World Generation
General
- Pre-generate the chunks ahead of time to prevent server lag as we explore the newly upgraded world
- Adds a ton of new biomes
- We are using this over alternatives like TerraLith because it is the most popular and is thus compatible with the most mods, including others that we are using
- Requires TerraBlender
- Minor world generation improvements such as boulders, fallen trees, and bushes
Awesome Dungeon Nether edition - Forge
- Adds some dungeons to the nether
- Requires Library Ferret
- Adds seasons and is fully compatible with custom biomes
Structure generation
- Adds large dungeons to the overworld, as well as ships to the oceans
- Adds underground dungeons
- Adds a massive abandoned castle with a rare spawn chance
- Trade with a Cartographer to get a map to the castle
Villages
As of 7/5/2023, all of these are fully compatible with each other
ChoiceTheorem's Overhauled Village
- New versions do not touch vanilla villages, just add their own structures
- Overhauls vanilla villages since CTOV doesn’t
- Improves villages, pillager outposts, and adds some cool ships
- Improves villager AI, allowing them to add lighting, build fences, and more
- Also slightly tweaks animal AI, making them eat food to heal and more
Mobs
Animals
- Adds a ton of new animals and is fully compatible with Biomes O' Plenty
- Introduces new items that can be crafted using parts from the animals it adds
- Requires Citadel
Enemies
- None compatible with version (1.20.1) and platform (Forge)
- Planning to add in the future!
Bosses
- None compatible with version (1.20.1) and platform (Forge)
- Planning to add in the future!
Building
All of these require client installation
- Adds bridges
- Adds more fences and walls
- Adds trapdoor variations
- Adds lots of vanilla+ things to fill in gaps
- Requires Moonlight
- Adds over 80 furniture pieces including functionality
Combat
Unfortunately, none of these are working for v1.20.1, but we are planning on adding them in the future, especially if we get more mobs and bosses.
Epic Knights: Shields, Armor and Weapons [Fabric & Forge]
- Adds tons of new weapons, armor, shields, etc
- Introduces steel
Better Combat [Fabric & Forge]
- Improves weapon hit detection, adds combos, dual wielding, two handed weapons, and more
- Adds soulslike dodge roll
Quality of Life
- Harvest entire trees with just one cut of the trunk
- Consumes appropriate amount of durability
- Double doors open together
- Highly customizable backpack mod that fits well in vanilla
- Requires Sophisticated Core
- Requires client installation
- Allows you to dispose of items without making a fucking lava pool
- Requires SuperMartijn Core and Config libs
- Requires client installation
- Store your levels in an XP tome so you can go adventure with no fear of losing those hard-earned levels
- Requires client installation
- Adds sleeping bags so you can sleep without setting spawn point
- Requires client installation
- Stores items in a tombstone upon player death so they can be recovered more easily
- Requires client installation
Misc
Libraries
- Architectury API (Fabric/Forge) - Minecraft Mods - CurseForge
- Citadel - Minecraft Mods - CurseForge
- Moonlight Lib - Minecraft Mods - CurseForge
- Sophisticated Core - Minecraft Mods - CurseForge
- Library Ferret - Forge - Minecraft Mods - CurseForge
- SuperMartijn642's Config Lib - Minecraft Mods - CurseForge
- SuperMartijn642's Core Lib - Mods - Minecraft - CurseForge
Other
Better Compatibility Checker - Minecraft Mods - CurseForge
- Make sure your mods are compatible between client and server
Cloth Config API (Fabric/Forge) - Minecraft Mods - CurseForge
- Configure your mods

