Skyseed

A terraforming skyblock modpack. Craft a Skyseed, throw it into open air, and ~2 seconds later a procedurally generated, themed sky island germinates where it comes to rest. Progression is driven by exploration + crafting, not block-condensing.
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SkySeed Vanilla-0.34.4.zip

File nameSkySeed Vanilla-0.34.4.zip
Uploaded
Jun 23, 2026
Downloads
24
Size
33.1 KB
Mod Loaders
NeoForge
File ID
8305926
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Added helper/QOL mods:

  • AppleSkin 3.0.9
  • Catalogue 1.11.2
  • Clumps 19.0.0.1
  • Controlling 19.0.5
  • Embeddium 1.0.15
  • Entity Culling 1.10.5
  • FerriteCore 7.0.3
  • FPS Reducer 2.10
  • Framework 0.13.11
  • Jade 15.10.5
  • Just Enough Resources 1.6.0.17
  • Modernfix 5.27.14
  • Mousetweaks 2.26.1
  • Searchables 1.0.2

Improved mod config and option setting.

Updated Skyseed to v0.34.4:

[0.34.4] - 2026-06-23

Added

  • Glow lichen now hangs under Lush and Ancient islands (added to their underside decoration). It's a multiface block, so it's placed with its UP face set, clinging to the island's bottom and glowing. Shears it off.
  • Coral fans + small coral plants — the warm-ocean reefs on Aquatic and Large Aquatic now grow the full set: the three coral fans that were missing (brain / bubble / horn) and all five small coral plants, alongside the coral blocks already there. Every coral variant is now obtainable. Both close their MISSINGBLOCKSPLAN.md gaps.

[0.34.3] - 2026-06-23

Added

  • Bamboo. A Forest / Large Forest seed thrown over a bamboo jungle now comes up as a bamboo forest — a dense bamboo grove with scattered jungle trees and podzol. Thrown over a regular jungle or sparse jungle (the other biomes where bamboo grows naturally) it gets a light sprinkle of bamboo among the jungle trees. (Bamboo plants in one block tall and grows up over time, like the real thing.) The new bamboo_jungle override sits before the general #is_jungle one so the tag doesn't swallow it. Closes the bamboo gap from MISSINGBLOCKSPLAN.md — every bamboo block is now craftable.

[0.34.2] - 2026-06-23

Added

  • Bonus chest. The vanilla "Generate Bonus Chest" world-creation checkbox now does something on a Skyseed world: when it's ticked, a starter chest is placed on the grass right beside the spawn, holding a wooden tool set (sword / pickaxe / axe / shovel / hoe), 16 torches, apples + bread, a few oak logs, and some coal. Read from the world's WorldOptions.generateBonusChest() as the starter island is built; off unless you tick the box.

[0.34.1] - 2026-06-23

Added

  • Hidden debug seeds for the rare structures that otherwise only appear by chance — Igloo, Abandoned Cottage, Ocean Ruin, Evoker Cell, Vault Cell, Trail Ruins. Each germinates that structure as a dedicated island (reusing the existing rare-structure jigsaw pools — no new templates), so it can be spawned on demand instead of throwing dozens of seeds to roll it. They live in a separate "Skyseed Debug" creative tab and are creative-only: no recipe, kept out of the #skyseed:skyseeds tag, and no guide entry. (Vault Cell and Trail Ruins germinate buried, exactly like the real rolls — fly or dig down to inspect.)

[0.34.0] - 2026-06-23

Added

  • Ocean Monument — a new structure island, and a 5% rare roll on a Large Aquatic island thrown over an ocean biome (both share one ocean_monument/monument template + jigsaw pool). A 13×13 prismarine basin (prismarine / bricks / dark prismarine, lit by sea lanterns) holds a contained, open-top pool with dark-prismarine corner towers; an elder guardian + four guardians spawn submerged in it (guardians added to the aquatic-spawn set so they don't beach), guarding a gold-block cache and a chests/buried_treasure chest — a Heart of the Sea + nautilus shells for a conduit. A wet-sponge niche sits in the west wall. This closes the biggest overworld gap in MISSINGBLOCKSPLAN.md: mining the build yields prismarine, sea lanterns and sponges, and the guardians drop prismarine shards — which also un-blocks the Aquarium seed recipe (it required shards, previously unobtainable). New ocean_monument seed (gold blocks + sponge + diamond). Also fixed: the three newest structure seeds (Outpost, Trial Chamber, Woodland Mansion) were missing from the #skyseed:skyseeds tag — added.

[0.33.0] - 2026-06-23

Added

  • Lava. A new optional lava theme field (orthogonal to the biome-override palette bands, so it doesn't duplicate them) adds two things: a lava vein — a 4–8 block lava cluster grown into the core like an ore, rolled at vein_chance — and Y-banded lava lakes — a contained lava pool carved like a pond, where the first matching throw-height band rolls and a hit suppresses the theme's water pond. Wired up:

    • Rocky / Large Rocky — a 5% lava vein, plus a lava lake whose odds rise with depth: 1% at normal height, 5% low, 20% sub-zero (Y < 0).
    • Ancient / Large Ancient — a 5% lava vein, plus a 20% lava lake at any height.
    • Aquatic / Large Aquatic thrown sub-zero (Y < 0) — comes up as a stone/deepslate island with a guaranteed lava lake instead of its water one.
    • Ruined Portal (the dedicated seed and the rare-encounter, same template) — a few lava blocks at the foot of the frame, sunk flush into the levelled pad so the surrounding ground walls them in.

    Lava lakes reuse the pond carving + containment, so they sit still and don't sheet off the island. Guarded by a new aquaticSubZeroHasLavaLake gametest; the generation golden master is unchanged (no test theme uses lava).