Description
HyAntiCheat (HyAC)
This is one of the first public AntiCheats for Hytale.
Support Discord: https://discord.gg/PHmd634uYW
Otherwise, my CurseForge DMs are open.
Documentation, Checks and Privacy Policy: https://wiki.hytalemodding.dev/mod/hyanticheat
Questions & Answers: https://wiki.hytalemodding.dev/mod/hyanticheat/qa
Current Features:
- Chat Notifications
- A lot of configurability
- Local (SQlite) Database for storing player data and punishments
- Admin GUI (beta)
- Auto kick & Auto ban
- Mitigations (Setbacks, Packet Cancels, ..)
- Many aspects of HyAC are "lag-compensated", that means that players with high ping aren't false flagged as much.
- Enforce Server sided collision check to prevent noclip and abuse by legits
Current Checks:
For a detailed explaination please see the Documentation
- Basic movement checks: Speed & (Vanilla) Fly
- Move State Validation: Checks for spoofed client movement states
- MoveLimit: A simple limit on general distance a player can make in a single move (against teleport hacks)
- HighJump (Experimental)
- Timer: Checks for increased client game time speed
- Reach
- InteractionReach (Experimental)
- Infinite Stamina (for sprinting): Checks if the player is sprinting with 0 stamina
- Muliple other bad packets & validation checks
Experimental Checks:
Some checks are marked as "Experimental", these might have more issues than regular checks. These are disabled by default in the config, i only reommend enabling them if you want to try them out or have cheaters that these checks could potentially help detect
Other:
As i have experience with Minecraft AntiCheats, i set this one up very similar to how mc anticheats are done. That means its fully packet based and uses similar internal systems. I believe this approach works for hytale as well.
Permissions & Commands:
*moved to documentation*
Will it be Open Source?
I'm not 100% sure yet but likely it will be in the future.


