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Into the Otherworld

An aimless adventure pack for the quest-weary.
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Into the Otherworld 1.3.0

File nameInto the Otherworld-1.3.0.zip
Uploader
SolistorSolistor
Uploaded
Jul 12, 2019
Downloads
39
Size
6.4 MB
File ID
2739994
Type
R
Release
Supported game versions
  • 1.12.2

What's new

Removed Mods

BetterFoliage - Laggy and had lighting issues.

Chest Transporter - Replaced by CarryOn.

Doomlike Dungeons - Replaced by Crawler.

DrCyano's Lootable Bodies - Replaced by Corail Gravestone.

VeinMiner - Replaced by Ore Excavation.

 

Added Mods

The Aether - One of the first big dimension mods, counterpart to the Nether.

Aether Continuation - Expansion to the Aether mod.

Better Than Mending - Allows mending with collected EXP.

Bow Infinity Fix - Use Infinity without needing an arrow in the inventory.

CarryOn - Pick up blocks with inventory (like chests and furnaces) and animals.

Corail Tombstone - Tombstone drops on death, various magical additions, decorative aesthetic tombstones.

Crawler - Dungeon crawling structures.

Extra Bows - Archery additions.

Mending Fix - Mending prioritizes most damaged items instead of already repaired ones.

Mystic World - Adds some life to the game world.

Nether Chest - Mass storage chest, counterpart to Ender Chest.

Netherending Ores - Adds vanilla and modded ores to the Nether and End.

Ore Excavation - Veinminer/Treecapitator alternative.

Tinkering with Blood Magic - Blood Magic compatibility with Tinkers Construct.

Tinkering with Embers - Embers compatibility with Tinkers Construct.

Tinkers Aether - Aether compatibility with Tinkers Construct.

Tinkers Complement - Additions to Tinkers Construct.

Tinkers JEI - JEI support for Tinkers Construct.

VoidCraft - Void dimension exploration.

Wizardry - Spiritual successor to Ars Magica by a different team, features a somewhat "darker" take on magic and fantasy elements.

 

Updated Mods

All of them.

 

Changed Configs

Removed stat display from Dynamic Stealth's targeting feature.

Disabled Dynamic Stealth's Light level HUD element.

Attempted to make finding mobs in dark caves less jumpscare-inducing. Dunno if it worked.