Legends of Crafterra 1.1-Major overhaul
What's new
Day one major overhaul?! Upon seeing too many mods for magic systems and too much conflict even after I foolishly decided to post the mod, I changed it completely.
Removed: all Abyssalcraft related mods, Akashic Tome, Aquaculture 2, Arcane essentials (Electroblob's Wizardry), Armory Expansion, Artifacts, Blood Magic, all Dynamic Trees mods and compatibilities, Level Up! Reloaded, Moar Tinkers, all Pam's Harvest Craft mods and addons, RuneCraft, Skillable, Vampirism and integrations.
Added: Applied Energistics, Botania, Controlling, Dungeon Tactics, Ender IO, EverlastingAbilities, Level Up! Legacy, Mine and Slash, MineColonies, ProjectE, Redstone Flux, RFTools, Spartan Weaponry, Spartan Shields, Spartan Weaponry Arcana, Spartan Weaponry Twilight Forest, Thaumic Energistics, Tiny Progressions, Travelers Backpack.
Yes, a LOT changed, but it is to give the mod what it was intended, many, many paths to take so that you can abuse a world for as long as you want.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

