on the head transforms your dodge animation into a roll
- Recieving a hit on the body transforms your dodge animation into a twirl
- Recieving a hit on the legs transforms your dodge animation into a flip





