Description:
This mod aims to make the player feel like a medieval knight. At the moment, the modification contains a lot of new banner patterns, 15 sets of armor, 8 types of shields and 26 types of weapons, most of which can be made from 11 available materials: wood, stone, iron, gold, diamond, netherite, steel (new), copper, silver, tin, bronze.These weapons have special features like increased range and armor piercing. Also this mod adds steel to the game, which will not conflict with steel from other modifications. To craft steel, put an iron ingot in a blast furnace. On the latest version you can apply a banner on armor and horse armor (just like on a shield) and dye some types of armor.
Compatibilities:
Better Combat:
1.19.x and 1.18.x: Preset support.
Epic Fight:
Epic Knights: Armor and Weapons is ideally combined with Epic Fight Mod on 1.16.5 version. To configure the Epic Fight Mod do the following:
1.12.2: Download epicfight.cfg from my Discord server and put it into the configs folder.
1.16.5, 1.17 and 1.18: Download the datapack archieve from my Discord server, unpack it and follow this tutorial: https://minecraft.fandom.com/wiki/Tutorials/Installing_a_data_pack.
Plans:
Now available on my Discord server.
Shields with custom design:
Armor:
Weapons and Shields:
Report me any bugs you found !!!
is this for fabric
In reply to funnikyo:
no
So for all of those wondering - it's very easy to fix/tweak the abundance of horse armor in loot.
you can unpack the jar file with zip, nav to k/data/minecraft/loot_tables/chests and alter all of the instances of horse armor to 2 instead of 15 or 20 percentage.
{
"type": "minecraft:item",
"weight": 10,
"name": "minecraft:golden_horse_armor"
},
{
"type": "minecraft:item",
"weight": 15,
"name": "magistuarmory:chainmail_horse_armor"
},
change weight to 2 to stop getting packs full of horse armor
game keeps crashing when i try to enter a world
https://bytebin.lucko.me/5FcZUsdEOj
Incompatible with Rotten Creatures (mummy). CTD when attempting to equip the mummy with Epic Knights armor (chainmail). No solution in config because the boolean for "Equip Monsters" does not affect Rotten Creatures (mummy).
Can you change the vanilla shield mechanism to have a damage blocking cap similar to this mod?
Great mod
Any news on a 1.19.3 update? It really is a brilliant mod. Would be much appreciated if you could. Thanks
I'm trying to run the 6.2 1.12.2 version on a server, but apparently its trying to do clientside rendering and thus crashing the server. This mod is really great, and I intend to keep it if possible, are there any solutions to this? I saw people use it on modded servers, so there must be a solution.
90% of the skeletons spawn with melee weapons instead of the bow (or have a bow from the mod that won't shoot) and too many horse armors spawn in chests. Is there a way to configure them?
Hi, I love this mod. Are you creating a 1.19.3 version? My game isn't the same without Epic Knights. Thanks.
Ok so i downloaded this cool mod and i put it in my mods folder then i look in game and its not there how do i fix this?
the horse armor! too much horse armor spawn in chests
In reply to the_ash_boy:
this is my one and only complaint about this mod, it's too much!
how did you get your weapon model size to exceed 32x32? I would like to know, thanks.
I don't know if this is possible or just too inconvenient, but is there any way to make it where Zombies wear the armor but don't drop it and the weapons? Kind of tired of getting inventories filled with "trashy armor"(trashy as in, current armor is way higher tier) when rocking higher tier stuff.
I mean I'll fill in my own server config or whatever, just need to know if it's even possible or do I need to get a third party mod to do that task?
pavese shield dont have any slowness effect when in shield slot, when he should. Any solution?
the data pack disappears after single use, has to be put in manually every play threw, and standard zip file doesn't show, how do i fix this
you simply can't i think