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KyuSekai

This modpack is a lightweight modpack for Minecraft 1.20.1 mostly consisting of exploration and adventure mods with some industrial tech such as "Create". The world generation consist of Region Unexplored with Terralith will create beautiful world for you

File Details

KyuSekai-4.7.4.zip

  • R
  • Jul 30, 2023
  • 323.40 MB
  • 85
  • 1.19.2

File Name

KyuSekai-4.7.4.zip

Supported Versions

  • 1.19.2

KyuSekai 4.7.4

(Warning Back Up Your World Before Update and Pre-Generate the World Using Chunky)

(If main menu is not align use GUI scale 3 or 6 in video setting)

Forge 43.2.21

Add

 

Dynamic Trees - Biomes O' Plenty Bycadaverous_queen

 

The Dynamic Trees mod makes vanilla trees beautiful, complex and realistic. It improves vanilla trees so much, that modded trees look unsightly in comparison. I made this mod to replace the trees from Biomes O' Plenty with dynamic versions so that they won't look out of place alongside the trees from Dynamic Trees.

 

Replace  HT's TreeChop By hammertater to Panda's Falling Tree's (Forge/Fabric) By pandadap2006

(Caution if you want leaves, shear it first)

 

Update 

 

Other Mods are just small bug fix, translation 

 

Another Furniture By Starfish_Studios

 

Final 1.19.2 update. We will be moving to 1.20.1, and therefore mod versions 1.18.2 and 1.19.2 will no longer be developed.

~ Non-players can now sit in seats! Either make them walk on top of the seat or right-click the block with a leashed mob and they will sit on the block. Right-click the seat again to eject them. (Configure what mobs cannot sit in seats with the cannot_sit_in_seats entity tag)

~ Added most items to be usable as furnace fuel.

~ All seat blocks now emit a comparator signal of 15 when sat in.

~ Curtains now connect similar to shelves and planter boxes, making it much easier to join them together.

~ Curtains have been overhauled to look more vanilla-esque, and therefore no longer have an animated model.

~ Stools can now be hammered to lower them by 1 pixel, to help you match them with sofas in builds.

~ Shutters now open all of their connected counterparts when powered by redstone, rather than only itself.

~ Shutters can now be interacted though specific blocks, such as glass blocks, panes, and fences. (Configure what blocks you can interact shutters through with the can_use_shutters_through block tag)

~ Added a block tag dont_connect_to_panes which disables pane-like blocks from connecting to specified blocks. The blocks currently listed are Curtains and Shutters.

~ Fix planter box cullfacing issues when a solid block is above it

~ Fix mipmap warnings from table supports

~ Added or updated Turkish, Ukranian, Spanish, Japanese, Russian, Korean translations

 

Naturalist By Starfish_Studios

 

🐸 Swamplands Patch 3.0.4

  • Fixed all heads of mobs that would grow with shaders or when the game is paused — Please inform us if you’re still having issues or new issues arise; this fix is experimental.
  • Removed the “Old Models” resource pack — was not really relevant to this version anyway as it’s being used for the future. When the new update is released this resource pack will be uploaded as its own project.
  • Changed/fixed Ducks’ tempting/breeding items to only include raw fish, including fish tagged in mods with the appropriate tags such as “#forge:fish” and “#c:raw_fish”.
  • Lions, Rhinos, and Elephants now only attack Players if they attack their baby or themselves, and not if the player comes close to their baby.
  • Birds now emit Note Block particles when their ambient noise plays, and they do not make ambient noises at night.
  • Added tags for Alex’s Mobs compatibility, such as animal hostiles and tempt items.
  • Fireflies are now fixed and affected by spawn weights, and now spawn frequently in small groups across the Overworld or anywhere on ground blocks like grass, mud, dirt, etc. as well as leaves. Their new default spawn weight is 200; this can be lowered or raised as needed with a max cap of 1,000.
  • Savanna mobs should spawn more regularly now. Their spawns got bugged somewhere along the line.
  • Fixed Hippo spawns. They now spawn more frequently, but still relatively uncommonly, on land near water sources or in water sources in Savannas.
  • Renamed “Grizzly Bear” to “Brown Bear”.
  • Fixed egg hatching subtitles.

 

Origins (Forge) By EdwinMindcraft

 

[O] marks changes in Origins Forge. [A] marks changes in the underlying Apoli version. [C] marks chanes in the underlying Calio version.

Bugfixes

  • [C] Fixed mod specific registries sometimes breaking. EdwinMindcraft/origins-architectury#324
  • [C] (Internal/Technical) Fixed list SerializableDataTypes not being able to be sent across the network. EdwinMindcraft/origins-architectury#335
  • [C] Fixed inconsistencies with Player Abilities. EdwinMindcraft/origins-architectury#342

  • [A] Fixed change_resource entity action type not working on non players. EdwinMindcraft/origins-architectury#245

  • [A] Fixed in_tag biome condition type not existing. EdwinMindcraft/origins-architectury#270
  • [A] Fixed restrict_armor not applying to only one equipment slot. EdwinMindcraft/origins-architectury#312 Issue 2
  • [A] Fixed modify_break_speed not functioning on unbreakable blocks. EdwinMindcraft/origins-architectury#312 Issue 3
  • [A] Fixed trigger_cooldown causing a crash when faced with a null power. EdwinMindcraft/origins-architectury#312 Additional Issue 1
  • [A] Fixed modify_damage_dealt not functioning at all. EdwinMindcraft/origins-architectury#312 Additional Issue 2
  • [A] Fixed a collision that caused a crash between Apoli Forge and Obscure API. EdwinMindcraft/origins-architectury#313
  • [A] Fixed a crash involving a null 'input' when it comes to damage modifying powers. EdwinMindcraft/origins-architectury##322
  • [A] Fixed shader power only updating when swapping perspective. EdwinMindcraft/origins-architectury#334
  • [A] Fixed ignore_water power type not functioning properly. EdwinMindcraft/origins-architectury#336
  • [A] Fixed ability entity condition type using an incorrect field name. EdwinMindcraft/origins-architectury#339
  • [A] Fixed side meta action type using an incorrect field name. EdwinMindcraft/origins-architectury#340
  • [A] Fixed add_block and set_block not using the block state data type.
  • [A] Fixed category biome condition not existing.
  • [A] Fixed respawning running removed and added power events in the wrong order.
  • [A] Fixed a potential crash involving the scheduler getting a null server.
  • [A] Fixed if_else_list not resolving after an action has been executed.
  • [A] Fixed a crash when attempting to use an active power whilst the game is reloading.
  • [A] Fixed trigger_cooldown action not functioning on non players.
  • [A] (Internal/Technical) Fixed PowerLoadEvent.Post not separating the super power and the subpower when it comes to resolving multiple powers.

  • [O] Fixed power cleanup missing power removal error comparing the wrong values. EdwinMindcraft/origins-architectury#247

  • [O] Fixed player heads not defaulting to the player's skin if a SkullOwner is not found, as seen on the human origin. EdwinMindcraft/origins-architectury#246
  • [O] Fixed origins not syncing to the client upon changing dimension. EdwinMindcraft/origins-architectury#316
  • [O] Fixed inconsistencies with power event calls during Origin nbt loading. EdwinMindcraft/origins-architectury#332 & EdwinMindcraft/origins-architectury#345
  • [O] Fixed badges showing in a randomised order. EdwinMindcraft/origins-architectury#346
  • [O] Fixed Origins having no mod icon.