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Zephyr - Ninja Mobility and Movement Mechanics (Glider, Grapple, Vanish, Wall Jump, Zipline, Dash/Dodge, Double Jump)

A movement mod that overhauls Hytale's base movement, introducing high-level mobility mechanics such as gliding, wall jumps, double-jumps, dashes/dodges, grappling hooks, ziplines, and velocity based damage scaling.

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Dash

Dash Jump

 

Wall Jump (Single)

Wall Jump (Chained)

 

Double Jump

Wall Jump (Ascension)

 

Grapple (Basic)

Grapple (Towards Entity)

 

Grapple Pull (Holding S)

Grapple Swing (Hold A or D)

 

Zipline (Basic)

Zipline (Chaining)

 

Example: Side Grapple -> Wall Bounce

Example: DashJump -> Wall Bounce -> Double Jump

 

Vertical Zipline Gameplay

Glider Dive & Ascend

 

Kunai Glide & Release (charged attack)

Kunai Barrage (signature ability)

 

Kunai Vanish (ability 2)

Kunai Teleport (ability 3)

 

Partners

Starky's Shield Captain America

Starky's Mjolnir

Commands:

  • /zephyr: command for players to see configuration settings
  • /zephyr settings: command for admins to configure settings and update them live

If you encounter any issues, please create a ticket on the discord server or send me a curseforge dm.

Features:

  • Dash/Dodge (Ability 2 of Karambit)
    • Can choose to dash, roll, twirl, or flip
    • When dashing and getting hit during the invincible duration, an animation will be played based on which part of your body recieved the hit
    • Dash distance is determined by which karambit you are holding (Short, Standard, Further)
  • Double Jump (Ability 3 of Karambit)
    • Double jump towards any direction you are looking at
    • Performs a flip when triggered
  • Wall Jump (Guard Bash of Karambit)
    • Look at a wall and guard bash it while in the air to wall jump
    • Wall jump is primarily velocity/momentum based, so it will look like a reflection of your momentum against the wall
  • Grapple (Signature of Karambit)
    • Press A or D when the grapple lands and you will swing sideways
    • Press S upon the grapple landing on a movable entity and you will pull it towards you
    • Any other movement key combination will result in you getting a one-shot tug force towards the grapple (doesn't not continuously pull you)
    • Grapples can be broken by players or yourself by simply attacking it so you will lose that activation
  • Zipline (Universal Interaction)
    • Press Interact while near a zipline to get on it
    • Press Interact while on a zipline to dismount towards the direction you are looking at plus a bit of upwards force
    • You can jump off a zipline and reattach to any zipline (including itself)
    • If you enter from the middle sections of the zipline, the direction you are inputting determines where you will travel towards
  • Velocity Amplified Damage
    • Damage dealt (Karambit Basic Primaries only by default) scales off of your movement speed at the time of hitting the entity (Ex. Grapple -> Hit, Fall -> Hit, Dash -> Hit)
  • Kunai Barrage (Signature of Kunai)
    • Activate to dash and go invisible, summoning orbiting kunais around your initial location
    • Damage an entity (ranged, physical, etc.) to become visible and launch all kunais towards this entity
      • Kunais deal damage to all entities it passes through
  • Vanish (Ability 2 of Kunai)
    • Vanish and reposition, confusing NPCs
  • Teleport (Ability 3 of Kunai)
    • First Cast: toss your kunai towards a direction
    • Second Fast: if kunai has not touched anything (entity, block, etc.), teleport to the kunai location

Information For Modders:

  • You will be able to use some of these interactions in your mod (.jar mods only) by simply inserting the interaction on to your item/weapon of choice after checking that this mod exists in the mod folder. Now, your weapon will have an updated and configurable-by-users interaction system!

Credits:

  • DragoKane (creator of Grappling Hook) for giving permission to reference his code. Please check out his mod if you want a terraria-like grapple rather than a quick one like mine!
  • StarkyMods (creator of Starky's Mjolnir) for providing the karambit and glider model. He makes amazing weapons with lots of special interactions!
  • Marck.A.A (creator of Zip Line Plugin) for providing direction/insight with ziplines. If you want a more realistic and polished zipline rather than an apex-legends movement inspired one please check his mod out!

The Zephyr - Ninja Mobility and Movement Mechanics (Glider, Grapple, Vanish, Wall Jump, Zipline, Dash/Dodge, Double Jump) Team

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