I make Minecraft mods and mods.
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Choose how much to carry and withdraw only the missing amount from an open vanilla storage container.
Let deliberate inventory dragging finish distributing instead of accidentally collecting everything.
See where the stack on your cursor came from, without changing inventory controls.
Audit renovation rectangles for block counts, risky cells and supported replacement material shortages.
Leave three stacks for one teammate with local, all-or-nothing collection and a simple receipt.
Compare a held drinkable potion with your current effects in a compact read-only HUD.
Preview where a Shift-click will send your stack in supported vanilla storage menus.
Assemble repeatable team supply allotments from real local materials using a four-stack pattern.
Run finite hopper-line output tests with exact-item counts, loaded-time receipts and comparator progress.
Survey straight ramps and stair runs with physical stakes, a measuring cord and grade markers.
A physical ready-check bell with voluntary rosters, clear readiness and a comparator signal.
Set temporary notices on nearby signs, with guarded restoration that preserves later edits and handles unloaded chunks.
Compare carried duplicate tools for crafting-grid repair, with durability rankings and data-loss warnings, without consuming items.
Audit symmetrical builds for missing blocks, wrong materials and mirrored block-state differences without changing the world.
Keep a private catalogue of signed books on lecterns, with title and author search and nearby refresh.
Run cooperative relay races with opt-in teams, ordered gates and explicit nearby baton handoffs.
Share a held stack evenly with nearby consenting teammates, with capacity checks and no dropped leftovers.
Coordinate shared builds with private material lists, invitations, per-player pledges, and manual delivery acknowledgments.
Compare your own inventory before and after a session to see net item gains and losses.
Inspect vanilla rail connections, open ends, slopes and loops with a bounded, read-only topology report.