Seeds adds waste management and gadgets of all kinds. In Vanilla, we take it for habit to throw our useless objects, to leave objects lying on the ground without any attention, to use bonemeal for lack of patience on crops. From now on, this lack of attention will be punished by the appearance of 2 new creatures hostile to the player, Waste and Bad Grass are here to kill your mob farms and destroy your crops all under the pressure of an atmosphere filled with carbon dioxide that once in surplus can burn you alive (literally)! To counter these monsters, Seeds adds a way to fight against them thanks to an array of gadgets, tools, and blocks !
We're French and this mods was made using Mcreator (Sorry if I make mistake in English 😅)
🏆The Sustainability Project ModJam Winners
The mod adds a new tool, the Crushing Stone which allows to recycle more efficiently your equipments ! This is used to crush metalic (iron, gold and chain) and leather equipments. After a while, you’ll want to recycle your diamond and netherite gears, so you can upgrade it by crafting a Crushing Obsidian.
You can make a whole set of flint tools ! It allows you to mine everything that you can mine with iron tools (diamond ore, gold ore, redstone ore...) but with stone tools durability. These tools have a small chance of cooking/smelting what the player breaks.
One of the 3 mechanics added by Seeds is that bonemeal now has a negative effect (can be disable with the badBonemeal gamerule), it has a probability of spawning a plant monster named Bad Grass which is aggressive towards the player. This weed will be attracted by your crops and destroy them (by consuming them). It spawns naturally on grass at night and loot "Sharp Leaf".
To deal with this problem, the mod adds Watering Cans that use bonemeal diluted in water (to refill your watering can you need a source of water, and then throw the bonemeal inside and finally right click with your watering can). It's used as classic bonemeal on crops and plants but without the negative effects attributed to it, and deals 10 damage to Blaze and Endermen if you sneak and right click under them. It's available in 3 versions, one in clay/copper (50 capacity), one in iron (100 capacity) and one in gold (150 capacity).
With the Sharp Leaf looted by the Bad Grass, you can create a complete set of tools. These tools have as specificity to be very efficient and light but with a low durability (like gold but much more exaggerated)
To protect you from Bad Grass, Seeds adds a familiar made of dirt and mud, the Mud Golem ! You can make one by laying a block of dirt and a carved pumpkin on top. It attacks Bad Grasses, Creepers and Wastes (perfect to protect your farms). This golem loots dirt and sometime (if you're lucky) a music disc named "Into The Jungle" made by Redwolf!
The second mechanical adds a "second life" to your items as you drop to the ground... As soon as the item disappears, the item will be transformed into Waste (can be disable with the generateWaste gamerule)! This monster attacks all animals (including you 😂) and will most of the time be in a groups (so don’t let your items hang on the ground). It appears only by this mechanism and loot Garbages.
Garbage can also be obtained by using a Trash! It acts like a composter, you right click with any items (be careful not to throw your precious objects) and it will fill your trash can and give you some Garbage (which can be stored as a block).


If underneath there are all the gadgets add by Seeds, the Leaf Hook (which acts as a simple grapple with a range of 75, can be combined with flight in elytra to save fireworks), the Vacuum Cleaner (Attract items and entities in an area of 6x6x6 blocks and sucks CO2 from layer 100, and unlimited carbon dioxide in the nether) and a Carbon Dioxide Sensor (which allows you to see the value of pollution).



You can put your Sparkling Water Bottle in a brewing stand to make new potions, the Potion of Bounce (Gives a Bounce effect that makes the player bounce like a slime), the Potion of Air Calling (Gives an Air Call effect that attracts the player out of the water), and finally the Potion of Recovering (Gives a Bubble Recovery effect that allows to escape the void).
You can put Seeds in your modpack
You can also take a look to my other mods :
-
<3
I'm not really used to this site and I don't know if i have to post here for bugs and suggestion, but I have a couple of things to say:
1) I think there is a bug with the Trash can, for some reasons it randomly stops accepting items, like today I was throwing cobblestone in it while holding a spyglass in left hand, and suddenly the left click stopped throwing garbages in the trash can and the spyglass zoomed in, and immediatly after I could not put cobblestone and any other block in the trash can, but I could put things like flint in it. Playing on a server I discovered that some of my friends simply could not put random stuff in the trash can by default, for exemple one of them could put coocked potatoes in it, but not raw potatoes, he could put tools in it, but not blocks, and so... Tried to break the Trash can and replace it, but nothing changed.
2) Here I have a suggestion: while most of minecraft people are used to play with JEI, some of us are not, it could be awsome to have recipies unlocked while obtaining ingredients like everything in Vanilla. It's a shame that if you don't have JEI you must go search for a video that shows you the recipies for everything.
3) I have another suggestion: let the Trash cans work with Funnels like Composters do.
Playing on 1.18.2
Can you add rewards for achieving 0 Co2? Even if it is just an achievement it would incentivize more people to clean the world, kind of like Terraria and the world evil :D
Amazing mod, without a doubt a favorite <3
Hi!
Could you please make it so that I can pick out the stuff I put in the trash can? (I lost my full enchanted netherite pickaxe to this today:] (And I'm really sad:]))
But other than this, it's awesome.
Thanks
Hey, will there be a Fabric version of this mod?
Could you please make the pollution system into a separate mod? (Not necessarily split this one, just a copy of code). And could you make pollutants configurable via datapacks? 🥺
Any way you could add config options for spawnong of the mobs?
! Thank you for the update!
especially on 1.16.5 ^^ bless you
Neat mod with some fun ideas. The brewing recipes with dry snow and ice do not show up in JEI.
Bad grass mob's model and animation is a total copy of nutie creature from my Mobs n' Growths mod. - https://www.curseforge.com/minecraft/mc-mods/mobs-n-growths
In reply to VladPies:
They do look a bit alike!
Unfortunately, I never saw or played your mod. Bad grass is inspired by creatures in the Tinker Bell movie so absolutely nothing to do with your "nutie"
In reply to Furti_Two:
In reply to Furti_Two:
Fun fact for you: some of mods of this person who accuses you of plagiarism have been deleted because of plagiarism :P
Cool!
Will you ever add a config to disable stuff like the weapons/tools?
Minecraft 1.19.2 pls.
In reply to mush_plant:
This is an Mcreator mod, so the author has to wait until Mcreator is compatible with 1.19.
Pouvez-vous ajouter une localisation pour les tooltips?
Can you add localization for tooltips?
F it doesnt have for fabric. this mod looks awesome!.
Please upgrade this mod to 1.19 version. Its so cool :(