KyuSekai-4.6.4.zip
What's new
Kyusekai Updated 4.6.4
Able update to play on current world, but backup before hand
ADD MODS
It Takes a Pillage by izofar
A Pillager mod for 1.16.5, 1.18.2 & 1.19.2 aiming to expand on the pillager civilization, as well as provide additional challenges and compelling gameplay in the survival game mode.
Villager Workers by talhanation
Features:
- Hireable workers with emeralds
- Inventory
- Village spawning
- Configure everthing you want!
- more comming soon!
Snowy Spirit by MehVahdJukaar
Add Dog sled (only work best during winter)
X-mas spirit stuffs
Capybara [Forge] by TechSupportRed
Add Capybara
Animalisticby ALe96
New animals, tamable, mountable and summonable
Update Mods
Apotheosis by Shadows_of_Fire
- Merged all features from 5.7.J into 5.8.0
- Added GameStages support for Affix Items, Bosses, and Gems.
- Improved validation on GearSet parsing.
- Backported all bugfixes up through 6.2.1. Features will not be backported.
- Fixed an issue where Loot Pinata caused player items to receive extra nbt when keepInventory was enabled.
- Fixed an issue where vanilla enchantments were always run with 0 quanta (should be 15).
- Fixed Crit Chance and Crit Damage having incorrect base values. This fix is not retroactive and must be corrected by commands in existing worlds!
- Fixed the HURT_SELF and ATTACK_SELF potion affix types having no cooldown. Notably, this includes revitalizing (instant health on hit).
- Increased the cooldown of the Revitalizing affix (instant health on hit) to 300 ticks (was 0 ticks due to bug above).
- Removed the Bee, Goat, and Knight Phantom bosses.
- Life Mending will now work on curios.
- Potion Charms can be set to only function in curios slots.
- Fixed an issue where the Enchantment Library would not display certain applicable enchantments (like sharpness on axes).
- Fixed Village Module JEI compat being registered when the module was disabled.
- Eugene: Added Ukranian translation.
- Increased the performance of ShieldBreakerTest by not reconstructing the context zombies.
- Enchantment Descriptions for apotheosis enchantments will be shown even if Enchantment Descriptions is disabled.
- Reforging no longer uses the enchanting seed.
- Boss Spawners are no longer triggered by creative players.
- Reduced the frequency at which the name parts list is used.
- Updated the name list for the adventure module. Regenerate names.cfg to get the updates.
- Increased the output of the Vial of Extraction and Vial of Expulsion to 2 per craft (recipe unchanged).
- Fixed an issue where the Cleaving affix could hit dead targets, killing them twice.
- Fixed Piercing not working properly on Tridents.
- NoAI Spawner mobs will no longer be able to teleport.).
- Epic bosses will no longer spawn in the Overworld, and Mythic bosses will no longer spawn in the Nether or Twilight.
- Fixed an issue with "Ignore Light" spawners not working in all cases.
- Fixed passengers not working on bosses.
- Fixed a potential crash from the affix trade.
- Updated to JEI 10.
Create by simibubi (BIG Update)
Create 0.5.1
Additions
- Netherite Backtank
- Netherite Diving Helmet and Boots
- Contraption Controls
- Elevator Pulley
- Copycat Panels and Copycat Steps
- Block of Andesite Alloy
- Block of Industrial Iron
- Block of Experience
- Large Water Wheel
- Mechanical Roller
- Andesite, Brass and Copper Doors
- Andesite, Brass and Copper Bars
- Andesite, Brass and Copper Scaffolding
- Clipboard
- Mangrove Windows (1.19)
Changes
- Flywheel is now included in the Create jar (1.18)
- Overhauled models and textures of Andesite & Brass components (Kryppers)
- Reworked textures of coloured blocks such as seats and sails (dani)
- New filter sprites (vectorwing)
- Valve handles can now be used to precisely turn mechanical bearings by a set angle
- Pulley ropes are now climbable
- Lowered hitbox of seats for improved traversability inside contraptions
- Improved safety for players standing on vertically moving contraptions
- Pulley contraptions will now make an effort to place remote players at y values sensible to the client
- Fixed seated entities on rotating contraptions not rendering at the correct location
- Deployers no longer fail to activate in chunks claimed or protected by the player that placed them
- Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin
- Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds
- Minecart contraptions no longer visually jump to a location when stalled
- Mechanical bearings now snap to a rounded angle when stopped
- Contraption storage now accepts more chests and barrels from other mods
- Players can now open chests and barrels on assembled contraptions
- Mechanical Pumps no longer reverse direction based on kinetic input
- Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
- Substantially increased speed of visual flow propagation inside pipe networks
- Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
- Single train track blocks with slopes connected on either side will angle themselves to create a smoother ascend across both
- Multiple pulleys can now attach to contraptions in a synchronised group
- Display Boards now update text instantaneously at high input rpm
- Diving helmets now always grant aqua affinity
- Diving helmets can no longer be enchanted with aqua affinity
- Water wheel fins are no longer directional
- Water wheels now only have one speed level
- Water wheels can now take the appearance of any reasonably implemented wood type
- Added sided door control options to elevator contact and train station UI
- Liquid can no longer spread perpendicularly on top of water wheels
- Overhauled UX of scroll values and item filtering
- Filtered item extraction can now be configured to pull "up to x items" per operation
- Connected textures now use and apply the getAppearance() standard by Forge, allowing them to connect across other mods' facades, etc. (1.19)
- Boiler status now highlights information about water flow when insufficient
- The majority of in-world options no longer require a wrench
- Fixed fluid container items getting returned twice in basin processing (1.19)
- Chutes can now be encased in Industrial Iron Blocks
- Chutes are now less prone to resetting shape when moved or rotated
- Moved metal block variants to Building Blocks tab
- Changed stonecutting ingredient of metal block variants from sheet to ingot
- Base stone blocks can now be stonecut back from their cut variants
- Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
- Fixed funnels losing filters when changing between types
- New randomised textures for natural palette stone types (Kryppers)
- Readjusted palette stone generation to use taller layers
- World generation now places fewer stone type veins by default
- Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
- Filter items now filter for their own item type if left empty
- Valve handles no longer create stress config entries for each dyed variant
- Place near initial angle mode on bearings now has a smaller interval considered 'near'
- Players can now take items from saws via right-click
- Item Drains now accept dropped items as input
- Train track placement overlay now explicitly mentions the ctrl key
- Fixed Mechanical Saws not rendering as animated when using rubidium
- Fixed a ui element of the Station Screen rendering behind the background
- Belts printed instantly or via cannon now retain the correct type of casing
- Scheduled trains no longer slow down for slight ascends/descents on a straight track
- Fixed saplings and other non-collidables sticking to chassis or super glue
- Encased Fluid Pipes no longer z-fight on open pipe faces
- Valve handles now turn twice as quickly
- Bearings no longer have the angle-indicating nook on their block
- Depot hitbox is now a simple cuboid
- Fixed belts encased with andesite briefly showing brass textures
- Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
- Fixed Attribute Filters saving the name tag preview item in their data
- Filters and Schedules can now be reset via crafting
- Renamed Sails to Windmill Sails
- Crushing gold ore now yields more experience nuggets
- Fixed valve pipes sometimes not rotating their indicator fully
- Horizontal, encased belts now render a support structure when solid blocks are above them
- Added placement assist for mechanical drills, saws and deployers
- Mechanical Belts can now be waterlogged
- Depots and Ejectors can now be Waterlogged
- Chutes and Funnels can now be Waterlogged
- Fixed upright mechanical saws only able to be oriented in two directions
- Deployers now have their filter slot on the side of the block
- Deployers can now be rotated by wrenching them near the edge of the front face
- Deployers now set filters on blocks only by targeting any location on a correct side
- Fixed Schematics loaded for deployer printing not rotating block entity contents
- Added tripwire to #movableemptycollider
- Renamed Stockpile Switch to Threshold Switch
- Renamed Content Observer to Smart Observer
- Smart observer and threshold switch can now be oriented to face blocks above or below them
- Smart observer will now also emit redstone when the block in front of it matches its filter
- Fixed non-vanilla signs not accepted as valid display targets
- Brass tunnels with no distribution behaviour no longer show the mode switcher
- Used more contrasting colours for diode and tunnel value inputs
- Fixed crash when hose pulley cannot find reference fluid for infinite draining
- Clipboards can now be used to transfer settings between blocks
- Clipboards can now be used to manually write to Display Boards and Nixie Tubes
- Clipboards can now be used as Material Checklists in the Schematicannon
- Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
- New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
- Fixed ponder overlay text rendering with wonky pixels
- Added a ponder category for recently added/changed blocks
- Renamed Filter to List Filter
- Deployers can now apply filters to a Redstone link with less required precision
- Bezier track segments now render with a slight angle to reduce z-fighting
- Fixed offset shaft rotation on encased large cogwheels
- Fixed Smart Fluid Pipe not dropping filter when broken
- Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon
- Schematicannons can no longer print mobs
- Fixed item frames not requiring an exact nbt match for printed contents
- Players can now sneak while using exp nuggets to only consume one item at a time
- Major internal restructuring of java packages
- Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)
- Implemented ComputerCraft interaction for Speed Controllers, Display Links, Speedometers, Stressometers, Sequenced Gearshifts and Train Stations (caelwarner)
- Hand crank no longer drains hunger when using the extendo grip (Xstoudi)
- Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly
- Open Ended Pipes now correctly handle Builder's Tea (NerdsOfAFeather)
- Added Config entry for brass tunnel distribution cooldown (Walle123)
- API for custom bogey & track types (Rabbitminers, techno-sam)
- Fixed server crash caused by Gantry Contraptions assembling (Lucasmellof)
- Fix "Lighter than air" fluids displayed incorrectly in spouts (cakeGit)
- Added rotate and mirror methods to Fluid Pipes (xieve)
- Chocolate & Honey fluid fog distance is now configurable (radimous)
- Added a TrackGraph merge event (DaComputerNerd717)
- Fixed players dismounting when trains get assembled (Equinoxxe)
- Added GameTests (TropheusJ)
- Added armor tags (NerdsOfAFeather)
- Major updates now release as patch A
Video Guide: https://youtu.be/lmO1gl7gdUg
Naturalist by Starfish_Studios, crispytwig, SameDifferent, noonyeyzz
🐸 Naturalist :: Swampier Swamps Changelog ( Patch 3.0.3 )
- [ ! ] Fixed a bug that caused Catfish to get stuck on top of water or in 1 deep areas!
- [ ! ] Ducks no longer lay Chicken Eggs!
- [ ! ] Bears no longer get stuck in their sleeping animation!
- [ ! ] Fixed Firefly/Dragonfly spawning, separated their spawn groups a bit better
- [ ! ] Fixed Tortoise/Alligator Eggs, should spawn much faster now.
- Added compatibility for BucketLib, PR submitted by the mod’s author “chech12”
- Added Froglass Panes
- Added Fireflies to the Arthropod mob group
- Added Note Block particles when Birds play their ambient noises
- Ducks swim a bit better
- Added Tadpoles to the Catfish hostile tag by default
- Removed fish items from meat tags and added them to fish tags; still applies to meat tags where applicable
- Fixed spawning for modded blocks; mobs can now spawn on any blocks tagged under #minecraft:dirt
- Generally added more tags
- Misc. tweaks
The Graveyard (FORGE)by finallion_13
- Fixed bug where in some cases the item bought by the nameless hanged disappears
- Fixed graveyard monsters being able to spawn in mushrooms fields biome
- Fixed altar blocks not being breakable
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

