_____________________________________________________________________________
Dungeon Crawl generates large underground roguelike dungeon structures.
Layout, loot and size of the dungeons are random.
_____________________________________________________________________________
Actively Supported Minecraft Versions:
Forge 1.15.2 + 1.16.4
1.16.3 files work with 1.16.4 as well
_______________________________________________________________________
_____________________________________________________________________________
IMPORTANT INFORMATION:
There is a bug in Minecraft 1.16 that can cause substantial FPS drops when spawners of certain mobs, including endermen, are rendered.
Spawner Bug Fix is a mod that aims to fix that issue.
Dungeon Crawl does have compatibility issues with Weapon Craftery which leads to a game crash. Beware!
_____________________________________________________________________________
Join the Discord!
There is a wiki on github (Work in Progress).
_____________________________________________________________________________
This mod is a spiritual successor to Roguelike Dungeons, a mod which inspired me to create a similar dungeon feature for newer Minecraft versions.
HI, I have a question.
is there a way to change the speed or distance to actvate the spawns. For me it only spawn like 1 mob and took age and have to be really close to the spawner for it to spawn. any advice?
i dont have the config file dungeon_crawl.toml i installed ftb omnia on a brand new server and there was no dungeon_crawl.toml which means i cant even spawn dungeons i believe.
In reply to kiy0t3:
The config file should be in the config folder of your server directory. If it is not there, lauch the server and it will get created automatically.
Hi! Love the mod, I'm using it in my modpack: Dawn of Fire if you want to check it out.
Does the other mod you mentioned that fixes the bug 100% work?
I don't want to risk losing fps.
Whenever I open Minecraft Forge 1.16.4 and try to go into single player to create a world, even if I haven't created or don't have a world yet, it will bring up the save world loading screen and then crash. It give me a "mouseclicked event handler" error. I received this error when it was the only mod loaded other than optifine and spawner bug fix.
I was using bop and ice&fire and i was not seeing any dungeons.
increasing the dungeon_probability to 0.9
in
config/dungeon_crawl.toml
caused them to show up, still rare.
In reply to CynderR_Nash:
Using TerraForged cause them to appear very very often to the point of annoyance.
In reply to Eliaan7:
There were changes made to how fabric and forge spawn chance worked (or so i read) maybe for you try setting the value to something like 0.1 or less.
I have a few config suggestions
1. Floor amount config (1-5) so you cant get the best items in the game at the start if you're skilled enough.
2. Netherite tools config. If enabled mobs on the 5th floor can spawn with netherite and chests can rarely contain netherite tools/armor/ingots. (2-3x rarer than diamond.)
how i can use this mode and where is this mode settings?
DUNGEON CRAWL MOD SPOTLIGHT VIDEO:
Hello! Does this also work server-side? As in, does every one playing on a server need to have it installed?
In reply to thecuri12:
Everyone playing on a server needs to have it installed unfortunately. Server-side only world gen mods aren't possible anymore since Minecraft 1.13
In reply to XIROC1337:
This is pretty interesting.
I looked around but I tried to find evidence/details of this. I hate to put the burden on you, but is there any citation you could provide?
In reply to fnardottv:
No citation, it's just that things like structures, features and carvers are registry entries just like blocks, items, entities, biomes, dimensions, etc... And since every registry entry on the server is required to be present on the client as well, the structure added by Dungeon Crawl has to be present on the client too.
I don't think it does anything on the client, but it has to be there.
I'm using Harder Spawners mod to limit spawns to 500 mobs, can you list the specific tags for your skeleton / zombie / wither spawners that I could add to the config file?
Actually using this with Biomes O' Plenty and it crashes a server after just a few seconds when a dungeon is found by a player
In reply to toxicf1gure:
Show me the crash log please.
In reply to XIROC1337:
---- Minecraft Crash Report -------- Minecraft Crash Report ----// Oops.
Time: 1/3/21 9:57 PMDescription: Mod loading error has occurred
java.lang.Exception: Mod Loading has failed at net.minecraftforge.fml.CrashReportExtender.dumpModLoadingCrashReport(CrashReportExtender.java:85) ~[forge:?] {re:classloading} at net.minecraftforge.fml.server.ServerModLoader.load(ServerModLoader.java:51) ~[forge:?] {re:classloading} at net.minecraft.server.Main.main(Main.java:95) ~[?:?] {re:classloading} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_275] {} at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_275] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_275] {} at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_275] {} at net.minecraftforge.fml.loading.FMLServerLaunchProvider.lambda$launchService$0(FMLServerLaunchProvider.java:51) ~[forge-1.16.4-35.1.29.jar:35.1] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.6.jar:?] {} at net.minecraftforge.server.ServerMain$Runner.runLauncher(ServerMain.java:63) [forge-1.16.4-35.1.29.jar:?] {} at net.minecraftforge.server.ServerMain$Runner.access$100(ServerMain.java:60) [forge-1.16.4-35.1.29.jar:?] {} at net.minecraftforge.server.ServerMain.main(ServerMain.java:57) [forge-1.16.4-35.1.29.jar:?] {}
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Thread: mainStacktrace: at net.minecraftforge.fml.CrashReportExtender.lambda$dumpModLoadingCrashReport$7(CrashReportExtender.java:88) ~[forge:?] {re:classloading}-- MOD wawla --Details: Mod File: WAWLA-1.16.4-7.0.2.jar Failure message: Mod wawla requires waila 0 or above Currently, waila is not installed Mod Version: 7.0.2 Mod Issue URL: https://github.com/Darkhax-Minecraft/Wawla/issues Exception message: MISSING EXCEPTION MESSAGEStacktrace: at net.minecraftforge.fml.CrashReportExtender.lambda$dumpModLoadingCrashReport$7(CrashReportExtender.java:88) ~[forge:?] {re:classloading} at java.util.ArrayList.forEach(ArrayList.java:1259) ~[?:1.8.0_275] {} at net.minecraftforge.fml.CrashReportExtender.dumpModLoadingCrashReport(CrashReportExtender.java:86) ~[forge:?] {re:classloading} at net.minecraftforge.fml.server.ServerModLoader.load(ServerModLoader.java:51) ~[forge:?] {re:classloading} at net.minecraft.server.Main.main(Main.java:95) ~[?:?] {re:classloading} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_275] {} at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_275] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_275] {} at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_275] {} at net.minecraftforge.fml.loading.FMLServerLaunchProvider.lambda$launchService$0(FMLServerLaunchProvider.java:51) ~[forge-1.16.4-35.1.29.jar:35.1] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.6.jar:?] {} at net.minecraftforge.server.ServerMain$Runner.runLauncher(ServerMain.java:63) [forge-1.16.4-35.1.29.jar:?] {} at net.minecraftforge.server.ServerMain$Runner.access$100(ServerMain.java:60) [forge-1.16.4-35.1.29.jar:?] {} at net.minecraftforge.server.ServerMain.main(ServerMain.java:57) [forge-1.16.4-35.1.29.jar:?] {}
-- System Details --Details: Minecraft Version: 1.16.4 Minecraft Version ID: 1.16.4 Operating System: Linux (amd64) version 4.18.0-193.6.3.el8_2.x86_64 Java Version: 1.8.0_275, Azul Systems, Inc. Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Azul Systems, Inc. Memory: 2966591440 bytes (2829 MB) / 3460300800 bytes (3300 MB) up to 9544663040 bytes (9102 MB) CPUs: 12 JVM Flags: 2 total; -Xms2048M -Xmx10240M ModLauncher: 8.0.6+85+master.325de55 ModLauncher launch target: fmlserver ModLauncher naming: srg ModLauncher services: /mixin-0.8.2.jar mixin PLUGINSERVICE /eventbus-3.0.5-service.jar eventbus PLUGINSERVICE /forge-1.16.4-35.1.29.jar object_holder_definalize PLUGINSERVICE /forge-1.16.4-35.1.29.jar runtime_enum_extender PLUGINSERVICE /accesstransformers-2.2.0-shadowed.jar accesstransformer PLUGINSERVICE /forge-1.16.4-35.1.29.jar capability_inject_definalize PLUGINSERVICE /forge-1.16.4-35.1.29.jar runtimedistcleaner PLUGINSERVICE /mixin-0.8.2.jar mixin TRANSFORMATIONSERVICE /forge-1.16.4-35.1.29.jar fml TRANSFORMATIONSERVICE FML: 35.1 Forge: net.minecraftforge:35.1.29 FML Language Providers: javafml@35.1 minecraft@1 kotlinforforge@1.7.0 Mod List: forge-1.16.4-35.1.29-server.jar |Minecraft |minecraft |1.16.4 |NONE |NOSIGNATURE forge-1.16.4-35.1.29-universal.jar |Forge |forge |35.1.29 |NONE |22:af:21:d8:19:82:7f:93:94:fe:2b:ac:b7:e4:41:57:68:39:87:b1:a7:5c:c6:44:f9:25:74:21:14:f5:0d:90
not sure if it tells you something, but the server console itself starts dropping errors when players find dungeons when biomes o plenty is installed, on vanilla world gen it is fine.