SkySeed Vanilla-0.34.4.zip
What's new
Added helper/QOL mods:
- AppleSkin 3.0.9
- Catalogue 1.11.2
- Clumps 19.0.0.1
- Controlling 19.0.5
- Embeddium 1.0.15
- Entity Culling 1.10.5
- FerriteCore 7.0.3
- FPS Reducer 2.10
- Framework 0.13.11
- Jade 15.10.5
- Just Enough Resources 1.6.0.17
- Modernfix 5.27.14
- Mousetweaks 2.26.1
- Searchables 1.0.2
Improved mod config and option setting.
Updated Skyseed to v0.34.4:
[0.34.4] - 2026-06-23
Added
- Glow lichen now hangs under Lush and Ancient islands (added to their underside decoration). It's a multiface block, so it's placed with its UP face set, clinging to the island's bottom and glowing. Shears it off.
- Coral fans + small coral plants — the warm-ocean reefs on Aquatic and Large Aquatic now grow the full
set: the three coral fans that were missing (brain / bubble / horn) and all five small coral plants, alongside the
coral blocks already there. Every coral variant is now obtainable. Both close their
MISSINGBLOCKSPLAN.mdgaps.
[0.34.3] - 2026-06-23
Added
- Bamboo. A Forest / Large Forest seed thrown over a bamboo jungle now comes up as a bamboo forest —
a dense bamboo grove with scattered jungle trees and podzol. Thrown over a regular jungle or sparse
jungle (the other biomes where bamboo grows naturally) it gets a light sprinkle of bamboo among the jungle
trees. (Bamboo plants in one block tall and grows up over time, like the real thing.) The new
bamboo_jungleoverride sits before the general#is_jungleone so the tag doesn't swallow it. Closes the bamboo gap fromMISSINGBLOCKSPLAN.md— every bamboo block is now craftable.
[0.34.2] - 2026-06-23
Added
- Bonus chest. The vanilla "Generate Bonus Chest" world-creation checkbox now does something on a
Skyseed world: when it's ticked, a starter chest is placed on the grass right beside the spawn, holding a
wooden tool set (sword / pickaxe / axe / shovel / hoe), 16 torches, apples + bread, a few oak logs, and some
coal. Read from the world's
WorldOptions.generateBonusChest()as the starter island is built; off unless you tick the box.
[0.34.1] - 2026-06-23
Added
- Hidden debug seeds for the rare structures that otherwise only appear by chance — Igloo, Abandoned
Cottage, Ocean Ruin, Evoker Cell, Vault Cell, Trail Ruins. Each germinates that structure as a dedicated
island (reusing the existing rare-structure jigsaw pools — no new templates), so it can be spawned on demand
instead of throwing dozens of seeds to roll it. They live in a separate "Skyseed Debug" creative tab and
are creative-only: no recipe, kept out of the
#skyseed:skyseedstag, and no guide entry. (Vault Cell and Trail Ruins germinate buried, exactly like the real rolls — fly or dig down to inspect.)
[0.34.0] - 2026-06-23
Added
- Ocean Monument — a new structure island, and a 5% rare roll on a Large Aquatic island thrown over an
ocean biome (both share one
ocean_monument/monumenttemplate + jigsaw pool). A 13×13 prismarine basin (prismarine / bricks / dark prismarine, lit by sea lanterns) holds a contained, open-top pool with dark-prismarine corner towers; an elder guardian + four guardians spawn submerged in it (guardians added to the aquatic-spawn set so they don't beach), guarding a gold-block cache and achests/buried_treasurechest — a Heart of the Sea + nautilus shells for a conduit. A wet-sponge niche sits in the west wall. This closes the biggest overworld gap inMISSINGBLOCKSPLAN.md: mining the build yields prismarine, sea lanterns and sponges, and the guardians drop prismarine shards — which also un-blocks the Aquarium seed recipe (it required shards, previously unobtainable). Newocean_monumentseed (gold blocks + sponge + diamond). Also fixed: the three newest structure seeds (Outpost, Trial Chamber, Woodland Mansion) were missing from the#skyseed:skyseedstag — added.
[0.33.0] - 2026-06-23
Added
Lava. A new optional
lavatheme field (orthogonal to the biome-override palette bands, so it doesn't duplicate them) adds two things: a lava vein — a 4–8 block lava cluster grown into the core like an ore, rolled atvein_chance— and Y-banded lava lakes — a contained lava pool carved like a pond, where the first matching throw-height band rolls and a hit suppresses the theme's water pond. Wired up:- Rocky / Large Rocky — a 5% lava vein, plus a lava lake whose odds rise with depth: 1% at normal height, 5% low, 20% sub-zero (Y < 0).
- Ancient / Large Ancient — a 5% lava vein, plus a 20% lava lake at any height.
- Aquatic / Large Aquatic thrown sub-zero (Y < 0) — comes up as a stone/deepslate island with a guaranteed lava lake instead of its water one.
- Ruined Portal (the dedicated seed and the rare-encounter, same template) — a few lava blocks at the foot of the frame, sunk flush into the levelled pad so the surrounding ground walls them in.
Lava lakes reuse the pond carving + containment, so they sit still and don't sheet off the island. Guarded by a new
aquaticSubZeroHasLavaLakegametest; the generation golden master is unchanged (no test theme uses lava).
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include