This mod has been rewritten to make development easier.
New page: https://www.curseforge.com/minecraft/mc-mods/invmove
(1.18 only, Forge/Fabric, mod compatibilities are a separate addon mod)
Before you ask for a port that already exists, check the files page to see if your MC version is supported.
Downloads for supported MC versions: 1.12 | 1.14 | 1.15 | 1.16 | (1.18 is in the rewrite (also read this comment))
Fabric version here (WIP)
I will not support any MC versions below 1.12.2. Porting to ancient versions takes a lot of work, and I have more important things to do.
Forge mod that allows for moving, jumping, sprinting, etc. from within inventories.
Also disables the darkened background in inventories that don't pause the game.
Both features can be toggled on or off per-inventory in the config menu.
This mod is client-side, but it may raise alarms if used on servers with anticheat.
I take no responsibility if you get banned or something because you used this on public servers.
Requires Cloth Config (1.14+ only) so the config screen works.
Config (In-game)
InvMove has an in-game config menu which can be accessed from the Forge mod list.
(for 1.14+ also highly recommend GameMenuModOption which adds the mod list button to the pause screen)
(note the config for 1.12 looks different but has generally the same layout)
In the config menu, you can find several options:
General:
- Enable: Enable the entire mod
- Debug Display: Enables a debug overlay that can help debug compatibility problems.
UI Movement:
- Move In Inventories: Enable movement in inventories
- Allow Sneaking: Allow sneaking in inventories (disabled by default because it's distracting when shift-clicking)
- Allow Jumping: Allow jumping in inventories
- Text Field Disables Movement: Disable movement when a text field is focused (like search bars or in an anvil)
- (Expandable categories that let you enable/disable movement for certain inventories)
UI Background:
- Hide Inventory Backgrounds: Hides the background tint while in inventories.
- (Expandable categories that let you enable/disable the background for certain inventories)
Compatibility / Mod Support
(Note: Corail Woodcutter is no longer supported)
As of version 0.4.0, InvMove has actual mod support.
InvMove has specific support for certain mods, but any GUIs from unrecognized mods are added into the config dynamically and can be manually enabled.
Unrecognized GUIs will only appear in the config once they have been opened/seen in-game.
Explicitly supported mods have their own sections in the config, and come with tested default settings.
If you find problems with any of the explicitly supported mods, please start a ticket in the issue tracker.
If there's a mod you want to be added, also please start a ticket in the issue tracker, especially if it doesn't work enabling it from the "unrecognized" section of the config.
(The initial list of supported mods was arbitrarily chosen from a mod pack I'm playing)
(More are being added mostly by going through curseforge sorted by popularity)
InvMove explicitly supports the following mods (as of version 0.4.2):
- Botania (1.12-1.16.1)
- CC: Tweaked
- Charm (1.12-1.16.1)
- Cooking for Blockheads
- Create (1.14-1.15)
- Curios API (1.14+)
- EmbellishCraft (1.14-1.16.1)
- Ender Storage 1.8.+ (1.12-1.15)
- Engineer's Decor
- FreeCamera (1.12)
- Immersive Engineering (1.12-1.16.1)
- Industrial Foregoing (1.12-1.16.1)
- Iron Chests
- ItemPhysic Full
- Just Enough Items (JEI)
- Locks (1.14+)
- Mekanism (1.12-1.16.1)
- Mekanism Generators (1.14-1.16.1)
- MrCrayfish's Furniture Mod (1.14-1.16.1)
- Music Maker Mod (1.14-1.15)
- Optifine
- Patchouli
- Quark (1.12-1.16.1)
- Refined Storage
- Waystones (1.12-1.16.1)
Usage
Feel free to use in packs if you wish.
Do not download this mod from anywhere other than the InvMove GitHub page or the InvMove Curseforge page.
This mod may not be reposted to any other third-party websites.
#StopModReposts
The mod is licensed under the GNU Lesser General Public License v3.0.
Upcoming
More mod compatibilities, bug fixes, and code cleanup will come as v0.4.X.
Once it's stable and has a good amount of compatibilities, it'll become v1.0.0.
I was wondering, what part of the game files removes the dark background behind the inventory? i am trying to create a personal resource pack and i want to remove the dark background since i have made the inventory slots transparent, but the dark background makes it hard to see through them.
In reply to Omega_omicron:
On this version the background removal is done by this code, and on the rewrite it's done by a mixin here. I don't think it's possible to remove it with just a resource pack.
In reply to PieKing1215:
ah, ok. thanks for the help anyway!
Cant wait for this to be updated to 1.18.2! This would go great for my RPG modpack!
In reply to torkumatigburr12:
The rewrite is already on 1.18.2 (+ eventually 1.16 and 1.19): https://www.curseforge.com/minecraft/mc-mods/invmove
(this version isn't going to receive any major updates)
thanks :)
How do you add a menu from the mod Minecraft comes alive and the mob ftb quests to the blacklist? I can't type in those menus because of invmov
In reply to idiotface:
If you go into the config screen under UI Movement, there should be an area labelled Unrecognized UIs, and there might be an entry there for the relevant screen to disable movement. Just make sure you open the screen you want to configure ingame first so invmove can try to detect it and add it to the config screen. (There is a chance it doesn't work depending on how the mod implemented the menu, especially if it's an overlay or something, in which case there's not really anything you can do)
In reply to PieKing1215:
how is the unknown_screens.json formatted? is it just:
I can use the debug function to find the screens, then I'd just enter them in?
In reply to idiotface:
but if it doesn't work ingame it might not work editing the file manually, the unknown screens is the last thing it checks so if any other setting makes a decision about movement first it doesn't check against the unrecognized list.
It's kinda stupid which makes me want to add a more configurable "advanced config" or something in the rewrite so you can actually override things
Any updates on this?
In reply to Looxond:
Actually, yes! I started working on rewriting the mod in such a way that the forge and fabric version will share most of the same code for the "core" functionality of the mod. I think this should make updating the core mod faster in the future since I will more or less be able to update forge and fabric at the same time.
The mod compatibilities for both the forge and fabric versions will also become separate mods (I haven't decided exactly how I want to split it up) which means that I will be able to release the main functionality much faster after mc updates instead of having to update all of the mod compatibilities first as well.
Right now, the new main mod is working in both loaders and I should be good to set up a release very soon (like days). I'm going to transition to a new page for the new version since it will support both mod loaders, and then in the future when I reimplement mod compatibilities they will also have separate page(s) depending on how I split it up.
(right now the new version is only 1.18, not sure if there's any demand for 1.17? Support for older versions will not be continued, but downloads for older versions will still be accessible on the old project pages)
TL;DR: Rewrote core so forge/fabric share code, will make new project page within a few days. Mod compatibilities will be updated later, and will have separate project page(s).
If anyone has thoughts on this let me know
In reply to PieKing1215:
ah im glad, i though that you forgot about this project. Ty for the reply im looking fowards what the re-write has to offer
In reply to Looxond:
Don't worry as long as I play this game this mod won't be completely abandoned. I literally could not stand playing without it after using it for so long lol. I just haven't had time to play recently so it hasn't been on my mind
In reply to Looxond:
First version of the rewrite is available for 1.18 Forge/Fabric (no mod compatibilities yet) at:
https://github.com/PieKing1215/InvMove
https://modrinth.com/mod/invmove
https://www.curseforge.com/minecraft/mc-mods/invmove (pending approval)
Any updates on this?
In reply to Cris132GKBR:
Sorry, not really. The mod compatibilities for the forge version make it quite tedious to update and I've been pretty busy with classes so it's been a relatively low priority compared to other non-mc projects. I'm thinking about doing some reorganization including moving the compatibilities into separate mod(s) in the future so I can update the main functionality faster.
In reply to Cris132GKBR:
Rewrite is now available for 1.18 Forge/Fabric (mod compats are not updated yet and will be a separate addon mod). See: https://www.curseforge.com/minecraft/mc-mods/invmove-forge?comment=82
Any updates on this?
Any updates on this?