KyuSekai

This modpack is a lightweight modpack for Minecraft 1.20.1 mostly consisting of exploration and adventure mods with some industrial tech such as "Create". The world generation consist of Region Unexplored with Terralith will create beautiful world for you

File Details

KyuSekai-4.7.5.zip

  • R
  • Aug 5, 2023
  • 324.71 MB
  • 167
  • 1.19.2
  • Forge

File Name

KyuSekai-4.7.5.zip

Supported Versions

  • 1.19.2

KyuSekai 4.7.4

(Warning Back Up Your World Before Update and Pre-Generate the World Using Chunky)

(If main menu is not align use GUI scale 3 or 6 in video setting)

Forge 43.2.21

Temporary remove  

Passive Skill Tree By Daripher

Due to incompatible with recent update modpack will add back when it fix

 

Update 

[Let's Do] Vinery By satisfy

 Vinery 1.4.3

  • Added Hopper Support for Fermentation Barrel and Wine Press
  • Fixed an Issue that rarely occurred and disconnected player when using a GUI function

 

Apotheosis By Shadows_of_Fire (3 Updates)

6.3.2

  • Fixed an issue where Crit Chance was using the target's crit chance during application.
  • Added particle that trigger when an Apothic Crit happens.
  • More fixes for the naming process of minibosses with affix items. They should work as expected now.
  • Fixed slimes spawned by NoAI slimes not having the apotheosis:movable tag so they can fall.
  • Fixed an issue where towers spawned with 4 identical gems in the item frames.

6.3.1

  • Added missing Stoneshelf recipe.
  • Made gems remove the old "facets" tag, which should allow them to stack.
  • Fixed minibosses dropping affix items with invalid names.
  • Fixed a crash with Tower generation.
  • Added curios support for modifier sources in the Attributes GUI.
  • Fixed missing translation key for the Power Range advanced tooltip on enchanted books.
  • Fixed being unable to disable the Adventure module.
  • t0piy: Updated Brazilian Portuguese translation.
  • mc-kaishixiaxue: Updated Chinese translation.
  • Infusion Recipes will now specify that the requirements are not met when attempting and failing.
    • Note that this will not apply if there are enchantments that globally apply to all items, such certain Soulbound enchantments.
  • Reduced the Enchantability of the Potion Charm to zero, which should make it easier to satisfy the recipe with less confusion.
    • Thinking about removing the change that defaults all enchantability values from 0 to 1, but no decision has been made yet.
  • Added missing translation for the Boss Spawner, and fixed culling issues.
  • Removed uses of non-api JEI Constants class.

6.3.0

Welcome to the largest update to Apotheosis to date! There's a lot of changes here, and I may have missed some things.
Before we begin, please reset your configs. The defaults have changed, and old files are not updated.
If you use AttributeFix, update and reset their config as well!

Adventure Module

New Content

  • All gems have received a texture update, and there are many new gems as well!
    • There are now at least two gems for each dimension, including the Twilight Forest.
  • The Gem Cutting Table has a brand new interface.
  • All gems will now be shown in JEI.
  • The Salvaging Table can now be automated!
    • Inserted items will be automatically salvaged and placed in the output inventory.
    • The output inventory can be extracted from.
  • Salvaging now yields a different amount of gem dust per rarity.
    • The U key (recipe lookup button) now works properly for gems.
  • Elytras (and potentially other non-armor equippable items) can now be affixed.
  • Towers have returned, and now have more variants than just the default one.

Balance Changes

  • This list is (unfortunately) non-exhaustive. There are a ton of changes in this update!
  • Instant Health on Hit max level III => II. Chance of receiving level II reduced from 50% to 20%, and is also locked to mythic.
    • Instant Health III was too strong at all thresholds, and Instant Health II was too common.
  • Endersurge Gem level boost reduced from 1/2/3 to 1/1/2.
    • Endersurge gems are extremely powerful, and +3 to all enchantments is a bit over the top.
    • Epic rarity is being left enabled to make the combine cost up to Ancient a bit more expensive.
  • Most affixes have had their values rebalanced.
    • Common Items should no longer feel underwhelming or that their bonuses are irrelevant.
    • Uncommon to Rare items should feel similarly strong to how they were before.
    • Epic and Mythic items should feel weaker than before, and without such substantial power jumps from the prior rarities.
  • The Blessed Affix (Max Health) can no longer be found on shields.
  • The Gravitational Affix can no longer be found on leggings.
  • The Stalwart (Knockback Resist) Affix will be stronger on shields.
  • Heavy Weapons AS Reduction will no longer reduce attack speed below 0.4.
  • Fixed a bug with Draw Speed that caused all values to be rounded up to the nearest 100 percent.
  • Bosses will be significantly less tankier, but will do more damage and be faster.
  • Overheal will now have a max value equal to half of your max health, instead of 20.
  • Crit Chance will no longer trigger a vanilla (jump) crit, and will now roll on all damage.
    • Crit Damage will still impact vanilla (jump) crits.
  • Armor Calculations have been changed.
    • Vanilla Calculations are: DR = clamp(armor - damage / (2 + toughness / 4), armor / 5, 20) / 25.
    • Old Apoth Calculations were: DR = clamp(1.25 * armor - damage / (2 + toughness / 4), armor * (.25 + toughness/200), 20) / 25.
    • New Apoth Calculations are: DR = 50 / (50 + armor).
    • Armor Toughness will now reduce Armor Bypass (both Armor Shred and Armor Pierce) by 0.5%/point, but no longer impacts damage calculations.
    • Comparisons: https://i.imgur.com/3yEnTyi.png
  • Protection Calculations have been changed.
    • Vanilla Calculations are: DR = 4% * prot points, up to 80%.
    • Old Apoth Calculations were: DR = 4% * prot points, up to 80%, then an additional 0.33% * prot points, up to 95%.
    • New Apoth Calculations are: DR = 2.5% * prot points, up to 85%.
  • Gem Facets have been removed. Gem stats will now be strictly tied to their rarity level.
    • As a side effect, most gems have been updated.
  • Effects that ignore durability damage now have diminishing returns.

Other Changes / Bugfixes

  • Gems can now stack up to 64, for gems of the same type and rarity.
  • Fixed exact duplicates of gems not working properly when having both socketed.
  • Fixed Gem Loot Rules not being applied at all (gem drops were using the Affix Loot Rules).
  • Affix Item and Gem drop chances have been reduced.
    • The chance for a random affix item to be added to an entity was erroneously at 24%, it has been reduced to 7.5%.
    • The "literal" Gem drop chances have not been changed, but the "effective" chance was reduced as a side effect of fixing the config.
  • Fixed the crit chance / crit damage default value issue once again (was reintroduced in 6.2.0).
  • Added a validator that ensures the proper number of affixes exist for any given category/rarity combination.
  • Fixed a crash with boss spawners in invalid dimensions.
  • The Thunderstruck Affix (Light Weapon AOE damage) now properly does player damage.
  • Fixed durability gems not applying.
  • Fixed an issue where the Catalyzing affix would give infinite durations of strength.
  • Added a fix for MC-92017, which means you can now block TNT.
  • Horses spawned with Undead Knights will now burn in daylight. Not retroactive.
  • Bosses will no longer spawn on the main end island.
    • This change can be reverted by changing the boss spawn rules for the end dimension.
  • Added the finalize field to minibosses, to allow Mob#finalizeSpawn to still be called.

Enchanting Module

New Content

  • Added Deepshelves and Sculkshelves, new Deep-Dark based bookshelves that slot in before Endshelves.
  • The stats of many bookshelves have been updated.
  • Reworked the progression of the Enchantment Module.
    • The goal of this change is to create a more interactive progression system that cannot just be skipped over by reaching The End.
    • The basic stage (levels 1-30) is composed of vanilla bookshelves, skulls, candles, and amethyst clusters.
    • The intermediate stage (levels 30-60) is composed of hellshelves or seashelves, sightshelves, and rectifiers.
    • The advanced stage (levels 60-80) is composed of deepshelves and sculkshelves.
    • The final stage is (levels 80-100) is composed of endshelves.
    • You'll need access to the highest level of the previous stage before proceeding to the next stage.
  • The Enchantment Library can now be crafted with Infused Hellshelves, Infused Seashelves, and Deepshelves, instead of just Infused Hellshelves.
  • A chapter has been added to the Chronicle of Shadows detailing the progression.
  • Added the Stoneshelf, which can reduce your Arcana through its sheer mundane-ness.
  • Enchanted Books with 1 enchantment will now show some meta information about the enchantment, and more if f3+h is enabled.

Balance Changes

  • Berserker's Fury has been adjusted:
    • Potion effect duration is now 25s at all levels.
    • Health cost is now 2.5^level instead of level * level.
    • The effect now has a 45s cooldown between triggers.
  • The recipe for making Unbreakable Potion Charms has been updated.
  • Candles will now give more Arcana if stacked within a single block (up to 5% with 4 candles in one block).

Core Libraries

Core libraries are parts of Apotheosis which contain content needed by multiple modules.
They cannot be disabled, and their content will always be enabled.

MobFX

  • The implementation of the effects have been moved to the MobFX core library.
    • This means that the new effects are available even if the potion module is disabled.
    • The potions for the effects are still part of the potion module.
    • Note for non-technical users: An Effect is the actual effect (Strength, Speed, etc), while a Potion refers to an Effect + level + duration that can be applied to a potion item.

Attributes Lib

  • Moved all Attributes from the Adventure Module to the AttributesLib core library.
    • This will eventually be pulled out as an API/Library (likely in 1.20).
  • Added an Attributes Menu, accessible via the Sword Button in the top right of the player view.
    • This menu displays all of your attributes, a description, and all modifiers to those stats.
    • It also displays the base, min, and max values of those stats.
  • Added six new attributes:
    • apotheosis:armor_pierceapotheosis:armor_shredapotheosis:prot_pierce, and apotheosis:prot_shred can reduce the target's defensive stats.
    • These are flat-value and percentage reductions for Armor and Protection, respectively.
    • apotheosis:healing_received modifies all incoming healing.
    • apotheosis:dodge_chance gives a chance to negate incoming melee or projectile damage.

 

Chimes By BlewberryPie

+] Additions / Changes

-Tweaked a few Wind Chime textures

 

[*] Bug Fixes

-Fixed Wind Bells not waterlogging properly
-Fixed Wind Bell sounds not playing in the Ambient Sound Catagory
-Addressed Wind Chime animation movement not working as intended
-Mobs will now avoid walking into Wind Chime blocks (Temp fix for a different feature that will be added in the future)

 

Farmer's Delight By vectorwing

Additions

  • Added certain blocks to the create:brittle tag, to prevent them from being deleted randomly when disassembling contraptions;
  •  New tags:
    • farmersdelight:flat_on_cutting_board: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases.
    • Includes Trident and Spyglass by default, due to unique render cases;
    • Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver;

Updates

  •  Updated method of modifying stack sizes for BowlFoodItems:
    • Changes are now done on game start, rather than calculated during maxStackSize() calls;
    • The overrideAllSoupItems config option has been removed, due to performance and usability concerns;
  • Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured;
  • (1.20) Updated Basket textures to match the new Bamboo design and palette;

Fixes

  • Fix potential performance issues involving the stack size override for BowlFoodItems (see above);
  •  (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items:
    • The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended;
    • Instead of applying perspectives to determine 3D items, the flat_on_cutting_board tag will be used instead. Wrongly-angled items should be added to this tag;

 

L_Ender 's Cataclysm By mcl_ender

Now you can put a tamed baby Leviathan in a bucket

Added more abyss portal texture

Now Deepling spawning can now be controlled by config

 

ModernFix By embeddedt

Changes since 5.5.0+1.19.2